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This reverts commit 51c4215.
Introduces a new setting allowing users to designate the sword as their preferred weapon.
Introduces a new module, AutoWeapon, designed to automatically equip the best weapon from the player's hotbar when hovering over an entity. The module prioritizes weapons based on damage and includes configurable settings for hover delay and swapping behavior. This aims to enhance PvP experiences by streamlining weapon swapping during combat.
This reverts commit 9aa75ee.
WalkthroughRecent changes to the project focused on enhancing the functionality of the Changes
Sequence Diagram(s)sequenceDiagram
participant User
participant ModuleManager
participant AutoWeapon
participant Settings
participant Utils
User ->> ModuleManager: Initialize Modules
ModuleManager ->> AutoWeapon: Instantiate and register AutoWeapon
Note over ModuleManager, AutoWeapon: AutoWeapon module is added
AutoWeapon ->> Settings: Check weapon settings
Settings -->> AutoWeapon: Return weapon settings
AutoWeapon ->> Utils: Automate weapon swap on conditions
Utils -->> AutoWeapon: Best weapon selected based on logic
AutoWeapon -->> User: Weapon automatically swapped
Note over User: Experience enhanced gaming with automated weapon handling
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Actionable comments posted: 1
Outside diff range and nitpick comments (3)
src/main/java/keystrokesmod/module/impl/client/Settings.java (1)
11-11
: Add Javadoc forweaponSword
.Consider adding a Javadoc comment for the new
weaponSword
setting to explain its purpose and usage./** * Button to set the sword as the weapon. */ public static ButtonSetting weaponSword;src/main/java/keystrokesmod/module/impl/world/AutoWeapon.java (2)
1-1
: Add class-level Javadoc forAutoWeapon
.Consider adding a Javadoc comment for the
AutoWeapon
class to explain its purpose and functionality./** * This module automates weapon swapping based on specific conditions. */ public class AutoWeapon extends Module {
15-16
: Add Javadoc forhoverDelay
andswap
.Consider adding Javadoc comments for the
hoverDelay
andswap
settings to explain their purpose and usage./** * Delay before swapping weapons when hovering over an entity. */ private final SliderSetting hoverDelay; /** * Toggle to swap to the previous slot. */ private final ButtonSetting swap;
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (5)
- .gitignore (1 hunks)
- src/main/java/keystrokesmod/module/ModuleManager.java (1 hunks)
- src/main/java/keystrokesmod/module/impl/client/Settings.java (2 hunks)
- src/main/java/keystrokesmod/module/impl/world/AutoWeapon.java (1 hunks)
- src/main/java/keystrokesmod/utility/Utils.java (2 hunks)
Files skipped from review due to trivial changes (1)
- .gitignore
Additional comments not posted (9)
src/main/java/keystrokesmod/module/impl/client/Settings.java (1)
24-24
: LGTM! Ensure usage ofweaponSword
is consistent.The initialization and registration of the
weaponSword
setting look good.However, ensure that all usages of this setting are consistent throughout the codebase.
src/main/java/keystrokesmod/module/impl/world/AutoWeapon.java (5)
20-25
: LGTM! Ensure settings are correctly utilized.The constructor correctly initializes and registers the settings.
However, ensure that these settings are correctly utilized throughout the class.
27-29
: LGTM! Correctly resets variables on disable.The
onDisable
method correctly callsresetVariables
.
31-36
: EnsuresetSlot
handles invalid slots.The
setSlot
method should handle invalid slot values robustly.
64-68
: LGTM! Correctly resets variables.The
resetVariables
method correctly resets the relevant variables.
70-76
: HandleresetSlot
method more robustly.The
resetSlot
method should handle edge cases more robustly.src/main/java/keystrokesmod/module/ModuleManager.java (1)
213-213
: LGTM! EnsureAutoWeapon
module is correctly integrated.The addition of the
AutoWeapon
module looks good.However, ensure that the module is correctly integrated and utilized within the codebase.
src/main/java/keystrokesmod/utility/Utils.java (2)
224-261
: LGTM! EnsuregetWeapon
method handles edge cases.The
getWeapon
method looks good and correctly prioritizes weapons based on settings.However, ensure that the method handles all edge cases and performs as expected.
841-841
: EnsureholdingWeapon
method handles null checks robustly.The
holdingWeapon
method should handle null checks robustly to avoid potentialNullPointerException
.
Very well! |
Bro forgot a |
Summary by CodeRabbit
New Features
AutoWeapon
module that automates weapon swapping based on certain conditions.weaponSword
to the settings menu, allowing customization of theAutoWeapon
module.Chores
.gitignore
to exclude.vscode
and.bin
directories.