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Add three/addons target for NPM (#628)
* Add three/addons target * feat: add missing addons * Addons: remove lwo parsers * Addons: add BatchedMesh mrdoob/three.js#27003 * Update OTHER_FILES * IESSpotLight: use default export --------- Co-authored-by: Nathan Bierema <[email protected]>
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export * from './animation/AnimationClipCreator.js'; | ||
export * from './animation/CCDIKSolver.js'; | ||
export * from './animation/MMDAnimationHelper.js'; | ||
export * from './animation/MMDPhysics.js'; | ||
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export * from './cameras/CinematicCamera.js'; | ||
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export { default as WebGL } from './capabilities/WebGL.js'; | ||
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export * from './controls/ArcballControls.js'; | ||
export * from './controls/DragControls.js'; | ||
export * from './controls/FirstPersonControls.js'; | ||
export * from './controls/FlyControls.js'; | ||
export * from './controls/MapControls.js'; | ||
export * from './controls/OrbitControls.js'; | ||
export * from './controls/PointerLockControls.js'; | ||
export * from './controls/TrackballControls.js'; | ||
export * from './controls/TransformControls.js'; | ||
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export * from './csm/CSM.js'; | ||
export * from './csm/CSMFrustum.js'; | ||
export * from './csm/CSMHelper.js'; | ||
export * from './csm/CSMShader.js'; | ||
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export * as Curves from './curves/CurveExtras.js'; | ||
export * from './curves/NURBSCurve.js'; | ||
export * from './curves/NURBSSurface.js'; | ||
export * as NURBSUtils from './curves/NURBSUtils.js'; | ||
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export * from './effects/AnaglyphEffect.js'; | ||
export * from './effects/AsciiEffect.js'; | ||
export * from './effects/OutlineEffect.js'; | ||
export * from './effects/ParallaxBarrierEffect.js'; | ||
export * from './effects/PeppersGhostEffect.js'; | ||
export * from './effects/StereoEffect.js'; | ||
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export * from './environments/DebugEnvironment.js'; | ||
export * from './environments/RoomEnvironment.js'; | ||
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export * from './exporters/DRACOExporter.js'; | ||
export * from './exporters/EXRExporter.js'; | ||
export * from './exporters/GLTFExporter.js'; | ||
export * from './exporters/KTX2Exporter.js'; | ||
export * from './exporters/MMDExporter.js'; | ||
export * from './exporters/OBJExporter.js'; | ||
export * from './exporters/PLYExporter.js'; | ||
export * from './exporters/STLExporter.js'; | ||
export * from './exporters/USDZExporter.js'; | ||
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export * from './geometries/BoxLineGeometry.js'; | ||
export * from './geometries/ConvexGeometry.js'; | ||
export * from './geometries/DecalGeometry.js'; | ||
export * from './geometries/ParametricGeometries.js'; | ||
export * from './geometries/ParametricGeometry.js'; | ||
export * from './geometries/RoundedBoxGeometry.js'; | ||
export * from './geometries/TeapotGeometry.js'; | ||
export * from './geometries/TextGeometry.js'; | ||
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export * from './helpers/LightProbeHelper.js'; | ||
export * from './helpers/OctreeHelper.js'; | ||
export * from './helpers/PositionalAudioHelper.js'; | ||
export * from './helpers/RectAreaLightHelper.js'; | ||
export * from './helpers/VertexNormalsHelper.js'; | ||
export * from './helpers/VertexTangentsHelper.js'; | ||
export * from './helpers/ViewHelper.js'; | ||
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export * from './interactive/HTMLMesh.js'; | ||
export * from './interactive/InteractiveGroup.js'; | ||
export * from './interactive/SelectionBox.js'; | ||
export * from './interactive/SelectionHelper.js'; | ||
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export { default as IESSpotLight } from './lights/IESSpotLight.js'; | ||
export * from './lights/LightProbeGenerator.js'; | ||
export * from './lights/RectAreaLightUniformsLib.js'; | ||
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export * from './lines/Line2.js'; | ||
export * from './lines/LineGeometry.js'; | ||
export * from './lines/LineMaterial.js'; | ||
export * from './lines/LineSegments2.js'; | ||
export * from './lines/LineSegmentsGeometry.js'; | ||
export * from './lines/Wireframe.js'; | ||
export * from './lines/WireframeGeometry2.js'; | ||
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export * from './loaders/3DMLoader.js'; | ||
export * from './loaders/3MFLoader.js'; | ||
export * from './loaders/AMFLoader.js'; | ||
export * from './loaders/BVHLoader.js'; | ||
export * from './loaders/ColladaLoader.js'; | ||
export * from './loaders/DDSLoader.js'; | ||
export * from './loaders/DRACOLoader.js'; | ||
export * from './loaders/EXRLoader.js'; | ||
export * from './loaders/FBXLoader.js'; | ||
export * from './loaders/FontLoader.js'; | ||
export * from './loaders/GCodeLoader.js'; | ||
export * from './loaders/GLTFLoader.js'; | ||
export * from './loaders/HDRCubeTextureLoader.js'; | ||
export * from './loaders/IESLoader.js'; | ||
export * from './loaders/KMZLoader.js'; | ||
export * from './loaders/KTX2Loader.js'; | ||
export * from './loaders/KTXLoader.js'; | ||
export * from './loaders/LDrawLoader.js'; | ||
export * from './loaders/LUT3dlLoader.js'; | ||
export * from './loaders/LUTCubeLoader.js'; | ||
export * from './loaders/LWOLoader.js'; | ||
export * from './loaders/LogLuvLoader.js'; | ||
export * from './loaders/LottieLoader.js'; | ||
export * from './loaders/MD2Loader.js'; | ||
export * from './loaders/MDDLoader.js'; | ||
export * from './loaders/MMDLoader.js'; | ||
export * from './loaders/MTLLoader.js'; | ||
export * from './loaders/NRRDLoader.js'; | ||
export * from './loaders/OBJLoader.js'; | ||
export * from './loaders/PCDLoader.js'; | ||
export * from './loaders/PDBLoader.js'; | ||
export * from './loaders/PLYLoader.js'; | ||
export * from './loaders/PVRLoader.js'; | ||
export * from './loaders/RGBELoader.js'; | ||
export * from './loaders/RGBMLoader.js'; | ||
export * from './loaders/STLLoader.js'; | ||
export * from './loaders/SVGLoader.js'; | ||
export * from './loaders/TDSLoader.js'; | ||
export * from './loaders/TGALoader.js'; | ||
export * from './loaders/TIFFLoader.js'; | ||
export * from './loaders/TTFLoader.js'; | ||
export * from './loaders/TiltLoader.js'; | ||
export * from './loaders/USDZLoader.js'; | ||
export * from './loaders/VOXLoader.js'; | ||
export * from './loaders/VRMLLoader.js'; | ||
export * from './loaders/VTKLoader.js'; | ||
export * from './loaders/XYZLoader.js'; | ||
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export * from './materials/MeshGouraudMaterial.js'; | ||
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export * from './math/Capsule.js'; | ||
export * from './math/ColorConverter.js'; | ||
export * from './math/ConvexHull.js'; | ||
export * from './math/ImprovedNoise.js'; | ||
export * from './math/Lut.js'; | ||
export * from './math/MeshSurfaceSampler.js'; | ||
export * from './math/OBB.js'; | ||
export * from './math/Octree.js'; | ||
export * from './math/SimplexNoise.js'; | ||
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export * from './misc/ConvexObjectBreaker.js'; | ||
export * from './misc/GPUComputationRenderer.js'; | ||
export * from './misc/Gyroscope.js'; | ||
export * from './misc/MD2Character.js'; | ||
export * from './misc/MD2CharacterComplex.js'; | ||
export * from './misc/MorphAnimMesh.js'; | ||
export * from './misc/MorphBlendMesh.js'; | ||
export * from './misc/ProgressiveLightMap.js'; | ||
export * from './misc/RollerCoaster.js'; | ||
export * from './misc/TubePainter.js'; | ||
export * from './misc/Volume.js'; | ||
export * from './misc/VolumeSlice.js'; | ||
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export * from './modifiers/CurveModifier.js'; | ||
export * from './modifiers/EdgeSplitModifier.js'; | ||
export * from './modifiers/SimplifyModifier.js'; | ||
export * from './modifiers/TessellateModifier.js'; | ||
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export * from './objects/BatchedMesh.js'; | ||
export * from './objects/GroundProjectedSkybox.js'; | ||
export * from './objects/Lensflare.js'; | ||
export * from './objects/MarchingCubes.js'; | ||
export * from './objects/Reflector.js'; | ||
export * from './objects/ReflectorForSSRPass.js'; | ||
export * from './objects/Refractor.js'; | ||
export * from './objects/ShadowMesh.js'; | ||
export * from './objects/Sky.js'; | ||
export * from './objects/Water.js'; | ||
export { Water as Water2 } from './objects/Water2.js'; | ||
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export * from './physics/AmmoPhysics.js'; | ||
export * from './physics/RapierPhysics.js'; | ||
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export * from './postprocessing/AfterimagePass.js'; | ||
export * from './postprocessing/BloomPass.js'; | ||
export * from './postprocessing/BokehPass.js'; | ||
export * from './postprocessing/ClearPass.js'; | ||
export * from './postprocessing/CubeTexturePass.js'; | ||
export * from './postprocessing/DotScreenPass.js'; | ||
export * from './postprocessing/EffectComposer.js'; | ||
export * from './postprocessing/FilmPass.js'; | ||
export * from './postprocessing/GlitchPass.js'; | ||
export * from './postprocessing/HalftonePass.js'; | ||
export * from './postprocessing/LUTPass.js'; | ||
export * from './postprocessing/MaskPass.js'; | ||
export * from './postprocessing/OutlinePass.js'; | ||
export * from './postprocessing/OutputPass.js'; | ||
export * from './postprocessing/Pass.js'; | ||
export * from './postprocessing/RenderPass.js'; | ||
export * from './postprocessing/RenderPixelatedPass.js'; | ||
export * from './postprocessing/SAOPass.js'; | ||
export * from './postprocessing/SMAAPass.js'; | ||
export * from './postprocessing/SSAARenderPass.js'; | ||
export * from './postprocessing/SSAOPass.js'; | ||
export * from './postprocessing/SSRPass.js'; | ||
export * from './postprocessing/SavePass.js'; | ||
export * from './postprocessing/ShaderPass.js'; | ||
export * from './postprocessing/TAARenderPass.js'; | ||
export * from './postprocessing/TexturePass.js'; | ||
export * from './postprocessing/UnrealBloomPass.js'; | ||
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export * from './renderers/CSS2DRenderer.js'; | ||
export * from './renderers/CSS3DRenderer.js'; | ||
export * from './renderers/Projector.js'; | ||
export * from './renderers/SVGRenderer.js'; | ||
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export * from './shaders/ACESFilmicToneMappingShader.js'; | ||
export * from './shaders/AfterimageShader.js'; | ||
export * from './shaders/BasicShader.js'; | ||
export * from './shaders/BleachBypassShader.js'; | ||
export * from './shaders/BlendShader.js'; | ||
export * from './shaders/BokehShader.js'; | ||
export { BokehShader as BokehShader2 } from './shaders/BokehShader2.js'; | ||
export * from './shaders/BrightnessContrastShader.js'; | ||
export * from './shaders/ColorCorrectionShader.js'; | ||
export * from './shaders/ColorifyShader.js'; | ||
export * from './shaders/ConvolutionShader.js'; | ||
export * from './shaders/CopyShader.js'; | ||
export * from './shaders/DOFMipMapShader.js'; | ||
export * from './shaders/DepthLimitedBlurShader.js'; | ||
export * from './shaders/DigitalGlitch.js'; | ||
export * from './shaders/DotScreenShader.js'; | ||
export * from './shaders/ExposureShader.js'; | ||
export * from './shaders/FXAAShader.js'; | ||
export * from './shaders/FilmShader.js'; | ||
export * from './shaders/FocusShader.js'; | ||
export * from './shaders/FreiChenShader.js'; | ||
export * from './shaders/GammaCorrectionShader.js'; | ||
export * from './shaders/GodRaysShader.js'; | ||
export * from './shaders/HalftoneShader.js'; | ||
export * from './shaders/HorizontalBlurShader.js'; | ||
export * from './shaders/HorizontalTiltShiftShader.js'; | ||
export * from './shaders/HueSaturationShader.js'; | ||
export * from './shaders/KaleidoShader.js'; | ||
export * from './shaders/LuminosityHighPassShader.js'; | ||
export * from './shaders/LuminosityShader.js'; | ||
export * from './shaders/MMDToonShader.js'; | ||
export * from './shaders/MirrorShader.js'; | ||
export * from './shaders/NormalMapShader.js'; | ||
export * from './shaders/OutputShader.js'; | ||
export * from './shaders/RGBShiftShader.js'; | ||
export * from './shaders/SAOShader.js'; | ||
export * from './shaders/SMAAShader.js'; | ||
export * from './shaders/SSAOShader.js'; | ||
export * from './shaders/SSRShader.js'; | ||
export * from './shaders/SepiaShader.js'; | ||
export * from './shaders/SobelOperatorShader.js'; | ||
export * from './shaders/SubsurfaceScatteringShader.js'; | ||
export * from './shaders/TechnicolorShader.js'; | ||
export * from './shaders/ToonShader.js'; | ||
export * from './shaders/TriangleBlurShader.js'; | ||
export * from './shaders/UnpackDepthRGBAShader.js'; | ||
export * from './shaders/VelocityShader.js'; | ||
export * from './shaders/VerticalBlurShader.js'; | ||
export * from './shaders/VerticalTiltShiftShader.js'; | ||
export * from './shaders/VignetteShader.js'; | ||
export * from './shaders/VolumeShader.js'; | ||
export * from './shaders/WaterRefractionShader.js'; | ||
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export * from './textures/FlakesTexture.js'; | ||
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export * as BufferGeometryUtils from './utils/BufferGeometryUtils.js'; | ||
export * as CameraUtils from './utils/CameraUtils.js'; | ||
export * from './utils/GPUStatsPanel.js'; | ||
export * as GeometryCompressionUtils from './utils/GeometryCompressionUtils.js'; | ||
export * as GeometryUtils from './utils/GeometryUtils.js'; | ||
export * from './utils/LDrawUtils.js'; | ||
export * from './utils/PackedPhongMaterial.js'; | ||
export * as SceneUtils from './utils/SceneUtils.js'; | ||
export * from './utils/ShadowMapViewer.js'; | ||
export * as SkeletonUtils from './utils/SkeletonUtils.js'; | ||
export * from './utils/TextureUtils.js'; | ||
export * from './utils/UVsDebug.js'; | ||
export * from './utils/WorkerPool.js'; | ||
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export * from './webxr/ARButton.js'; | ||
export * from './webxr/OculusHandModel.js'; | ||
export * from './webxr/OculusHandPointerModel.js'; | ||
export * from './webxr/Text2D.js'; | ||
export * from './webxr/VRButton.js'; | ||
export * from './webxr/XRButton.js'; | ||
export * from './webxr/XRControllerModelFactory.js'; | ||
export * from './webxr/XREstimatedLight.js'; | ||
export * from './webxr/XRHandMeshModel.js'; | ||
export * from './webxr/XRHandModelFactory.js'; | ||
export * from './webxr/XRHandPrimitiveModel.js'; | ||
export * from './webxr/XRPlanes.js'; |
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import { SpotLight, Texture } from 'three'; | ||
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class IESSpotLight extends SpotLight { | ||
iesMap: Texture | null; | ||
} | ||
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export default IESSpotLight; |
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import { Loader, Texture } from 'three'; | ||
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export class IESLoader extends Loader { | ||
parse(text: string): Texture; | ||
} |
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import { Matrix4, Mesh, BufferGeometry, Material, DataTexture, IUniform } from '../../../src/Three.js'; | ||
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declare class BatchedMesh extends Mesh<BufferGeometry, Material> { | ||
_vertexStarts: number[]; | ||
_vertexCounts: number[]; | ||
_indexStarts: number[]; | ||
_indexCounts: number[]; | ||
_visibles: boolean[]; | ||
_alives: boolean[]; | ||
_maxGeometryCount: number; | ||
_maxVertexCount: number; | ||
_maxIndexCount: number; | ||
_geometryInitialized: boolean; | ||
_geometryCount: number; | ||
_vertexCount: number; | ||
_indexCount: number; | ||
_matrices: Matrix4[]; | ||
_matricesArray: Float32Array | null; | ||
_matricesTexture: DataTexture | null; | ||
_matricesTextureSize: number | null; | ||
_customUniforms: Record<string, IUniform>; | ||
constructor(maxGeometryCount: number, maxVertexCount: number, maxIndexCount?: number, material?: Material); | ||
_initMatricesTexture(): void; | ||
_initShader(): void; | ||
getGeometryCount(): number; | ||
getVertexCount(): number; | ||
getIndexCount(): number; | ||
applyGeometry(geometry: BufferGeometry): number; | ||
deleteGeometry(geometryId: number): this; | ||
optimize(): this; | ||
setMatrixAt(geometryId: number, matrix: Matrix4): this; | ||
getMatrixAt(geometryId: number, matrix: Matrix4): Matrix4; | ||
setVisibleAt(geometryId: number, visible: boolean): this; | ||
getVisibleAt(geometryId: number): boolean; | ||
copy(source: BatchedMesh): this; | ||
toJSON(meta: any): any; | ||
dispose(): this; | ||
} | ||
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export { BatchedMesh }; |
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import { IUniform, Texture } from '../../../src/Three.js'; | ||
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export const ExposureShader: { | ||
name: 'ExposureShader'; | ||
uniforms: { | ||
tDiffuse: IUniform<Texture | null>; | ||
exposure: IUniform<number>; | ||
}; | ||
vertexShader: string; | ||
fragmentShader: string; | ||
}; |
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import { IUniform } from '../../../src/Three.js'; | ||
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export const MMDToonShader: { | ||
defines: { | ||
TOON: boolean; | ||
MATCAP: boolean; | ||
MATCAP_BLENDING_ADD: boolean; | ||
}; | ||
uniforms: { | ||
[key: string]: IUniform; | ||
}; | ||
vertexShader: string; | ||
fragmentShader: string; | ||
}; |
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import { Texture, WebGLRenderer } from 'three'; | ||
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export function decompress(texture: Texture, maxTextureSize?: number, renderer?: WebGLRenderer): Texture; |
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