Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

FixNodeName #689

Merged
merged 1 commit into from
Jan 25, 2021
Merged

FixNodeName #689

merged 1 commit into from
Jan 25, 2021

Conversation

ousttrue
Copy link
Contributor

@ousttrue
Copy link
Contributor Author

#641 の修正で AnimationClip.SetCurve の第1引数 string relativePath を生成する方法が変わっていて、

変更前は

  • Unity のヒエラルキーから作る 

だったのが

  • 変更後は GLTF のヒエラルキーから作る

に変わったのが原因でした。

エラー例 RootNode (gltf orientation matrix)/RootNode (model correction matrix)/93e4349eb85b4955bb0066427e2f9dbd.fbx//RootNode/Circle001

GLTF は無名のノードがありうる ので、
無名なときに適当な名前を付けるように修正しました。

@ousttrue ousttrue merged commit d5ae902 into vrm-c:master Jan 25, 2021
@ousttrue ousttrue deleted the fix/empty_node_name branch April 2, 2021 04:34
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants