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[Docs] fix typo in Using Layers (#8448)
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* [Docs] fix typos

Fix #8172

* Update docs/developer-guide/using-layers.md

Co-authored-by: felixpalmer <[email protected]>

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Co-authored-by: felixpalmer <[email protected]>
Co-authored-by: Chris Gervang <[email protected]>
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3 people authored and Pessimistress committed Feb 28, 2024
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2 changes: 1 addition & 1 deletion docs/developer-guide/using-layers.md
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Expand Up @@ -106,7 +106,7 @@ deck.gl's architecture is based on the reactive programming paradigm:

* In a reactive application, a complete UI description is "re-rendered" every time something in the application state changes (in the case of a deck.gl application, a new list of layers is created whenever something changes).
* The UI framework (in this case, deck.gl) makes the choices about what to update, by comparing (or "diffing") the newly rendered UI description with the last rendered UI description.
* The framework then the makes minimal necessary changes to account for the differences, and then redraws.
* The framework then makes the minimal necessary changes to account for the differences, and then redraws.
* The required changes are made to "WebGL state" in case of deck.gl, and to the Browser's DOM (HTML element tree) in case of React.

#### Creating Layer Instances Is Cheap
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