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🐛 [Bug] Movement speed not reset #2781

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Stoabrogga opened this issue Sep 25, 2024 · 3 comments
Closed

🐛 [Bug] Movement speed not reset #2781

Stoabrogga opened this issue Sep 25, 2024 · 3 comments
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bug Something isn't working

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@Stoabrogga
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🐛 Bug report

Movement speed does not seem to be reset on evade/respawn.

Expected behavior

Movement speed should reset on evade/respawn.

Steps to reproduce

  • .gm on
  • .go cr 16181
  • .gm off
  • get in combat with the creature
  • select the creature
  • .aura 7373
  • .gm on
  • creature evades and resumes WP movement, but very slowly

or

  • .gm on
  • .go cr 16181
  • .gm off
  • get in combat with the creature
  • select the creature
  • .aura 7373
  • .die
  • .respawn
  • creature respawns and starts WP movement, but very slowly

Version & Environment

Client Version: 1.12.1.5875

Commit Hash: 450073c

OS Client: Ubuntu 22.04 (Wine)
OS Server: Ubuntu 22.04

Crashlog

  • None
@Stoabrogga Stoabrogga added the bug Something isn't working label Sep 25, 2024
@ratkosrb
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The run speed is restored, but the walk speed seems to get reduced after creature leaves combat.

@ratkosrb
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I think it's related to shapeshift auras (the defensive stance they cast).

@Stoabrogga
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It is not happening for auras anymore, but if you bring down a creature to very low health and it flees with reduced speed it will respawn with reduced walking speed:

  • .gm on
  • .go cr 16181
  • .gm off
  • get in combat with the creature and bring it to very low health, so it flees with reduced speed
  • kill the creature
  • .respawn
  • creature respawns and starts WP movement, but very slowly

@ratkosrb ratkosrb reopened this Dec 14, 2024
Stoabrogga pushed a commit to Stoabrogga/vmangos that referenced this issue Jan 17, 2025
Closes vmangos#2781

Verified this in both vanilla and classic speeds. In classic flight speed is affected too, but this doesn't exist in vanilla.

(cherry picked from commit 7a4c9d8)
Stoabrogga pushed a commit to Stoabrogga/vmangos that referenced this issue Jan 17, 2025
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