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raidboss: fix bug in Vali normal timeline (OverlayPlugin#443)
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There apparently is an HP-based phase push (value unknown) out of the
opener directly to the first Skyruin. This adds a couple of windows to
properly detect that. (Tested in-game).
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wexxlee authored Sep 29, 2024
1 parent 740612a commit 94283a6
Showing 1 changed file with 4 additions and 3 deletions.
7 changes: 4 additions & 3 deletions ui/raidboss/data/07-dt/trial/valigarmanda.txt
Original file line number Diff line number Diff line change
Expand Up @@ -24,11 +24,12 @@ hideall "--sync--"
101.5 "Strangling Coil/Slithering Strike/Susurrant Breath" Ability { id: ["8D3B", "8D3D", "8D3F"], source: "Valigarmanda" }

# After the opener, the boss begins storm or ice phase, followed by the opposite.
# There is an HP push here (unknown), so we need a backwards window.
# Because the Skyruin casts that start each phase are used in both loops,
# we can't use windows or forcejumps to move between phases.
# we can't use forcejumps to move between phases.
# Instead, lump both phases together and create two branches based on starting phase.
108.4 "--sync--" StartsUsing { id: "95C2", source: "Valigarmanda" } jump "initial-storm-ice"
108.4 "--sync--" StartsUsing { id: "8D41", source: "Valigarmanda" } jump "initial-ice-storm"
108.4 "--sync--" StartsUsing { id: "95C2", source: "Valigarmanda" } window 108.4,50 jump "initial-storm-ice"
108.4 "--sync--" StartsUsing { id: "8D41", source: "Valigarmanda" } window 108.4,50 jump "initial-ice-storm"
119.8 "Skyruin (storm/ice phase?)"

508.4 label "initial-storm-ice"
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