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Update README.md #22

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4 changes: 2 additions & 2 deletions README.md
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# Godot 4.2 GDExtension C++ Prototype
# Godot 4.3 GDExtension C++ Prototype

This project is a rough prototype focusing on understanding how to implementa majority of a game's core logic/scripting in C++ using GDExtension. Everything is done in the code aside from UI/dialog/menu design, and scene file generation.

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Once the template project is created you _should_ be able to just swap out the code in `src/` and godot project files in `project/` with your own C++ source code and godot project files. If everything was replaced correctly/consistently, the cmake build should detect the changes in the `src/` directory (file additions/removals/renames) and know to reconfigure the project if/when changes are made.

More information about using this repo as a base for your own project in the [templating](https://github.com/vorlac/godot-roguelite/wiki/Templating-%E2%80%90-Referencing-godot%E2%80%90roguelite-as-a-template-for-your-own-project) section of the wiki.
More information about using this repo as a base for your own project in the [templating](https://github.com/vorlac/godot-roguelite/wiki/Templating-%E2%80%90-godot%E2%80%90roguelite-as-a-template-for-your-own-project) section of the wiki.

# Note about cloning

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