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DB/Schema: Change basehp/mana/armor in creature_classlevelstatus to u…
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…nsigned mediumint

There's no reason to be cheap...
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DDuarte committed Aug 6, 2012
1 parent b72373f commit 4d8b06d
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Showing 2 changed files with 9 additions and 3 deletions.
6 changes: 6 additions & 0 deletions sql/updates/world/2012_08_06_01_world_classlevelstats.sql
Original file line number Diff line number Diff line change
@@ -0,0 +1,6 @@
ALTER TABLE `creature_classlevelstats` CHANGE `basehp0` `basehp0` mediumint(8) unsigned NOT NULL DEFAULT '1';
ALTER TABLE `creature_classlevelstats` CHANGE `basehp1` `basehp1` mediumint(8) unsigned NOT NULL DEFAULT '1';
ALTER TABLE `creature_classlevelstats` CHANGE `basehp2` `basehp2` mediumint(8) unsigned NOT NULL DEFAULT '1';
ALTER TABLE `creature_classlevelstats` CHANGE `basehp3` `basehp3` mediumint(8) unsigned NOT NULL DEFAULT '1';
ALTER TABLE `creature_classlevelstats` CHANGE `basemana` `basemana` mediumint(8) unsigned NOT NULL DEFAULT '1';
ALTER TABLE `creature_classlevelstats` CHANGE `basearmor` `basearmor` mediumint(8) unsigned NOT NULL DEFAULT '1';
6 changes: 3 additions & 3 deletions src/server/game/Globals/ObjectMgr.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -8509,10 +8509,10 @@ void ObjectMgr::LoadCreatureClassLevelStats()
CreatureBaseStats stats;

for (uint8 i = 0; i < MAX_CREATURE_BASE_HP; ++i)
stats.BaseHealth[i] = fields[i + 2].GetInt16();
stats.BaseHealth[i] = fields[i + 2].GetUInt32();

stats.BaseMana = fields[5].GetInt16();
stats.BaseArmor = fields[6].GetInt16();
stats.BaseMana = fields[5].GetUInt32();
stats.BaseArmor = fields[6].GetUInt32();

if (!Class || ((1 << (Class - 1)) & CLASSMASK_ALL_CREATURES) == 0)
sLog->outErrorDb("Creature base stats for level %u has invalid class %u", Level, Class);
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