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🐛 [Bug] Movement speed not reset #2781
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bug
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The run speed is restored, but the walk speed seems to get reduced after creature leaves combat. |
I think it's related to shapeshift auras (the defensive stance they cast). |
It is not happening for auras anymore, but if you bring down a creature to very low health and it flees with reduced speed it will respawn with reduced walking speed:
|
Stoabrogga
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Jan 17, 2025
Closes vmangos#2781 Verified this in both vanilla and classic speeds. In classic flight speed is affected too, but this doesn't exist in vanilla. (cherry picked from commit 7a4c9d8)
Stoabrogga
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Jan 17, 2025
Closes vmangos#2781 (cherry picked from commit f936d42)
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🐛 Bug report
Movement speed does not seem to be reset on evade/respawn.
Expected behavior
Movement speed should reset on evade/respawn.
Steps to reproduce
.gm on
.go cr 16181
.gm off
.aura 7373
.gm on
or
.gm on
.go cr 16181
.gm off
.aura 7373
.die
.respawn
Version & Environment
Client Version: 1.12.1.5875
Commit Hash: 450073c
OS Client: Ubuntu 22.04 (Wine)
OS Server: Ubuntu 22.04
Crashlog
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