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fix vcolor ExportMeshes from UniUnlit Shader #370

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@hiroj hiroj commented Jan 22, 2020

#369

  • Meshが参照しているMaterialのうち、UniUnlitが1つ以上ありかつVertexColorBlendOp.Multiplyが設定されているものが1つ以上ある場合は頂点カラーを書き込む
  • 全てのUniUnlitでVertexColorBlendOp.Noneが設定されている場合は頂点カラーをMesh
    に書き込まない
  • MToon、Standerdのみ使用している場合は今まで通り頂点カラーが書き込まれる

@hiroj hiroj added this to the v0.56 milestone Jan 22, 2020
@hiroj hiroj requested a review from ousttrue February 21, 2020 12:41
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hiroj commented May 20, 2020

Export時に頂点カラーを削除するオプションを追加することで対応するようにします。

@hiroj hiroj closed this May 20, 2020
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