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I really need to blog about this...

This project is basically my gateway into actually learning VHDL. I've already succeeded in implementing a straightforward "C-to-VHDL" translation of the algorithm, with the HW side fully implementing the computation of a complete frame, storing it in SRAM, and then sending it back to the main PC over the USB bus.

Mandelbrot in VHDL - real-time zooming video

Now I need to find the time... to try to pipeline this - so I can get one pixel output per cycle.

UPDATE, Jan 25th, 2021

I found the time :-)

Basically, my original code "mirrored" every line of the mandelbrot C code by conceptually turning each line into a state of the state machine: stage1, stage2, etc.

But what I really wanted, was to make this pipelined - i.e. to find a way to use the power of HW to perform things simultaneously.

The first step towards this goal, was to write a complete simulation - using the excellent open-source GHDL simulator. I did this inside the branch "GHDL simulation".

Running...

make simulation

...the testbench code inside GHDL/tb/mandel_tb.vhdl will compare 89 outputs from the C version of the algorithm, with those from the HW version. They will match; and in addition, it will report:

tb/mandel_tb.vhdl:216:5:@644010ns:(assertion note): Successful end of test

That is, the computation of these 89 points on the complex plane of the Mandelbrot set, took 644.01 microseconds.

The naive, SW-like implementation

In the GHDL folder, make waves records a VCD trace, and launches GTKWave on it; allowing us to see what happens with the signals. Notice the "empty space", as many signals stay idle - while each stage of the state machine processes its inputs and generates its outputs.

Basically, this is how our CPUs work - instruction by instruction.

But in the "GHDL simulation pipelined" branch, things change - when we do make test here, we see this:

[TB] Received test result of 240, passing test 89 / 89
tb/mandel_tb.vhdl:178:9:@177060ns:(assertion note): Successful end of test

That is, instead of 644.01us, the new circuit takes 177.06us to do the same work.

In other words, it is 3.63 times faster. Why?

The pipelined implementation

Because there is no "empty space" anymore :-)

We are not like a CPU anymore - we are a proud, pipelined HW circuit.

Basically, the 3 multipliers involved in the Mandelbrot computation are almost constantly kept busy - they never stop unless the pipeline is empty. As long as we keep feeding the engine with inputs, they are doing work on every cycle - as opposed to the serial version, that only uses them in the first two stages. Same for the adders that follow - etc.

To be honest, writing this code was much harder than I expected... I am very happy I finally figured it out.

And I now fully appreciate GHDL I couldn't have fixed my VHDL code without it. The graphical representations alone (shown above via cd GHDL ; make waves) are not enough when you track down "race conditions" in HW signals.

OK, next step: run this in the Spartan3, and witness the speedup with my own eyes :-)

UPDATE, Jan 26th, 2021

Done - quite easy, actually. The hard part was the pipelining of the code - and this was tested very well under simulation.

The only remaining challenge was to "drain" the generated outputs quickly in the SRAM. Thankfully, it seems that apart from a latency of 1 cycle at the beginning (set address and data, wait a cycle, set "write enable"), I can subsequently change address/data on every cycle while keeping the "write enable" set. The SRAM in question keeps up, so I got to see my interactive "Zoomer" run 2.3 times faster than before (see test below, just before merging my Spartan3_Pipelined branch into my master; from 223ms down to 99ms)

Benchmarking a single frame on the board

Why "only" 2.3 times faster? Well, it's not just the computation - the image has to also travel over USB to the PC for displaying. I guess the next step is to solder a little board - using the GPIOs to create a VGA output... :-)

Benchmarking on the real board with the interactive zoomer

P.S. If you want to see 1000 times faster interactive zooms, checks my "XaoS"-inspired SW optimization - where I avoid recomputing the pixels, by re-using them from the previous frame. Clever algorithms for the win :-)

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What better way to learn VHDL, than to do some fractals?

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