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Releases: unascribed/Ears

v1.4.7

07 Feb 05:06
a0072db
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  • Fixed UVs of cape sides (FJ-12 / FJ-10)
  • Added Cross and Overlapping Cross tail modes (FJ-7)
  • Added Star and Overlapping Star tail modes
  • Added Flat wings mode (GH-136)
  • Added Asymmetric Dual wings mode (GH-174)

v1.4.5

22 Jan 07:46
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v1.4.5_01 (Forge 1.4, Fabric 1.15/16/17/18 only):

  • Fix armor support ignoring state overrides

v1.4.5_01 (Forge 1.7 only):

  • Fix log spam when rendering armor stands from some mods
  • Fix crash when loading a world with debug enabled

v1.4.5:

  • Ears features can now be retrieved from the API
  • Added armor rendering support to Fabric 1.16, 1.17, 1.18 and Forge 1.4 ports
  • Wings are now 20x16
  • Enabled cape support (originally added in 1.4.2, but was disabled)

v1.4.4

30 Dec 19:03
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  • Removed leftover debug code related to emissive skins
  • Fixed a different crash when loading invalid skins (mostly seen on 1.8 servers)
  • Made the Forge 1.8 port (and only the Forge 1.8 port) compatible with OptiFine
  • Initial BTA port

v1.4.4_01 (BTA only):

  • Made BTA port compatible with vanilla Beta 1.7.3

v1.4.3

23 Dec 22:23
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  • Fixed choppy animations on Forge 1.17 and 1.18 due to mapping confusion
  • Fixed 1.14+ Forge ports crashing servers
  • Fixed 1.14+ Forge ports causing the multiplayer menu compatibility icon to break
  • 1.12 Forge port is now compatible with Idō and Aqua Acrobatics
  • Fixed 1.8 through 1.14 ports being misaligned while sneaking
  • Building the mod from source is now easier due to JDK autodownload and version checking
  • Fixed crashes on almost all versions when loading invalid skulls
  • Fixed 1.7 Forge port losing track of arm slimness after dying
  • Fixed 1.4 through 1.7 ports not honoring invisibility for secondary layers
  • Fixed b1.7.3 and 1.12 ports not updating their platform versions
  • Various internal refactors
  • Added emissive color support (Manipulator support NYI - drop by the Discord/Matrix for an explanation)

v1.4.2

29 Nov 03:15
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  • Made tall ear physics more realistic
  • Fixed divide-by-zero error when rendering pre-1.2 Ears skins
  • Tall ears now anchor normally instead of pre-bending
  • Fixed compatibility with Galacticraft in Forge 1.7 (thanks Cynosphere)
  • Fixed null pointer when rendering vanilla skins with OptiFine in some conditions
  • Fixed Ears features not rendering properly with Iris and Canvas

v1.4.2 (with capes)

29 Nov 03:22
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v1.4.2 (with capes) Pre-release
Pre-release

Re-adds the capes from the 1.4.2 prereleases. 1.4.3 may include general availability capes; still undecided.

v1.4.2-pre2

20 Nov 20:08
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v1.4.2-pre2 Pre-release
Pre-release
  • Fixed divide-by-zero when rendering legacy Ears (pre-1.2) skins
  • Fixed Iris and Canvas compatibility
  • Tall ears now anchor normally instead of bending
  • Fix capes rendering while wearing elytra

v1.4.2-pre1

19 Nov 03:24
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v1.4.2-pre1 Pre-release
Pre-release
  • Made tall ear physics more realistic
  • Added capes (don't tell anyone)

Manipulator: https://unascribed.com/ears/beta/

v1.4.1

18 Nov 11:16
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  • Refactored vlegacy ports (again)
  • vlegacy ports are now smaller due to using Nanojson instead of Gson
  • vlegacy ports now cache username lookups
  • Added an API for other mods to affect when Ears features render
  • Experimental functionality to erase skin regions, so you can have a vanilla ear/tail and have it vanish when Ears is present (not yet supported in the Manipulator)
  • New "binary" magic pixel format which will eventually replace the current "pixelwise" format
  • All ports (where possible) now support a "Config" button, which opens the Manipulator in your browser
  • Wing animations can now be disabled, if you use them for something other than wings (e.g. hair, fins)
  • New "Tall" and "Tall Cross" ears modes

v1.4.0 "The Defragmentation Update"

25 Oct 22:29
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  • Rewrote the rendering system on every version to reduce duplicate code
  • Added support for wings, via encoding data in the alpha channel of forced-opaque skin regions
  • Manipulator now honors system theme
  • Various tweaks to Manipulator appearance and behavior
  • Some platforms have received bugfixes by virtue of the rendering rewrite
  • Ported to Not So Seecret Saturday
  • Fixed capes being stretched out in 1.7