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Add temporary libsdl packages to avoid breaking projects
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package("libsdl") | ||
set_base("libsdl2") | ||
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on_load(function (package) | ||
wprint("libsdl package has been renamed to libsdl2 following the release of SDL3 which is also available under the name libsdl3.${clear}") | ||
package:base():script("load")(package) | ||
end) |
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package("libsdl_gfx") | ||
set_base("libsdl2_gfx") | ||
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on_load(function (package) | ||
wprint("libsdl_gfx package has been renamed to libsdl2_gfx following the release of SDL3, please update the package name in your xmake.lua.${clear}") | ||
package:base():script("load")(package) | ||
end) |
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package("libsdl_image") | ||
set_base("libsdl2_image") | ||
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on_load(function (package) | ||
wprint("libsdl_image package has been renamed to libsdl2_image following the release of SDL3, please update the package name in your xmake.lua.${clear}") | ||
package:base():script("load")(package) | ||
end) |
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package("libsdl_mixer") | ||
set_base("libsdl2_mixer") | ||
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on_load(function (package) | ||
wprint("libsdl_mixer package has been renamed to libsdl2_mixer following the release of SDL3, please update the package name in your xmake.lua.${clear}") | ||
package:base():script("load")(package) | ||
end) |
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package("libsdl_net") | ||
set_base("libsdl2_net") | ||
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on_load(function (package) | ||
wprint("libsdl_net package has been renamed to libsdl2_net following the release of SDL3, please update the package name in your xmake.lua.${clear}") | ||
package:base():script("load")(package) | ||
end) |
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package("libsdl_ttf") | ||
set_base("libsdl2_ttf") | ||
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on_load(function (package) | ||
wprint("libsdl_ttf package has been renamed to libsdl2_ttf following the release of SDL3, please update the package name in your xmake.lua.${clear}") | ||
package:base():script("load")(package) | ||
end) |