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Add notMoving in ChestStealer #648

Merged
merged 4 commits into from
Jul 17, 2024
Merged

Add notMoving in ChestStealer #648

merged 4 commits into from
Jul 17, 2024

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KgDW
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@KgDW KgDW commented Jul 16, 2024

Summary by CodeRabbit

  • New Features

    • Introduced a new setting called "Not Moving" to the ChestStealer module, allowing players to disable movement when activated.
  • Enhancements

    • Updated player motion handling to respect the new "Not Moving" setting, improving control over player behavior during chest stealing activities.
    • Added a new state "AFTER" for more precise state management within the ChestStealer module.

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coderabbitai bot commented Jul 16, 2024

Walkthrough

Walkthrough

The recent changes to ChestStealer.java introduce a new feature to the Chest Stealer module in a game that prevents player movement while the module is active. Specifically, a new setting called notMoving was added, which can be toggled to halt player movement during the chest-stealing process. Additionally, the State enum now includes an AFTER value, and the constructor and event handler have been updated to incorporate these changes.

Changes

Files Change Summary
src/main/java/keystrokesmod/module/impl/player/ChestStealer.java Introduced a new ButtonSetting named notMoving, modified the constructor to include this setting, added logic in onPreMotion to halt player movement if notMoving is toggled, and updated the State enum with an AFTER value.

Sequence Diagram(s)

sequenceDiagram
    participant Player
    participant ChestStealer
    participant PreMotionEvent

    Player->>ChestStealer: Activate ChestStealer
    ChestStealer->>ChestStealer: Initialize settings
    rect rgb(191, 223, 255)
    Player->>PreMotionEvent: Trigger onPreMotion
    PreMotionEvent->>ChestStealer: Call onPreMotion
    alt notMoving toggled
        ChestStealer->>Player: Halt movement
    end
    end
    ChestStealer->>State: Update to AFTER
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Actionable comments posted: 1

Review details

Configuration used: .coderabbit.yaml
Review profile: ASSERTIVE

Commits

Files that changed from the base of the PR and between 19d69ee and b0648c7.

Files selected for processing (1)
  • src/main/java/keystrokesmod/module/impl/player/ChestStealer.java (4 hunks)
Additional comments not posted (3)
src/main/java/keystrokesmod/module/impl/player/ChestStealer.java (3)

34-34: Addition of notMoving setting is appropriate.

The notMoving setting has been added correctly and follows Java conventions for static final fields.


50-50: Constructor modification to include notMoving is correct.

The notMoving setting has been added to the constructor's settings registration, aligning with the initialization pattern for other settings.


152-152: Addition of AFTER state to the enum is appropriate.

The new AFTER state has been added to manage post-operation states effectively. Ensure that this new state is integrated properly in future updates or logic extensions.

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
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Actionable comments posted: 0

Review details

Configuration used: .coderabbit.yaml
Review profile: ASSERTIVE

Commits

Files that changed from the base of the PR and between b0648c7 and 73618e5.

Files selected for processing (1)
  • src/main/java/keystrokesmod/module/impl/player/ChestStealer.java (4 hunks)
Additional comments not posted (4)
src/main/java/keystrokesmod/module/impl/player/ChestStealer.java (4)

34-34: New setting added: notMoving

The addition of the notMoving setting is correctly declared as a static final ButtonSetting. This setting allows users to toggle whether the player should stop moving when a chest is targeted.


50-50: Constructor updated to include notMoving

The constructor now includes the notMoving setting in the list of settings registered. This ensures that the setting is available for use in the module's GUI and is properly initialized.


86-89: Stopping player movement based on notMoving toggle

The implementation to stop player movement on the X and Z axes when notMoving is toggled and a chest is targeted is efficient and clear. The existing comment from a previous review suggests adding an explanation for why only X and Z axes are affected, which would enhance maintainability.


153-153: State enum updated with AFTER

The addition of AFTER to the State enum is consistent with the logic in the onPreMotion and close methods, where the state transitions to AFTER once the chest stealing or closing process is complete. This helps in managing the state transitions more clearly.

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@xia-mc xia-mc left a comment

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Maybe Motion shouldn't be set directly?

@xia-mc xia-mc merged commit 57a153e into xia-mc:dev Jul 17, 2024
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3 participants