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Progress bar #1253
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Progress bar #1253
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c09715d
Fix buffered and bufferedPercent to support multiple regions
d09cec8
Display a true load progress (with accounting all buffered regions)
6d8bf98
Add played property for player
7a4515f
Correctly display played regions in progress-bar
d317023
Support #played in MediaFaker so tests would pass
a5dbaf5
Remove play-progress regions but add some opacity to play-progress
9fec55f
Remove opacity
791ddb2
Revert "Add played property for player"
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
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Just wondering, why was this check needed?
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If I remember correctly, it was needed to implement play-progress regions based on player.played instead of current time. But since it was dropped from this pull-request, then this condition can safely be removed.
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Ok well, it doesn't hurt for now. Check out the pull request I made against your branch and let me know if it works for you. Then we can get this merged in.