Skip to content

Commit

Permalink
Merge pull request #632 from tiltedphoques/dev
Browse files Browse the repository at this point in the history
V1.6.1
  • Loading branch information
RobbeBryssinck authored Dec 9, 2023
2 parents c8e7133 + 20bd3ac commit 0838026
Show file tree
Hide file tree
Showing 3 changed files with 5 additions and 2 deletions.
2 changes: 1 addition & 1 deletion .github/workflows/linux.yml
Original file line number Diff line number Diff line change
Expand Up @@ -40,7 +40,7 @@ jobs:
- name: Setup xmake
uses: xmake-io/github-action-setup-xmake@v1
with:
xmake-version: '2.7.6'
xmake-version: '2.8.5'

# Update xmake repository (in order to have the file that will be cached)
- name: Update xmake repository
Expand Down
2 changes: 1 addition & 1 deletion .github/workflows/windows.yml
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@ jobs:
- name: Setup xmake
uses: xmake-io/github-action-setup-xmake@v1
with:
xmake-version: '2.7.6'
xmake-version: '2.8.5'

# Install node
#- name: Setup nodejs
Expand Down
3 changes: 3 additions & 0 deletions Code/client/Services/Generic/InventoryService.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -179,8 +179,11 @@ void InventoryService::OnNotifyEquipmentChanges(const NotifyEquipmentChanges& ac
// There's a bug where double equipping something magically unequips something secretly.
// TODO: should this be done for armor as well?
// Also, find out why the client is sending two equip messages in the first place.
// TODO: this fix makes it so that weapons and spells are sometimes invisible :/
#if 0
if (!acMessage.Unequip && pActor->GetEquippedWeapon(slotId) == pItem)
return;
#endif
#endif

auto* pEquipManager = EquipManager::Get();
Expand Down

0 comments on commit 0838026

Please sign in to comment.