Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

New Workflow for "Spend Spell" and "Show Spell" #382

Open
1 task done
anthonyronda opened this issue Mar 29, 2023 · 1 comment
Open
1 task done

New Workflow for "Spend Spell" and "Show Spell" #382

anthonyronda opened this issue Mar 29, 2023 · 1 comment
Assignees
Labels
design-needed Requires a designer's expertise enhancement New feature or request
Milestone

Comments

@anthonyronda
Copy link
Member

New Feature or Changed Behaviour

We would like to improve the current interface after a spell or attack is begun. Currently there is a default behavior that we have reason to believe is not optimal for players and GMs to click through

Old Behavior Spend Spell
screen-recording-2023-03-29-at-111539.webm

Old Behavior Show Spell
screen-recording-2023-03-29-at-112150.webm

Suggested New Behavior

Spend Spell: Autoroll dice (no button), play Automated Animation, show a single card with dice result and spell description
Show Spell: No dice, no animation, show a single card with spell description

We're inviting more suggestions, including mockups

Why?

This was sparked by the request in #381, which once implemented we noticed shows for both buttons when clicked because both buttons do nearly the same thing. I'd like to take a design-first approach by first asking the community what they think the optimal workflow is before code considerations, because we might not get a well-designed workflow with a code-first, think-later process.

Code of Conduct

  • I agree to follow this project's Code of Conduct
@anthonyronda anthonyronda added enhancement New feature or request design-needed Requires a designer's expertise labels Mar 29, 2023
@CLyonsDev
Copy link

I think this is a good way to do it. That way players can preview a spell's description without actually casting it, but when they choose to use it, modules like Maestro and Automated Animations can trigger! 👍

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
design-needed Requires a designer's expertise enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

2 participants