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Make Damage Slowdown Not Suck #8976
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…on-14 into space-wizards-master
mirrorcult
approved these changes
Jun 21, 2022
rbertoche
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Oct 1, 2022
* Automatic changelog update * Guns will now eject magazines first instead of chamber (space-wizards#8827) * Removal interaction without hands (space-wizards#8843) * Automatic changelog update * Disable lag rand (space-wizards#8847) * Make doorbumps quiet (space-wizards#8812) * Syndicate gas mask flash protection (space-wizards#8818) * Syndicate gas masks protect from flashbangs * fix var name * update to loop through all slots * update based on review comments * Fix grenade whitelists (space-wizards#8851) * Automatic changelog update * fixes static not appearing inbetween camera changes client-side (space-wizards#8846) * 39 buried 0 found (space-wizards#8856) * The Rat King [Antag] (space-wizards#8706) * vending machine go spit * who's da rat, bozo * fixes * crown + fixes * aaaa * aa * lololol * removing vending shit + most annoying fix alive * paul review * moony fixes * sloth review * Minor diseasesystem fix * inverse moment * A * Also reduce args allocations Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Increase fireplace brightness and radius (space-wizards#8870) * Automatic changelog update * Can't break other people's drags on cuffed people (space-wizards#8868) * works on my machine * speedrun * Automatic changelog update * Fishy swarmers: Carp content and Space Dragon! (space-wizards#7395) Co-authored-by: mirrorcult <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Add docking window to shuttle consoles (space-wizards#8756) * lewd * A * Realtime * Sleepy dork * Draw radar position * Accurate infiltrator * experiments * Better drawing * Labels * I need aan adult * Cleanup * Show toggles * display I guess * A * fix * fix * cleanupsies * Bit more polish * Make sure mass scanners actually work * Remove dummy state * fren * opposite * aghost crash * comment * What's in a name * woops * Show docking ports * Dock highlighting * Drawing dock * Shitty docks * Lots of docking drawing * Autodock working * dork * More graceful shutdown * zoomies * Lines and distance change * revert * Good enough * cleanup * Fix default range * Dock UI and loc update * Update on undock * Loc fixes * Automatic changelog update * Update submodule * Reduce door hacking time (space-wizards#8852) * Fix damagestatevisualizer (space-wizards#8876) * Nerf gun damage (space-wizards#8853) * Automatic changelog update * One more damagestatevisualizer funny (space-wizards#8877) * Fix damagestatevisualizer (space-wizards#8879) * Make holofans use power cells (space-wizards#8813) * Automatic changelog update * Nerf dragon audio + do_after (space-wizards#8880) * Power cell culling (space-wizards#8814) * Automatic changelog update * Fix powercell (space-wizards#8882) * Individual bar sign entities (space-wizards#8159) * Fixed rotation check for pulling (space-wizards#8845) Co-authored-by: metalgearsloth <[email protected]> * Reduced laser pistols to 10 size (space-wizards#8840) * Automatic changelog update * Fix carbine size * make animals gibbable (space-wizards#8875) * Automatic changelog update * Fix addatmos from griduid artifact * Station Specific Jobs: Reporter and Psychologist (space-wizards#8865) * Update jobs.yml * Add files via upload * id moment * Update identification_cards.yml * Update pda.yml * Add files via upload * psych * roleyml psych * real * Update jumpsuits.yml * Add files via upload * Add files via upload * Add files via upload * Update jobs.yml * Update meta.json * Update meta.json * Update meta.json * Update bagel.yml * Update marathon.yml * job iconz * Update meta.json * Basic Medication Overdoses (Chemistry 1984) (space-wizards#8844) * 1984 george orwell * Update medicine.yml * Update medicine.yml * Update medicine.yml * Automatic changelog update * Fix admin announce eui (space-wizards#8869) Co-authored-by: metalgearsloth <[email protected]> * Removes extra Sound from slippery component (space-wizards#8841) * Add a Wiki Button to the escape menu (space-wizards#8837) * UI change * lang file change * C# change * fix wiki button Co-authored-by: Just-a-Unity-Dev <[email protected]> * Automatic changelog update * Move cuffs to users hand when removed (space-wizards#8862) * move cuffs to users hand when removed * review Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Make ghost timer a cvar (space-wizards#8817) Co-authored-by: Just-a-Unity-Dev <[email protected]> Co-authored-by: Just-a-Unity-Dev <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * reduced duck yaml bloat (space-wizards#8858) Co-authored-by: metalgearsloth <[email protected]> * Fix mousetrap crate icon (space-wizards#8835) * Fix bagel yml artifact (space-wizards#8885) * Fix wide attacking in containers (space-wizards#8886) * Automatic changelog update * Clean up door remote (space-wizards#8829) Co-authored-by: metalgearsloth <[email protected]> * ECS containmentfieldgeneratorcomponent (space-wizards#8757) * ECS containmentfieldgeneratorcomponent * Fix tests and clean up one line * check for anchored in a better way * Fix dependency exception I'm not really happy with this solution, it's not very good but I'm not sure how to do it better without refactoring way more than I want to. Maybe I'm missing something. * review Co-authored-by: metalgearsloth <[email protected]> * water (space-wizards#8903) * Cleanup the remainder of dragon (space-wizards#8881) * Cleanup the remainder of dragon - Fixed some of the niscellaneous changes made to yml - Made devour use a whitelist - Fixed spelling * name fix * a * Update submodule * Remove reporter tophat (space-wizards#8912) * Disarm 1984 (space-wizards#8872) * Automatic changelog update * Make wide attacks optional for now (space-wizards#8924) * Port miasma from nyano (space-wizards#8926) Co-authored-by: Kara <[email protected]> * Automatic changelog update * Fix dragon devour and reduce time significantly (space-wizards#8921) * deleted check (space-wizards#8893) * Botany + engi belt whitelist update (space-wizards#8939) * Automatic changelog update * Mobster accents for rat king/servants (space-wizards#8927) * basically perfect * oops * huh * new substitutions from retequizzle, rane, and olddancejacket + crown accent * fixes * Automatic changelog update * quickfix (space-wizards#8942) Co-authored-by: and_a <and_a@DESKTOP-RJENGIR> * More kinds of benos (space-wizards#8849) * weh Multiplies the amount of power used by the battery guns, triple-ish for the laser cannon and a fuckton more for the xray * weh * weeee * Fix the offsets and bb * remove arc * rouny * sound stuff and fix the typo * Fix dork * a Co-authored-by: metalgearsloth <[email protected]> * Adds other botany tools (space-wizards#8935) * Automatic changelog update * Add screwdriver head sprite (space-wizards#8828) * Silent Station Events (space-wizards#8938) * Automatic changelog update * Nun Robes And Nurse Hat (space-wizards#8681) * Uploaded Nurse Hat * Uploaded Nurse Outfit * Uploaded Nun Robes * Edited for Nun Robes * Edited for Nurse Skirt * Edited for Nurse Hat * Edited Medidrobe for Nurse Attire * Edited Chapeldrobe for Nun Robe * Removed Nurse Outfit from Review * Edited out Nurse changes * Edited out Nurse Outfit * Salvo tanks start with oxygen (space-wizards#8947) * Rat King Tweaks (space-wizards#8940) Co-authored-by: Kara <[email protected]> * Automatic changelog update * Add a penalty to self-repair (space-wizards#8951) * Automatic changelog update * Miasma update (space-wizards#8943) * Automatic changelog update * fixes aloe cream splitting (space-wizards#8949) * Automatic changelog update * Prioritize anchor before insert (space-wizards#8936) * Reduce China Lake bag capacity (space-wizards#8848) * Automatic changelog update * Updated GasAnalyzerMenu.cs (Window adjustment) (space-wizards#8953) * Spell sounds are no longer global, also tweaked volumes (space-wizards#8961) * Fixes smg crate mag fills (space-wizards#8960) * Automatic changelog update * Submodule Update * Nullable grid Uid (space-wizards#8798) * Add Overlay.BeforeDraw() (space-wizards#8905) * Item strip delay dependant on slot. (space-wizards#8900) * Automatic changelog update * Obfuscates pocket slots from the Strip Menu (space-wizards#8948) * Automatic changelog update * Fix weightless system error (space-wizards#8965) * Fix chair perspective (space-wizards#8964) * Automatic changelog update * Bagel Update 13.8 (space-wizards#8904) * Add files via upload * redid old maints that annoyedme and other misc changes * Make tests faster (space-wizards#8737) * Test changes * Make finding the test tile a little smarter * Species ism rule (space-wizards#8864) * Species ism rule * Updated naming rule * Update Rules.txt * Automatic changelog update * Update submodule * Hotfix thrown item rotation (space-wizards#8970) No idea how long fixedrotation has been set... * Automatic changelog update * Fix other weightless crash (space-wizards#8973) * death to it (space-wizards#8981) * Automatic changelog update * Adds new "Warden" Lobby Art by Solbusaur (space-wizards#8985) * Fix salvage player deletion (space-wizards#8977) * Make Damage Slowdown Not Suck (space-wizards#8976) * Automatic changelog update * Fix vow of silence popup spam (space-wizards#8974) * Ignore puddles when prying floor tiles (space-wizards#8896) * Automatic changelog update * Gas injector visuals & balance (space-wizards#8963) * Automatic changelog update * Make more decorations destructible (space-wizards#8966) * Automatic changelog update * Add some variation to gunshots (space-wizards#8993) Co-authored-by: Kara <[email protected]> * Automatic changelog update * Rat king tweaks (space-wizards#9000) * Automatic changelog update * Get test map (space-wizards#8987) * Slimes breathe nitrogen (space-wizards#9001) * Slimes breathe nitrogen * max respiration * Automatic changelog update * Disallow bible healing if target is dead (space-wizards#8999) * Automatic changelog update * Fix fixgridatmos command (space-wizards#9007) * Make raiselocalevent not broadcast by default (space-wizards#8998) * Update submodule * Add SignalSwitch sound (space-wizards#9013) * Fixes Esword not changing hit sound and sharpComp. (space-wizards#9005) Co-authored-by: Kara <[email protected]> * Add DoAfter to eject light bulb (space-wizards#8988) * Automatic changelog update * Show remaining liquid in a drink when you examine it (space-wizards#8721) * Show drink volume on examine * Approximate measurement unless a beaker * Changed percentage threshold and added subjectivity * Update default switch case since it can never be 0 here * Remove int cast from PercentFull method * Automatic changelog update * Update boozeomat.yml (space-wizards#9014) * Automatic changelog update * HoP Cloak had a spelling error (space-wizards#9020) HoP cloak description said "shoudlers" instead of "shoulders" Changelog: Fix: HoP cloak description now goes over your shoulders instead of your "shoudlers" * Automatic changelog update * Give nuke ops their access (space-wizards#9028) * Automatic changelog update * Disease stages (space-wizards#8405) * Added the stages , time to implelement them * adjusted the zombie code to fit within the new staged system * because I forgot it starts at 0 * mmmm Mistaken * Removed unused comp * removed DiseaseBuildup comp from IgnoredComponents.cs * Resolved review * Delete IgnoredComponents.cs * Resolved review * resolved review Co-authored-by: wrexbe <[email protected]> Co-authored-by: wrexbe <[email protected]> * Revert "Disease stages" (space-wizards#9034) * Sawn-off description change (space-wizards#9025) * Give lizzers animal digestion (space-wizards#9027) * Automatic changelog update * Natural immunities (space-wizards#9026) * chemical dispenser cleanup (space-wizards#9030) * Automatic changelog update * Convert KudzuVisualizer to Visualizer Systems (space-wizards#9010) * Fixes a security door on Delta. (space-wizards#9021) * Automatic changelog update * Slight mobster accent fixes (space-wizards#9017) * Automatic changelog update * Notifies you if you're being stripped or dressed. (space-wizards#9029) * Automatic changelog update * Derotate Moose Station (space-wizards#9040) * Adds a nitrogen tank to engineering lockers (space-wizards#9019) * Movement acceleration (space-wizards#8969) * Automatic changelog update * Update submodule * Removed duplicated audio file (space-wizards#9048) * Following bugs fix (space-wizards#8992) * Automatic changelog update * Change imagesharp on map renderer back to 1.0.4 (space-wizards#9046) * remove extended from voting pool (space-wizards#9045) * Automatic changelog update * Slow on damage fix (space-wizards#9044) * Automatic changelog update * Saltern Update 3.6 (space-wizards#9047) * raw meat poisoning rework (space-wizards#8831) * Automatic changelog update * Adds anchor checks for containment fields (space-wizards#8909) * Adds anchor checks for containment fields * norot Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Basic drug shader (space-wizards#9033) * Drunk Shader (space-wizards#8910) Co-authored-by: Kara D <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Add cargo shuttle (space-wizards#8686) * Update submodule * Vending Machine Abuse (space-wizards#8863) * piece of shit i'll abuse your vending ass * placeholder * Update types.yml * threshold * Automatic changelog update * Fix compatibility mode drunk shader (space-wizards#9053) * Fix cargo pallet drawdepth (space-wizards#9057) * Automatic changelog update * Lighthouse Station (space-wizards#8650) * Don't consider power for docking (space-wizards#9054) * Automatic changelog update * Automatic changelog update * Update submodule * Displaying of player characters in the round end statistics (space-wizards#9006) * All in one * using fix * Update GameTicker.RoundFlow.cs Co-authored-by: Paul Ritter <[email protected]> * Automatic changelog update * Add department-specific radio channels (space-wizards#9061) * Add department-specific radio channels This commit adds working department-specific radio channels, while minimizing damage to the current codebase. It is expected that a future refactor will clean this up a bit. ChatSystem now has a RadioPrefix() method that recognizes department-specific channels (e.g. ":e" and ":m") in addition to the global channel (";"). It strips the prefix from the message and assigns messages an integer representing the destination channel, if any. IListen and IRadio now accept optional 'channel' arguments with this channel in mind. The ugly is that the integer channel number is hard-coded and also shows up in chat. Comms are not modeled at this time. You cannot break comms (yet). All headsets have channels soldered into them. You cannot change encryption keys to hop on new channels. Steal a headset instead. * Remove debugging print * Convert to prototypes * Use prototype names in headset prototype * Adjust list style * Document prototype fields * cringe * some cleanup * colours * Remove alphas at least * cc Co-authored-by: Kevin Zheng <[email protected]> * Automatic changelog update * Projectile spells + fireball spell (space-wizards#9058) * Projectile spells + fireball spell * say it with some gumption * Automatic changelog update * Fix ghost radios and colours (space-wizards#9064) * Automatic changelog update * Lighthouse Playable (space-wizards#9067) Co-authored-by: metalgearsloth <[email protected]> * Head specific headsets (space-wizards#9069) * Automatic changelog update * Nerf L6 (space-wizards#9063) * Automatic changelog update * Greytide Not So Worldwide (passenger specific headset) (space-wizards#9073) * Convert AME Visualizers (space-wizards#9037) Co-authored-by: TekuNut <[email protected]> * Unlocalized reagents localization (space-wizards#9041) * Cleans up the appearance and ambience of various atmos devices. (space-wizards#9071) * Automatic changelog update * EI NATH (space-wizards#9060) * EI NATH * fix gibs * figs * Node network bug (space-wizards#9039) * Fix chat bubbles in low resolution (reported by Beridot) (space-wizards#8997) * Automatic changelog update * Stop labeling draft PRs with merge conflicts (space-wizards#9089) * Fix disposal unit endless pressurizing (space-wizards#9086) * Automatic changelog update * Fire Axe [New syndie item] (space-wizards#9088) * Automatic changelog update * Barratry Update (space-wizards#9079) * Automatic changelog update * Solution spiking (space-wizards#8984) * Automatic changelog update * Jetpacks (space-wizards#9023) * Movement acceleration * tweaks * Weightless refactor coz fuck it * CCVars * weightless movement tweaks * Some cleanup while I'm here * dorkpacks * thanks fork * fixes * zoomies * toggles * hmm * yamls * b * so true * Effects refactor * namespace * review * Miasma improvements (space-wizards#9022) * Automatic changelog update * Jetpack Locker Fills and Captain Jetpack Traitor Objective (space-wizards#9102) * Infiltrator Jetpacks and N2 (space-wizards#9105) * Jetpack fixes (space-wizards#9107) * Marathon Update 2.1 (space-wizards#9108) * Cargo Shuttle Flaps (space-wizards#9109) * Saltern Update 3.7 (space-wizards#9111) * Atlas Update 1.4 (space-wizards#9104) * Roleban completions (space-wizards#9114) * Roleban completions * helpers * eat my peenor dumb robot * Update submodule * Bagel Update 13.9 (space-wizards#9106) * Override NetInterpRatio on full release (space-wizards#9093) * down to 1 problem * lgtm Co-authored-by: PJBot <[email protected]> Co-authored-by: keronshb <[email protected]> Co-authored-by: KIBORG04 <[email protected]> Co-authored-by: Leon Friedrich <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: themias <[email protected]> Co-authored-by: Flipp Syder <[email protected]> Co-authored-by: Emisse <[email protected]> Co-authored-by: EmoGarbage404 <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: Delete69 <[email protected]> Co-authored-by: CrudeWax <[email protected]> Co-authored-by: mirrorcult <[email protected]> Co-authored-by: Peptide90 <[email protected]> Co-authored-by: eclips_e <[email protected]> Co-authored-by: Just-a-Unity-Dev <[email protected]> Co-authored-by: Profane McBane <[email protected]> Co-authored-by: Just-a-Unity-Dev <[email protected]> Co-authored-by: Morber <[email protected]> Co-authored-by: wrexbe <[email protected]> Co-authored-by: ScalyChimp <[email protected]> Co-authored-by: TaralGit <[email protected]> Co-authored-by: and_a <and_a@DESKTOP-RJENGIR> Co-authored-by: T-Stalker <[email protected]> Co-authored-by: Kai Shiba <[email protected]> Co-authored-by: Linus Wacker <[email protected]> Co-authored-by: Andre19926 <[email protected]> Co-authored-by: Jessica M <[email protected]> Co-authored-by: ElectroJr <[email protected]> Co-authored-by: hubismal <[email protected]> Co-authored-by: Júlio César Ueti <[email protected]> Co-authored-by: Ranger6012 <[email protected]> Co-authored-by: Ripmorld <[email protected]> Co-authored-by: wrexbe <[email protected]> Co-authored-by: Paul Ritter <[email protected]> Co-authored-by: TimrodDX <[email protected]> Co-authored-by: OldDanceJacket <[email protected]> Co-authored-by: Kevin Zheng <[email protected]> Co-authored-by: TekuNut <[email protected]> Co-authored-by: TekuNut <[email protected]> Co-authored-by: lapatison <[email protected]> Co-authored-by: Vera Aguilera Puerto <[email protected]> Co-authored-by: 20kdc <[email protected]> Co-authored-by: ike709 <[email protected]>
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About the PR
Nerfs most damage slowdown to be much less than what it was before. It's still noticeable, but now you won't be crawling around in crit state.
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Changelog
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