Skip to content

Commit

Permalink
Update examples (#947)
Browse files Browse the repository at this point in the history
* Update three.js

* Add examples

* Update patch

* Delete examples
  • Loading branch information
Methuselah96 authored May 18, 2024
1 parent 1b95152 commit fd49fdd
Show file tree
Hide file tree
Showing 2 changed files with 37 additions and 1 deletion.
36 changes: 36 additions & 0 deletions examples-testing/changes.patch
Original file line number Diff line number Diff line change
Expand Up @@ -13622,6 +13622,42 @@ index e8de51c0..1db14de9 100644

init();

diff --git a/examples-testing/examples/webgpu_materials_displacementmap.ts b/examples-testing/examples/webgpu_materials_displacementmap.ts
index 5c7287ff..da3d0831 100644
--- a/examples-testing/examples/webgpu_materials_displacementmap.ts
+++ b/examples-testing/examples/webgpu_materials_displacementmap.ts
@@ -10,8 +10,8 @@ import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';

import { MeshStandardNodeMaterial } from 'three/nodes';

-let stats;
-let camera, scene, renderer, controls;
+let stats: Stats;
+let camera: THREE.OrthographicCamera, scene: THREE.Scene, renderer: WebGPURenderer, controls: OrbitControls;

const settings = {
metalness: 1.0,
@@ -23,9 +23,9 @@ const settings = {
normalScale: 1.0,
};

-let mesh, material;
+let mesh: THREE.Mesh, material: MeshStandardNodeMaterial;

-let pointLight, ambientLight;
+let pointLight: THREE.PointLight, ambientLight: THREE.AmbientLight;

const height = 500; // of camera frustum

@@ -177,7 +177,7 @@ function init() {

const loader = new OBJLoader();
loader.load('models/obj/ninja/ninjaHead_Low.obj', function (group) {
- const geometry = group.children[0].geometry;
+ const geometry = (group.children[0] as THREE.Mesh).geometry;
geometry.center();

mesh = new THREE.Mesh(geometry, material);
diff --git a/examples-testing/examples/webgpu_materials_lightmap.ts b/examples-testing/examples/webgpu_materials_lightmap.ts
index 99b484c4..9eb3c67b 100644
--- a/examples-testing/examples/webgpu_materials_lightmap.ts
Expand Down

0 comments on commit fd49fdd

Please sign in to comment.