removed files that should not be included and updated .gitignore #4
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Build output files should not be tracked in the source repository tree.
This causes issues especially when the plugin is used as a git submodule and changes are recognized just because you've compiled the plugin again.
If its meant as a way to share prebuilt versions for the launcher release of Unreal i can highly recommend tagging and making a github release for the versions instead. Which will let you upload a zip with the packaged version.Saw that you do use releases.