Releases: unascribed/Ears
Releases · unascribed/Ears
v1.4.7
v1.4.5
v1.4.5_01 (Forge 1.4, Fabric 1.15/16/17/18 only):
- Fix armor support ignoring state overrides
v1.4.5_01 (Forge 1.7 only):
- Fix log spam when rendering armor stands from some mods
- Fix crash when loading a world with debug enabled
v1.4.5:
- Ears features can now be retrieved from the API
- Added armor rendering support to Fabric 1.16, 1.17, 1.18 and Forge 1.4 ports
- Wings are now 20x16
- Enabled cape support (originally added in 1.4.2, but was disabled)
v1.4.4
- Removed leftover debug code related to emissive skins
- Fixed a different crash when loading invalid skins (mostly seen on 1.8 servers)
- Made the Forge 1.8 port (and only the Forge 1.8 port) compatible with OptiFine
- Initial BTA port
v1.4.4_01 (BTA only):
- Made BTA port compatible with vanilla Beta 1.7.3
v1.4.3
- Fixed choppy animations on Forge 1.17 and 1.18 due to mapping confusion
- Fixed 1.14+ Forge ports crashing servers
- Fixed 1.14+ Forge ports causing the multiplayer menu compatibility icon to break
- 1.12 Forge port is now compatible with Idō and Aqua Acrobatics
- Fixed 1.8 through 1.14 ports being misaligned while sneaking
- Building the mod from source is now easier due to JDK autodownload and version checking
- Fixed crashes on almost all versions when loading invalid skulls
- Fixed 1.7 Forge port losing track of arm slimness after dying
- Fixed 1.4 through 1.7 ports not honoring invisibility for secondary layers
- Fixed b1.7.3 and 1.12 ports not updating their platform versions
- Various internal refactors
- Added emissive color support (Manipulator support NYI - drop by the Discord/Matrix for an explanation)
v1.4.2
- Made tall ear physics more realistic
- Fixed divide-by-zero error when rendering pre-1.2 Ears skins
- Tall ears now anchor normally instead of pre-bending
- Fixed compatibility with Galacticraft in Forge 1.7 (thanks Cynosphere)
- Fixed null pointer when rendering vanilla skins with OptiFine in some conditions
- Fixed Ears features not rendering properly with Iris and Canvas
v1.4.2 (with capes)
Re-adds the capes from the 1.4.2 prereleases. 1.4.3 may include general availability capes; still undecided.
v1.4.2-pre2
- Fixed divide-by-zero when rendering legacy Ears (pre-1.2) skins
- Fixed Iris and Canvas compatibility
- Tall ears now anchor normally instead of bending
- Fix capes rendering while wearing elytra
v1.4.2-pre1
- Made tall ear physics more realistic
- Added capes (don't tell anyone)
Manipulator: https://unascribed.com/ears/beta/
v1.4.1
- Refactored vlegacy ports (again)
- vlegacy ports are now smaller due to using Nanojson instead of Gson
- vlegacy ports now cache username lookups
- Added an API for other mods to affect when Ears features render
- Experimental functionality to erase skin regions, so you can have a vanilla ear/tail and have it vanish when Ears is present (not yet supported in the Manipulator)
- New "binary" magic pixel format which will eventually replace the current "pixelwise" format
- All ports (where possible) now support a "Config" button, which opens the Manipulator in your browser
- Wing animations can now be disabled, if you use them for something other than wings (e.g. hair, fins)
- New "Tall" and "Tall Cross" ears modes
v1.4.0 "The Defragmentation Update"
- Rewrote the rendering system on every version to reduce duplicate code
- Added support for wings, via encoding data in the alpha channel of forced-opaque skin regions
- Manipulator now honors system theme
- Various tweaks to Manipulator appearance and behavior
- Some platforms have received bugfixes by virtue of the rendering rewrite
- Ported to Not So Seecret Saturday
- Fixed capes being stretched out in 1.7