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A GUI interface to play checkers against an agent trained using artificial intelligence.

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This is a link to our 30 second demo on youtube. This demonstrates AI versus AI. There is also a game mode for humans.

https://www.youtube.com/watch?v=7y1m0Ol24jI

This is what our game board looks like in openGL. Although we color in the triangles in black and white to form the game board.

Keeping it consistent, to draw each checker piece required the following.

The result of the triangles from the checker pieces and checker board is this.

This is a group project from CSU Chico CSCI580 Artificial Intellgience. This group used the following division of labor. Troy worked on the movements of the checker pieces. Cameron developed edible pieces and checker pieces. Henry implememnted the ABP algorithm. Thomas developed the Graphical User Interface, ABP algorithm, and coordinated organization of the files.

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A GUI interface to play checkers against an agent trained using artificial intelligence.

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