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Hook the CreateDirectory*() functions #122

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TheComputerGuy96
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ZMenu still doesn't fully work with modloader though (the strings for the Mod Configuration menu are all empty which doesn't happen when using a normal ASI loader)

Maybe that issue could be worked around by delaying the loading of the modloader strings (but the mod should probably be fixed itself with some memory patches?)

ZMenu calls CreateDirectoryW() to create the ZMenu directory for
storing some .ini files (which currently ends up in the root game folder)
@thelink2012
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Hey @TheComputerGuy96. Thanks for your contribution. I'll merge both this and #120 and publish a new release soon.

Just worried that this may cause some side-effect somewhere it shouldn't. But so far I've not thought of a edge case.

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