LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
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Updated
Apr 2, 2025 - GLSL
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
SVM using HOG descriptors implemented in fragment shaders
Unity shaders made for various purposes, written in Cg/HLSL.
A simplified pix2pix implementation in Cg/HLSL
a place to store and share shaders converted to work with OBS's shader language
A collection of whatever shaders I was doodling in 2021.
A collection of custom shaders developed using different tools and languages.
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