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Docs Batched/InstancedMesh: emphazise difference (#1383)
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Methuselah96 authored Dec 1, 2024
1 parent 5db1f43 commit 29bf6c0
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions types/three/src/objects/BatchedMesh.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -19,10 +19,10 @@ export interface BatchedMeshGeometryRange {
}

/**
* A special version of {@link Mesh} with multi draw batch rendering support. Use {@link BatchedMesh} if you have to
* render a large number of objects with the same material but with different world transformations. The usage of
* {@link BatchedMesh} will help you to reduce the number of draw calls and thus improve the overall rendering
* performance in your application.
* A special version of {@link Mesh} with multi draw batch rendering support. Use BatchedMesh if you have to render a
* large number of objects with the same material but with different geometries or world transformations. The usage of
* BatchedMesh will help you to reduce the number of draw calls and thus improve the overall rendering performance in
* your application.
*
* If the {@link https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_multi_draw WEBGL_multi_draw extension} is not
* supported then a less performant fallback is used.
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