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# Roadmap | ||
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## Performance | ||
## 3D Primitives | ||
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TBA: | ||
- Add a submodule with the geometry primitives from luma.gl. | ||
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- Quantify | ||
- Add bench target | ||
### Geometry Processing | ||
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## About Library Size | ||
- Provide a library for CPU side geometry processing, for calculating normals, ray casting etc. | ||
- There is initial code in `@loaders.gl/math` that should be cleaned up and moved to math.gl. | ||
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### Improved Columnar Table Support | ||
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- Geometries are essentially columnar tables, emphasize this further to simplify integration with columnar table systems, primarily ArrowJS. | ||
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### GPU Powered Math? | ||
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- TBA | ||
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## Interoperability and Framework Independence | ||
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- An ambition is that math.gl should be able to serve a general purpose 3D math library, enabling the creation of framework-independent 3D and Geospatial code that interoperates with a variety of frameworks. | ||
- math.gl modules (such as geospatial math) should be usable by applications using other frameworks, without having to use the core math.gl classes. |
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