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Improve Lua auto splitting runtime #56
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Also refactored some of the other functions and removed unneeded ones.
Define `process = "{game_name}"` in startup instead of calling `process()` at the top of the auto splitter. The auto splitter script will now keep running if the game is closed and will try and find the new game process before continuing, instead of running the entire script again from the start.
This stops the user from calling any function, for e.g. 'print', outside of the functions stated in the documentation
It now allows for it to be formatted like state = { ["AmidEvil-Win64-Shipping"] = { Start = { 'byte', 0x2BAFFD0 }, Loading = { 'byte', 0x2E76B0C }, MenuStage = { 'byte', 0x2F75F14 }, Paused = { 'byte', 0x2B95A68 }, ["Steam"] = { Start = { 'byte', 0x2BB3470 }, Loading = { 'byte', 0x2B7DDD4 }, MenuStage = { 'byte', 0x2F79424 }, Paused = { 'byte', 0x2B98F08 } } } } This allows you to set values for when no version is defined, alongside ones for specific versions
…litters Functions such as 'split' must now be 'Split' Variables such as 'refreshRate' must now be 'RefreshRate' The 'state' table must now be 'State'
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This PR makes breaking changes to current auto splitters
Functions inside the Lua auto splitters will only run when needed, the same as LiveSplits ASL auto splitters documented here.
Added support for onSplit, onStart and onReset functions to run when split, start and reset return true in the auto splitter.
The game process will now be defined by
process = 'name'
inside thestartup
function, instead of callingprocess('name')
at the start of the script.TODO: