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ProjectsShowcase

Closure

A small game I crunched in about 24 hours within the Game Design I course. It's a decision based psychological visual novel.

Short gameplay: preview video

Node system was made in Inky and then implemented into Unity.

Node system scheme:

image

KHERTSCHMAH

A game prototype I've made as a project for Game Design II course.

About

Game is inspired by Over Cooked, but this one is in first-person and situated in eastern Europe. The current state of the project is a functional game prototype with 3 fast paced levels I plan to continue working on.

Technical

Base of the code architecture was made following this CodeMonkey's course thanks to which I refreshed my C# knowledge of events, singleton pattern, OOP... and mostly got much better in Unity.

image

image

Short gameplay:

preview video

Project Tsunami

Preview

Youtube redirect: preview video

About

Semestral project within the PV160: Human-Computer Interaction Laboratory.

Idea found and supervised by Ing. Matěj Lang.

Goal

Raise the ground for VR teleport

VR teleportation uses a ray to point to a position we want to teleport to. What if, instead of curving the pointing line, we would curve the world?

Task

Implement and alternative teleportation system in VR that curves the landscape upwards with every start of the teleportation sequence to select a destination.

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