Official repository for "TOAD-GAN: Coherent Style Level Generation from a Single Example" by Maren Awiszus, Frederik Schubert and Bodo Rosenhahn.
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Updated
Jul 13, 2022 - Python
Official repository for "TOAD-GAN: Coherent Style Level Generation from a Single Example" by Maren Awiszus, Frederik Schubert and Bodo Rosenhahn.
Biosignal Processing in Python
A benchmark towards generalizable reinforcement learning for autonomous driving.
comic artist stable diffusion thingy
Datasets and code for a scientific paper about video game text corpora. Datasets contain text from Star Wars: Knights of the Old Republic (Bioware), TorchLight II (Runic Games) and The Elder Scrolls (Bethesda Softworks).
A python framework for procedural generation in Minecraft with the GDMC HTTP Interface mod.
GUI for TOAD-GAN, a PCG-ML algorithm for Token-based Super Mario Bros. Levels.
Wave equasion simulation using FDM and PCG methods
A generator of American small towns, with an emphasis on social simulation.
A python implementation of the WaveFunctionCollapse algorithm with a new heuristic which can improve the quality of results significantly
Procedural content generation in Minecraft using the wave function collapse algorithm.
Using Constraints to Generate Content That Follows Rules
Prototype of the terrain generator of Simulopolis
HAMC (Hierarchical Adaptive Model Collapse) is an implementation of procedural content generation that combines different texture generations methods.
Data Generation PCG Tools for Text To 3D LLM
"Vault of Immeasurable Knowledge", a submission by Niels-NTG for the 2024 Minecraft AI Settlement Generation Challenge
Source Code and Figures for 'Blender Scripting with Python' by Isabel Lupiani
"Field Lab Beta β", a submission by Niels-NTG for the 2022 Minecraft AI Settlement Generation Challenge
Biosignal Processing in Python
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