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Nitori Kawashiro [bot]
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Sep 30, 2024
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commit 0015b46
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data/92ab11df82444fb762da4121fd90fb8de1bf15134cfa03af80055235345af218
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#version 300 es | ||
precision mediump float; | ||
precision highp int; | ||
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uniform highp sampler2D tex_aux0; | ||
uniform highp sampler2D tex; | ||
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layout(location = 0) out highp vec4 fragColor; | ||
in highp vec2 texCoordOverlay; | ||
in highp vec4 customParams; | ||
in highp vec2 texCoord; | ||
in highp vec4 color; | ||
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void main() | ||
{ | ||
highp vec2 _195 = texCoordOverlay; | ||
_195.y = _195.y * (fwidth(_195.x) / fwidth(_195.y)); | ||
highp vec4 _294 = texture(tex_aux0, _195); | ||
highp float _204 = 8.0 * customParams.x; | ||
highp float _220 = smoothstep(0.20000000298023223876953125, 0.800000011920928955078125, 1.0 - smoothstep((_204 * customParams.x) * 0.949999988079071044921875, _204, 7.0 * (0.5 + texCoordOverlay.x) + _294.x)); | ||
highp vec4 _223 = texture(tex, texCoord); | ||
highp vec4 _263 = mix((vec4(color.xyz * 0.300000011920928955078125, color.w) * _220) * _220, mix(vec4(color.xyz * 0.89999997615814208984375, color.w) * _220, color, vec4(_223.z)), vec4(_223.x)) * _223.y; | ||
highp vec3 _269 = _263.xyz * (_220 * _220); | ||
highp vec4 _306 = _263; | ||
_306.x = _269.x; | ||
_306.y = _269.y; | ||
_306.z = _269.z; | ||
highp vec4 _278 = _306 * _220; | ||
if (all(lessThan(_278, vec4(1.525902189314365386962890625e-05)))) | ||
{ | ||
discard; | ||
} | ||
fragColor = _278; | ||
} | ||
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