A small game I crunched in about 24 hours within the Game Design I course. It's a decision based psychological visual novel.
Node system was made in Inky and then implemented into Unity.
Node system scheme:
A game prototype I've made as a project for Game Design II course.
Game is inspired by Over Cooked, but this one is in first-person and situated in eastern Europe. The current state of the project is a functional game prototype with 3 fast paced levels I plan to continue working on.
Base of the code architecture was made following this CodeMonkey's course thanks to which I refreshed my C# knowledge of events, singleton pattern, OOP... and mostly got much better in Unity.
Short gameplay:
Semestral project within the PV160: Human-Computer Interaction Laboratory.
Idea found and supervised by Ing. Matěj Lang.
Raise the ground for VR teleport
VR teleportation uses a ray to point to a position we want to teleport to. What if, instead of curving the pointing line, we would curve the world?
Implement and alternative teleportation system in VR that curves the landscape upwards with every start of the teleportation sequence to select a destination.