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Add AutoWeapon Module #58

Merged
merged 9 commits into from
Jul 9, 2024
Merged

Add AutoWeapon Module #58

merged 9 commits into from
Jul 9, 2024

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TejasLamba2006
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@TejasLamba2006 TejasLamba2006 commented Jul 9, 2024

Summary by CodeRabbit

  • New Features

    • Introduced a new AutoWeapon module that automates weapon swapping based on certain conditions.
    • Added a new setting weaponSword to the settings menu, allowing customization of the AutoWeapon module.
    • Enhanced gameplay with a new method for determining the best weapon based on predefined priorities and damage values.
  • Chores

    • Updated .gitignore to exclude .vscode and .bin directories.

TejasLamba2006 and others added 9 commits July 9, 2024 19:51
This reverts commit 51c4215.
Introduces a new setting allowing users to designate the sword as their preferred weapon.
Introduces a new module, AutoWeapon, designed to automatically equip the best weapon from the player's hotbar when hovering over an entity. The module prioritizes weapons based on damage and includes configurable settings for hover delay and swapping behavior.  This aims to enhance PvP experiences by streamlining weapon swapping during combat.
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coderabbitai bot commented Jul 9, 2024

Walkthrough

Recent changes to the project focused on enhancing the functionality of the keystrokesmod module. Key updates included the introduction of an AutoWeapon module to automate weapon swapping based on specific conditions, and new utility methods for improved weapon selection logic. Additionally, settings and configurations were expanded to accommodate these enhancements, promoting a smoother gaming experience.

Changes

File Path Change Summary
.gitignore Excluded .vscode and .bin directories
src/main/java/keystrokesmod/.../ModuleManager.java Added AutoWeapon module to the list of initialized modules in register()
src/main/java/keystrokesmod/.../impl/client/Settings.java Added a static ButtonSetting named weaponSword in the Settings class
src/main/java/keystrokesmod/.../impl/world/AutoWeapon.java New file introducing the AutoWeapon module with methods for automating weapon swaps
src/main/java/keystrokesmod/.../Utils.java Added getWeapon() method for better weapon selection logic alongside other utility improvements

Sequence Diagram(s)

sequenceDiagram
    participant User
    participant ModuleManager
    participant AutoWeapon
    participant Settings
    participant Utils

    User ->> ModuleManager: Initialize Modules
    ModuleManager ->> AutoWeapon: Instantiate and register AutoWeapon
    Note over ModuleManager, AutoWeapon: AutoWeapon module is added
    
    AutoWeapon ->> Settings: Check weapon settings
    Settings -->> AutoWeapon: Return weapon settings
    
    AutoWeapon ->> Utils: Automate weapon swap on conditions
    Utils -->> AutoWeapon: Best weapon selected based on logic
    
    AutoWeapon -->> User: Weapon automatically swapped
    Note over User: Experience enhanced gaming with automated weapon handling
Loading

Poem

In lines of code, the magic flows,
With settings that a rabbit knows.
AutoWeapon, swift as light,
Swaps the sword in midst of fight.
Utilities enhanced, the logic clear,
For gamers far and gamers near.
In code we trust, the battle's won,
With keystrokesmod, we have fun!


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Actionable comments posted: 1

Outside diff range and nitpick comments (3)
src/main/java/keystrokesmod/module/impl/client/Settings.java (1)

11-11: Add Javadoc for weaponSword.

Consider adding a Javadoc comment for the new weaponSword setting to explain its purpose and usage.

/**
 * Button to set the sword as the weapon.
 */
public static ButtonSetting weaponSword;
src/main/java/keystrokesmod/module/impl/world/AutoWeapon.java (2)

1-1: Add class-level Javadoc for AutoWeapon.

Consider adding a Javadoc comment for the AutoWeapon class to explain its purpose and functionality.

/**
 * This module automates weapon swapping based on specific conditions.
 */
public class AutoWeapon extends Module {

15-16: Add Javadoc for hoverDelay and swap.

Consider adding Javadoc comments for the hoverDelay and swap settings to explain their purpose and usage.

/**
 * Delay before swapping weapons when hovering over an entity.
 */
private final SliderSetting hoverDelay;

/**
 * Toggle to swap to the previous slot.
 */
private final ButtonSetting swap;
Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between c771fab and 9c619e6.

Files selected for processing (5)
  • .gitignore (1 hunks)
  • src/main/java/keystrokesmod/module/ModuleManager.java (1 hunks)
  • src/main/java/keystrokesmod/module/impl/client/Settings.java (2 hunks)
  • src/main/java/keystrokesmod/module/impl/world/AutoWeapon.java (1 hunks)
  • src/main/java/keystrokesmod/utility/Utils.java (2 hunks)
Files skipped from review due to trivial changes (1)
  • .gitignore
Additional comments not posted (9)
src/main/java/keystrokesmod/module/impl/client/Settings.java (1)

24-24: LGTM! Ensure usage of weaponSword is consistent.

The initialization and registration of the weaponSword setting look good.

However, ensure that all usages of this setting are consistent throughout the codebase.

src/main/java/keystrokesmod/module/impl/world/AutoWeapon.java (5)

20-25: LGTM! Ensure settings are correctly utilized.

The constructor correctly initializes and registers the settings.

However, ensure that these settings are correctly utilized throughout the class.


27-29: LGTM! Correctly resets variables on disable.

The onDisable method correctly calls resetVariables.


31-36: Ensure setSlot handles invalid slots.

The setSlot method should handle invalid slot values robustly.


64-68: LGTM! Correctly resets variables.

The resetVariables method correctly resets the relevant variables.


70-76: Handle resetSlot method more robustly.

The resetSlot method should handle edge cases more robustly.

src/main/java/keystrokesmod/module/ModuleManager.java (1)

213-213: LGTM! Ensure AutoWeapon module is correctly integrated.

The addition of the AutoWeapon module looks good.

However, ensure that the module is correctly integrated and utilized within the codebase.

src/main/java/keystrokesmod/utility/Utils.java (2)

224-261: LGTM! Ensure getWeapon method handles edge cases.

The getWeapon method looks good and correctly prioritizes weapons based on settings.

However, ensure that the method handles all edge cases and performs as expected.


841-841: Ensure holdingWeapon method handles null checks robustly.

The holdingWeapon method should handle null checks robustly to avoid potential NullPointerException.

@xia-mc
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xia-mc commented Jul 9, 2024

Very well!

@xia-mc xia-mc merged commit c91c796 into xia-mc:master Jul 9, 2024
1 check passed
@xia-mc xia-mc added enhancement New feature or request good first issue Good for newcomers labels Jul 9, 2024
@xia-mc
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xia-mc commented Jul 9, 2024

Bro forgot a !.

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2 participants