Field of Reeds is 3D dev tool project built with the Godot Engine. It provides procedural terrain generation, dynamic environmental interactions, and other advanced mechanics to enhance 3D world creation.
🚀 Key Features:
✔ Procedural Terrain Generation – Create expansive, semi-random landscapes.
✔ Dynamic Environments – Realistic world interactions with environmental effects.
✔ Optimized Performance – Efficient algorithms for smooth rendering.
✔ Easy Integration – Designed to be modular and extendable for various projects.
Field of Reeds features a robust procedural terrain system, allowing developers to generate unique 3D landscapes dynamically. Using Godot’s FastNoiseLite, terrain can be shaped with custom parameters for infinite creative possibilities.
With the environment manager system, the world reacts to environmental conditions such as wind and other real-time physics interactions, adding realism and immersion.
To get started, follow these steps:
1️⃣ Clone the Repository:
git clone https://github.com/wokidoo/FieldOfReeds.git
2️⃣ Open with Godot:
- Launch the Godot Engine
- Open the
FieldOfReeds
project
This project is open-source and licensed under the MIT License – feel free to modify and distribute it as you wish!