-
Notifications
You must be signed in to change notification settings - Fork 190
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[1837] Implementation List #11101
Comments
When working out where you can place tokens, you're allowed to go the wrong way at track junctions. This is most important for the BH major – it's fairly common for this company to be started by the player who owns the BB coal company. Before starting the BH the BB will have upgraded hex O19 to a #25 tile, with one path from the mine to the town in O17, and the other from the mine towards Sarajevo. On its first turn BH can place a tile in Sarajevo connecting to the #25 tile and then trace a route through O19, reversing at the junction and place a token it one of the cities closer to Vienna. This means it will be able to run the G-train inherited from BB for a decent amount on its first turn. So you're probably going to have to have two graphs, one for tokens, and one for track and trains. And the token graph will have to be calculated differently, which could be a challenge. |
One point to the list for track laying: town upgrades are different from normal. Yellow single town tiles upgrade to a green tile with the existing path with a town, and a second path without a town. Yellow double town tiles upgrade to a green single town tile with a K/X/trident-arrangement that keeps the same exits that were on the yellow tile. |
For dividends from the four-share minors (Ug1 and Ug3), you round fractions when working out how much each player will earn, not how much each share will pay. If Ug1 runs for 50K, then a player who owns one share (25%) will receive 12K, but if a player owns both shares (50%) they will receive 25K, not 24K. |
@ollybh If the token graph thought the tiles were lawson, it'd maybe automatically do the backtracking? |
Without looking up the rule, I believe you can only do one "backtrack." I
have no ideas how to implement that, but treating as Lawson seems like a
fine thing to do in the meantime as a hack (ignoring the 1 back track
limit). The BH has a lot of trouble without the backtrack rule.
…On Sun, Aug 11, 2024 at 8:18 PM Chris Rericha ***@***.***> wrote:
Can backtrack to lay stations (need to figure out exactly what that means)
When working out where you can place tokens, you're allowed to go the
wrong way at track junctions. This is most important for the BH major –
it's fairly common for this company to be started by the player who owns
the BB coal company. Before starting the BH the BB will have upgraded hex
O19 to a #25 <#25> tile, with one
path from the mine to the town in O17, and the other from the mine towards
Sarajevo. On its first turn BH can place a tile in Sarajevo connecting to
the #25 <#25> tile and then trace a
route through O19, reversing at the junction and place a token it one of
the cities closer to Vienna. This means it will be able to run the G-train
inherited from BB for a decent amount on its first turn.
So you're probably going to have to have two graphs, one for tokens, and
one for track and trains. And the token graph will have to be calculated
differently, which could be a challenge.
@ollybh <https://github.com/ollybh> If the token graph thought the tiles
were lawson, it'd maybe automatically do the backtracking?
—
Reply to this email directly, view it on GitHub
<#11101 (comment)>,
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/AG6CEXBG4FNUSSJBQNX2JSLZRASP3AVCNFSM6AAAAABL6S3UOKVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDEOBTGA2DMOJVGQ>
.
You are receiving this because you are subscribed to this thread.Message
ID: ***@***.***>
|
I happen to have the rules open. Looks like it is unlimited backtracking.
|
I don't know the internals of the graph walking code well, but I had assumed that it is the junction parts on Lawson-type tiles are what lets the graph walk head off in any direction, and these tiles will not have these. For most tiles it would work if you assumed that there are invisible paths between all edges with track on a plain/town tiles (so on a #23 tile as well as the paths between edges 0 and 3 and 0 and 4, you have an extra one between edges 3 and 4). But that wouldn't work with tiles like #16 to #20 where there are two separate tracks without a junction to backtrack at. |
Re: backtracking: the original German rules were ambiguous, and Lonny gave contradictory answers when asked! We always play multiple backtracking, but you may want to make it an option (single vs multiple). |
@crericha I've just been poking around tiles defined by various game, and looking at 1837 I noticed that there's a mistake on the brown #432 tile – there should be a path connecting the two cities on the tile, similar to the green Budapest tile (#425). If you squint at this image on BGG you can see a very short piece of track between the cities. It looks like you're making great progress on this! I'm looking forward to playing it. |
General
%dK
{ 3: 730, 4: 555, 5: 450, 6: 380, 7: 330 }
Phases
Events:
Stock Market
Trains
Mountain Railways
Minor Companies
Coal Companies
Major Corporations
National Railways
Both
Initial Auction
Stock Round
for purchase (latest edition says also the Ug secondary shares. Need to confirm)
Operating Round
Coal Company Exchange
National Railway Formation
Game End
The text was updated successfully, but these errors were encountered: