OSG and VSG interoperability #1366
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I am currently developing an application using OSG Earth, and I want to render the OSG scene to a texture and share this texture with VSG using GL_EXT_memory_object and VK_KHR_external_memory. Is it feasible? Is there a better way to do the same thing? How do I implement this? |
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The extensions exist but you'll need to look up how well they are support by the Hardware/OS/Driver combinations that you want you application to run on. The osg2vsg has some very old experimental code that might useful to look at. You may be better of just using Rocky, PelicanMappings VSG native version of osgEarth. |
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The extensions exist but you'll need to look up how well they are support by the Hardware/OS/Driver combinations that you want you application to run on. The osg2vsg has some very old experimental code that might useful to look at.
You may be better of just using Rocky, PelicanMappings VSG native version of osgEarth.