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City states adjustments #4597
City states adjustments #4597
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Based on a quick skim of the source code for the base game, city states require 1.5 times as much culture for border expansion |
should i open a todo list issue that has missing features for city states? |
Sure! I would advise on putting it in #663, but that would save us work on figuring it all out |
That would be very helpful!
So it is! m_iMINOR_CIV_PLOT_CULTURE_COST_MULTIPLIER(150), CvGlobals.cpp. For some reason I never thought to look. Adjusted. Turns out there are also multipliers for growth, production, etc. |
Yes, but civ5 map is bigger(56×36), unciv is (44x29). |
@SimonCeder @xlenstra done! #4602 |
Actually it should be 5 city states for the same density! 6 sounds good for now. |
@@ -290,11 +290,11 @@ object GameStarter { | |||
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if (civ.isCityState()) { | |||
// City states should spawn with one settler only irregardless of era and difficulty |
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Please don't use the word irregardless
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🤣 I just had to check this discussion because I saw that creative word in Studio without the spellchecker whining - and - eagle eyes. I actually quite like it.
👍 I like where this |
Adds extra checks for city states to make them behave more like Civ V