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Merge pull request #1 from stephondoestech/stephon_EN_layout
setup fo EN layout
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keyboards/mechwild/mercutio/keymaps/fearless_spiff_EN/config.h
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/* Copyright 2022 Fearless Spiff | ||
* | ||
* This program is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 2 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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#pragma once | ||
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#define TAPPING_TERM 180 |
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keyboards/mechwild/mercutio/keymaps/fearless_spiff_EN/keymap.c
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/* Copyright 2021 Kyle McCreery | ||
* Copyright 2021 Jonavin Eng | ||
* Copyright 2022 Fearless Spiff | ||
* | ||
* This program is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 2 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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#include QMK_KEYBOARD_H | ||
#include "keymap_german.h" | ||
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// OLED setup for bongocat | ||
#define IDLE_FRAMES 5 | ||
#define IDLE_SPEED 30 | ||
#define TAP_FRAMES 2 | ||
#define TAP_SPEED 40 | ||
#define ANIM_FRAME_DURATION 200 | ||
#define ANIM_SIZE 512 | ||
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#define LABEL_LENGTH 8 | ||
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#define KC_CAD LALT(LCTL(KC_DEL)) | ||
#define KC_TEAMS_CAM C(S(KC_O)) | ||
#define KC_TEAMS_MUTE C(S(KC_M)) | ||
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enum layers { | ||
QWERT, | ||
FN_1, | ||
FN_2 | ||
}; | ||
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enum custom_user_keycodes { | ||
KC_ENC = SAFE_RANGE | ||
}; | ||
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static long int oled_timeout = 1800000; // 30 minutes | ||
bool gui_on = true; | ||
char wpm_str[10]; | ||
uint32_t anim_timer = 0; | ||
uint32_t anim_sleep = 0; | ||
uint8_t current_idle_frame = 0; | ||
uint8_t current_tap_frame = 0; | ||
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// Tap Dance declarations | ||
enum { | ||
TD_TAB_ESC, | ||
}; | ||
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// Tap Dance definitions | ||
qk_tap_dance_action_t tap_dance_actions[] = { | ||
// Tap once for Tab, twice for Esc | ||
[TD_TAB_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_TAB, KC_ESC), | ||
}; | ||
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typedef struct { | ||
char label_top[LABEL_LENGTH]; | ||
char label_mid[LABEL_LENGTH]; | ||
char label_bottom[LABEL_LENGTH]; | ||
uint16_t keycode; | ||
} encoder_key; | ||
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static const encoder_key PROGMEM encoder_keys[] = { | ||
// list of key codes that will be scrolled through by encoder and description | ||
// Be aware that it only works when using one char less than defined. In this case 7 max. No idea why? | ||
{"Teams", "Toggle", "Mic", KC_TEAMS_MUTE}, | ||
{"Teams", "Toggle", "Cam", KC_TEAMS_CAM}, | ||
{"Ctrl", "Alt", "Del", KC_CAD}, | ||
{"Caps", "Lock", "", KC_CAPSLOCK}, | ||
{"Pause", "", "", KC_PAUSE}, | ||
{"PrtScr", "", "", KC_PSCR}, | ||
{"Insert", "", "", KC_INS}, | ||
{"Play", "", "", KC_MEDIA_PLAY_PAUSE} | ||
}; | ||
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#define NUMBER_OF_ENCODER_KEYS sizeof(encoder_keys)/sizeof(encoder_keys[0]) | ||
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static uint8_t selected_encoder_key_id = 0; | ||
static encoder_key selected_encoder_key; | ||
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static void set_selected_encoder_key(uint8_t idx) { | ||
// make a copy from PROGMEM | ||
memcpy_P (&selected_encoder_key, &encoder_keys[idx], sizeof selected_encoder_key); | ||
} | ||
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bool process_record_user(uint16_t keycode, keyrecord_t *record) { | ||
switch (keycode) { | ||
case KC_ENC: | ||
if (record->event.pressed) { | ||
tap_code16(selected_encoder_key.keycode); | ||
} | ||
break; | ||
} | ||
return true; | ||
} | ||
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
[QWERT] = LAYOUT_all( | ||
KC_ENC, | ||
TD(TD_TAB_ESC), KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, | ||
LT(1,KC_CAPSLOCK), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_PLUS, KC_ENT, | ||
KC_LSFT, KC_LABK, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, | ||
KC_LCTL, KC_LGUI, KC_LALT, LT(2,KC_SPC), LT(2,KC_SPC), LT(2,KC_SPC), KC_RALT, KC_MINS, KC_RCTL ), | ||
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[FN_1] = LAYOUT_all( | ||
KC_MUTE, | ||
KC_GESC, _______, _______, _______, KC_LCBR, KC_RCBR, _______, _______, KC_UP, _______, KC_QUES, KC_DEL, | ||
_______, KC_LABK, KC_RABK, _______, KC_LPRN, KC_RPRN, KC_QUES, KC_LEFT, KC_DOWN, KC_RIGHT, DE_HASH, _______, | ||
_______, KC_BSLS, KC_SLSH, KC_PIPE, _______, KC_LBRC, KC_RBRC, KC_HOME, KC_END, KC_QUOT, KC_DQUO, KC_EQL, | ||
_______, _______, _______, _______, _______, _______, KC_BSLS, KC_SLSH, KC_TILD ), | ||
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[FN_2] = LAYOUT_all( | ||
_______, | ||
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_BSPC, | ||
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, _______, | ||
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, _______, | ||
_______, _______, _______, _______, _______, _______, _______, _______, _______ ) | ||
}; | ||
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#ifdef ENCODER_ENABLE | ||
bool encoder_update_user(uint8_t index, bool clockwise) { | ||
if (clockwise) { | ||
if (IS_LAYER_ON(QWERT) && selected_encoder_key_id < NUMBER_OF_ENCODER_KEYS-1) { | ||
selected_encoder_key_id ++; | ||
set_selected_encoder_key(selected_encoder_key_id); | ||
} | ||
if (IS_LAYER_ON(FN_1)) { | ||
tap_code16(KC_PGDOWN); | ||
} | ||
if (IS_LAYER_ON(FN_2)) { | ||
tap_code(KC_VOLU); | ||
} | ||
} else { | ||
if (IS_LAYER_ON(QWERT) && selected_encoder_key_id > 0) { | ||
selected_encoder_key_id --; | ||
set_selected_encoder_key(selected_encoder_key_id); | ||
} | ||
if (IS_LAYER_ON(FN_1)) { | ||
tap_code16(KC_PGUP); | ||
} | ||
if (IS_LAYER_ON(FN_2)) { | ||
tap_code(KC_VOLD); | ||
} | ||
} | ||
return true; | ||
} | ||
#endif | ||
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#ifdef OLED_ENABLE | ||
oled_rotation_t oled_init_user(oled_rotation_t rotation) { | ||
set_selected_encoder_key(selected_encoder_key_id); | ||
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return OLED_ROTATION_180; // flips the display 180 degrees | ||
} | ||
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static void render_anim(void) { | ||
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// Idle animation | ||
static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = { | ||
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{ | ||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,16,8,8,4,4,4,8,48,64,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,100,130,2,2,2,2,2,1,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,192,193,193,194,4,8,16,32,64,128,0,0,0,128,128,128,128,64,64, | ||
64,64,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,56,4,3,0,0,0,0,0,0,0,12,12,12,13,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,2,2,4,4,8,8,8,8,8,7, | ||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 | ||
}, | ||
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{ | ||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,16,8,8,4,4,4,8,48,64,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,100,130,2,2,2,2,2,1,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,192,193,193,194,4,8,16,32,64,128,0,0,0,128,128,128,128,64,64, | ||
64,64,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,56,4,3,0,0,0,0,0,0,0,12,12,12,13,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,2,2,4,4,8,8,8,8,8, | ||
7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 | ||
}, | ||
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{ | ||
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32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,25,6,0,0,0,0,0,0,0,24,24,24,27,3,0,64,160,34,36,20,18,18,18,11,8,8,8,8,5,5,9,9,16,16,16,16,16,17,15,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,2,2,4,4,8,8,8,8,8,7,0,0,0, | ||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 | ||
}, | ||
|
||
{ | ||
0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,8,4,2,1,1,2,12,48,64,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,225,0,0,1,1,2,2,1,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,192,193,193,194,4,8,16,32,64,128,0,0,0,128,128,128,128,64,64, | ||
64,64,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,0,0,0,0,0,12,12,12,13,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,2,2,4,4,8,8,8,8,8, | ||
7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 | ||
}, | ||
|
||
{ | ||
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32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,0,0,0,0,0,12,12,12,13,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,2,2,4,4,8,8,8,8,8,7,0,0, | ||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 | ||
} | ||
|
||
}; | ||
|
||
// Prep animation | ||
static const char PROGMEM prep[][ANIM_SIZE] = { | ||
|
||
{ | ||
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64,64,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,24,6,5,152,153,132,195,124,65,65,64,64,32,33,34,18,17,17,17,9,8,8,8,8,4,4,4,4,4,4,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0, | ||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 | ||
} | ||
|
||
}; | ||
|
||
// Typing animation | ||
static const char PROGMEM tap[TAP_FRAMES][ANIM_SIZE] = { | ||
|
||
{ | ||
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95,95,79,76,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,24,6,5,152,153,132,67,124,65,65,64,64,32,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,61,124,252,252,252,252,252,60,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1, | ||
1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 | ||
}, | ||
|
||
{ | ||
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 | ||
} | ||
|
||
}; | ||
|
||
void animation_phase(void) { | ||
if (get_current_wpm() <= IDLE_SPEED) { | ||
current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES; | ||
oled_write_raw_P(idle[abs((IDLE_FRAMES-1)-current_idle_frame)], ANIM_SIZE); | ||
} | ||
|
||
if (get_current_wpm() > IDLE_SPEED && get_current_wpm() < TAP_SPEED) { | ||
oled_write_raw_P(prep[0], ANIM_SIZE); | ||
} | ||
|
||
if (get_current_wpm() >= TAP_SPEED) { | ||
current_tap_frame = (current_tap_frame + 1) % TAP_FRAMES; | ||
oled_write_raw_P(tap[abs((TAP_FRAMES-1)-current_tap_frame)], ANIM_SIZE); | ||
} | ||
} | ||
|
||
if (get_current_wpm() != 000) { | ||
oled_on(); | ||
|
||
if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) { | ||
anim_timer = timer_read32(); | ||
animation_phase(); | ||
} | ||
|
||
anim_sleep = timer_read32(); | ||
} else { | ||
if (timer_elapsed32(anim_sleep) > oled_timeout) { | ||
oled_off(); | ||
} else { | ||
if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) { | ||
anim_timer = timer_read32(); | ||
animation_phase(); | ||
} | ||
} | ||
} | ||
} | ||
|
||
bool oled_task_user(void) { | ||
|
||
render_anim(); | ||
|
||
oled_set_cursor(0,0); | ||
oled_write(selected_encoder_key.label_top, false); | ||
|
||
oled_set_cursor(0,1); | ||
oled_write(selected_encoder_key.label_mid, false); | ||
|
||
oled_set_cursor(0,2); | ||
oled_write(selected_encoder_key.label_bottom, false); | ||
|
||
/* hide wpm display for now | ||
oled_set_cursor(13,3); | ||
oled_write_P(PSTR("WPM: "), false); | ||
oled_write(get_u8_str(get_current_wpm(), ' '), false); | ||
*/ | ||
|
||
return true; | ||
} | ||
|
||
void suspend_power_down_user(void) { | ||
oled_off(); | ||
} | ||
#endif |
24 changes: 24 additions & 0 deletions
24
keyboards/mechwild/mercutio/keymaps/fearless_spiff_EN/readme.md
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Fearless Spiff's Custom Mercutio Keymap | ||
- "Programmer"-centric and German layout based keymap | ||
- Based on Bongocat and Jonavin keymap | ||
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||
Features | ||
- Fancy Bongocat! Yay! (borrowed from bongocat obviously) | ||
- Encoder selectable key codes and displayed on OLED (borrowed and multi-line-enhanced from Jonavin) | ||
- Change encoder_keys in keymap.c to assign your desired key selection | ||
- Additional encoder functionality | ||
- While holding FN_1, page up and down | ||
- While holding FN_2, volume up and down | ||
- Use my templates for your own layout overview at [Keyboard Layout Editor](http://www.keyboard-layout-editor.com) using my gist [here](https://gist.github.com/FearlessSpiff) | ||
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QWERT Layer | ||
![image](https://user-images.githubusercontent.com/1927259/148683284-04932e15-a34d-451e-b657-335780033f36.png) | ||
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FN_1 Layer | ||
![image](https://user-images.githubusercontent.com/1927259/148683299-f2c80403-3f29-4ba8-9fc4-957729f30b05.png) | ||
|
||
FN_2 layer | ||
![image](https://user-images.githubusercontent.com/1927259/148683306-364bc59c-b41b-4092-b93b-d7b4fc58567b.png) | ||
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||
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||
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