Developing raytracing render from scratch.
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Updated
Nov 22, 2015 - C
Developing raytracing render from scratch.
This is my personal library of code that is common to my different projects (Photosounder, SplineEQ, Spiral and others)
Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution Kernel by Box-filtered Image Pyramid) demo II. Real-time dynamic irradiance mapping.
Ray tracing sample using GGX reflection model, 1spp with spatial-temporal denoiser. Acceleration structure build uses async compute.
SMAA Antialiasing filter plugin for Nuke using Blink API
A super-sampling complex polygon renderer for low resource platforms.
OpenCL image transformations with anti-aliasing. Handles just about any affine-transformation.
Create photorealistic images via ray tracing
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