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Throw not supported texture types #970

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May 24, 2021
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12 changes: 1 addition & 11 deletions Assets/VRMShaders/GLTF/IO/Editor/EditorTextureSerializer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -43,18 +43,8 @@ public bool CanExportAsEditorAssetFile(Texture texture, ColorSpace exportColorSp
// A texture has "Normal map" TextureType is ALWAYS converted into normalized normal pixel by Unity.
// So we must copy it.
return false;
case TextureImporterType.GUI:
case TextureImporterType.Sprite:
case TextureImporterType.Cursor:
case TextureImporterType.Cubemap:
case TextureImporterType.Cookie:
case TextureImporterType.Lightmap:
case TextureImporterType.HDRI:
case TextureImporterType.Advanced:
case TextureImporterType.SingleChannel:
// Not Supported TextureImporterType
return false;
default:
// Not Supported TextureImporterType
throw new ArgumentOutOfRangeException();
}

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