-
Notifications
You must be signed in to change notification settings - Fork 31
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Refactor encoder settings and scene settings api (#8)
* Refactor encoder settings and scene settings api - scene settings are defined at scene load time, so you can set scene resolution and animaiton length there. - encoder settings are defined before every render, so you can set seek options there. * Additional scene deifinition changes * Updating documentation * Update whats-new.md * Update whats-new.md * Update whats-new.md * v1.1.0
- Loading branch information
1 parent
9ffe597
commit 5cb40fd
Showing
16 changed files
with
151 additions
and
90 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,5 +1,17 @@ | ||
# Whats New | ||
|
||
## 1.0.0 | ||
## 1.0.1 | ||
|
||
Initial release. | ||
|
||
## 1.1.0 (draft) | ||
|
||
- Encoders are constructed right before rendering starts, instead of only when a scene is defined. [#1](https://github.com/uber/hubble.gl/pull/1) | ||
- DeckAdapter.render now accepts a onStop callback. | ||
- Remove stop and dispose from FrameEncoders [#3](https://github.com/uber/hubble.gl/pull/3) | ||
- Allow PNGEncoder transparent frames [#4](https://github.com/uber/hubble.gl/pull/4) | ||
- Refactor encoder settings and scene settings api [#8](https://github.com/uber/hubble.gl/pull/8) | ||
- scene settings are defined at scene load time, so you can set scene resolution and animation length there. | ||
- encoder settings are defined before every render, so you can set seek options there. | ||
- format-specific encoder settings are namespaced by encoder (`jpeg` settings are under `jpeg`, etc..). | ||
- Gif Encoder [#7](https://github.com/uber/hubble.gl/pull/7) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.