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Nanotrasen Interns #8006

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mirrorcult
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@mirrorcult mirrorcult commented May 8, 2022

About the PR

This PR comprises the second half of this design document: https://hackmd.io/@rQ2pYSFtRl20YDfmkEtgzA/ByQyxFlL5

It adds four new jobs, all learning roles that cannot be antagonists:

  • Technical Assistant (engineering)
  • Medical Intern (medical)
  • Service Worker (service)
  • Security Cadet (security)

These names are taken from /vg/, except for service worker, which is loosely based off of the Club Worker from Eris.

For the most part, any spritework they have is based off of assistants, such as the PDA, ID card, jumpsuits (recolored grey jumpsuit), spawnpoints, etc.

This PR also recolors the service job icons to be green, so that I can have a green 'A' icon for service workers. Seems like a good thing in general.

As stated in the document, the intention behind these roles is to provide a stress-free and non-powergameable way to allow players to learn mechanics. Being an intern role makes it plainly obvious to others that you are new and want to be taught (since no one would willingly pick the role normally, as it can't be antag).

The first half of the changes proposed (renaming assistant) will come in a later PR #8007 as I assume it will be more contentious and I don't want that to hold up these changes.

Screenshots

image

new sprites courtesy of Emisse

image

Changelog

🆑

  • add: Nanotrasen has hired four new classes of interns for Engineering, Medical, Security, and Service. They have been vetted thoroughly and Nanotrasen assures you that they could not be traitors. Any members of this department are free to bully or teach the interns however they please.

@github-actions github-actions bot added Changes: Sprites Changes: Might require knowledge of spriting or visual design. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. labels May 8, 2022
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github-actions bot commented May 8, 2022

RSI Diff Bot; head commit f3c98e0 merging into d54f717
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/Interface/Misc/job_icons.rsi

State Old New Status
Bartender Modified
Botanist Modified
Chef Modified
MedicalIntern Added
SecurityCadet Added
ServiceWorker Added
TechnicalAssistant Added

Resources/Textures/Objects/Devices/pda.rsi

State Old New Status
pda-interncadet Added
pda-internmed Added
pda-internservice Added
pda-interntech Added

Resources/Textures/Objects/Misc/id_cards.rsi

State Old New Status
idintern-cadet Added
idintern-med Added
idintern-service Added
idintern-tech Added

Edit: diff updated after f3c98e0

@mirrorcult mirrorcult merged commit 8604faa into space-wizards:master May 8, 2022
@mirrorcult mirrorcult deleted the 2022-05-07/passenger-interns branch May 8, 2022 20:00
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this pull request Oct 1, 2022
* Add files via upload (space-wizards#7960)

* Clear PDA fix and syndi PDA and ID (space-wizards#7943)

* Make alerts background transparent (space-wizards#7927)

* Automatic changelog update

* Changes the procgen clouds parallax with a solid nebulae (space-wizards#7994)

* Bruh

* slowdown the parallax

* Automatic changelog update

* Add interactionoutline to wooden TV (space-wizards#8001)

* Make inventory slot interact properly go through unequip (space-wizards#7998)

* Automatic changelog update

* EntityQuery for ambient sounds (space-wizards#8010)

* Makes pianos spawn anchored (space-wizards#8009)

* Taser Nerf and Blood No Longer Slips (space-wizards#8008)

* Automatic changelog update

* Fix duplicate randomsentience sound

* Add checks missing in the current half-implementation of lockable sto… (space-wizards#8004)

* Makes potted plants not block mobs (space-wizards#8011)

* Automatic changelog update

* PlaceableSurface ECS (space-wizards#8013)

* Cybersun Juggernaut Suit (space-wizards#7852)

* Tile friction ECS (space-wizards#8012)

* Tile friction ECS

Removes some resolves which is really nice.

* Velocity checks

* Barsign fix (space-wizards#8015)

* Automatic changelog update

* The Big One [Barratry Update] (space-wizards#7999)

* Automatic changelog update

* Marathon Update 1.5 (space-wizards#7961)

* Moose Update 2.1 (space-wizards#8016)

* Syndicate surplus crates (space-wizards#7992)

* Added the interface component which was missing from the chef hat (space-wizards#7989)

* Automatic changelog update

* Atmospherics Access, Air Alarms, Doors, Locker (space-wizards#7923)

* You can no longer disarm wielded weapons (space-wizards#7983)

Co-authored-by: Kara <[email protected]>

* makes scarf and space ninja hide hair (space-wizards#7985)

* Makes glass external and shuttle airlocks pass light (space-wizards#7686)

* delicious delicious crayons (space-wizards#8021)

* Edible crayons

* yeah why not

* Automatic changelog update

* Popup label occlusion (space-wizards#8017)

* SpeechBubble occlusion (space-wizards#8018)

* Automatic changelog update

* Update default.yml

* Various Entities make sounds when speaking (space-wizards#7980)

* Speech Sounds from Goonstation

* Added some speech sound prototypes for humans, mice, and vending machines. More to come later?

* Custom synthesized sound for a vending machine ad

* Gave mice and vending machines Speech Components on their base prototypes to make sounds

* Humans now talk using the 'Alto' voice. In the future this can be changed in customization screen

* New Prototype 'SpeechSounds' with three soundspecifiers for saying sound, asking sound, exclaiming sound.

* SharedSpeechComponent modified from being useless to being responsible for making speech noises.

* Initial creation of SpeechNoiseSystem for making Sounds when certain entities speak.

* whitespace fix

* License fix

* Remove leftover using from debugging

* Added a cooldown editable in yaml

* SharedSpeechComponent has the proper cooldown now. oops

* Automatic changelog update

* Speech noise fixies (space-wizards#8023)

Co-authored-by: metalgearsloth <[email protected]>

* Fix human speech (space-wizards#8025)

Co-authored-by: metalgearsloth <[email protected]>

* Nanotrasen Interns (space-wizards#8006)

* Automatic changelog update

Co-authored-by: Emisse <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: PJBot <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: EmoGarbage404 <[email protected]>
Co-authored-by: Alex Evgrashin <[email protected]>
Co-authored-by: Ripmorld <[email protected]>
Co-authored-by: Peptide90 <[email protected]>
Co-authored-by: Moony <[email protected]>
Co-authored-by: hubismal <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this pull request Oct 1, 2022
* Add files via upload (space-wizards#7960)

* Clear PDA fix and syndi PDA and ID (space-wizards#7943)

* Make alerts background transparent (space-wizards#7927)

* Automatic changelog update

* Changes the procgen clouds parallax with a solid nebulae (space-wizards#7994)

* Bruh

* slowdown the parallax

* Automatic changelog update

* Add interactionoutline to wooden TV (space-wizards#8001)

* Make inventory slot interact properly go through unequip (space-wizards#7998)

* Automatic changelog update

* EntityQuery for ambient sounds (space-wizards#8010)

* Makes pianos spawn anchored (space-wizards#8009)

* Taser Nerf and Blood No Longer Slips (space-wizards#8008)

* Automatic changelog update

* Fix duplicate randomsentience sound

* Add checks missing in the current half-implementation of lockable sto… (space-wizards#8004)

* Makes potted plants not block mobs (space-wizards#8011)

* Automatic changelog update

* PlaceableSurface ECS (space-wizards#8013)

* Cybersun Juggernaut Suit (space-wizards#7852)

* Tile friction ECS (space-wizards#8012)

* Tile friction ECS

Removes some resolves which is really nice.

* Velocity checks

* Barsign fix (space-wizards#8015)

* Automatic changelog update

* The Big One [Barratry Update] (space-wizards#7999)

* Automatic changelog update

* Marathon Update 1.5 (space-wizards#7961)

* Moose Update 2.1 (space-wizards#8016)

* Syndicate surplus crates (space-wizards#7992)

* Added the interface component which was missing from the chef hat (space-wizards#7989)

* Automatic changelog update

* Atmospherics Access, Air Alarms, Doors, Locker (space-wizards#7923)

* You can no longer disarm wielded weapons (space-wizards#7983)

Co-authored-by: Kara <[email protected]>

* makes scarf and space ninja hide hair (space-wizards#7985)

* Makes glass external and shuttle airlocks pass light (space-wizards#7686)

* delicious delicious crayons (space-wizards#8021)

* Edible crayons

* yeah why not

* Automatic changelog update

* Popup label occlusion (space-wizards#8017)

* SpeechBubble occlusion (space-wizards#8018)

* Automatic changelog update

* Update default.yml

* Various Entities make sounds when speaking (space-wizards#7980)

* Speech Sounds from Goonstation

* Added some speech sound prototypes for humans, mice, and vending machines. More to come later?

* Custom synthesized sound for a vending machine ad

* Gave mice and vending machines Speech Components on their base prototypes to make sounds

* Humans now talk using the 'Alto' voice. In the future this can be changed in customization screen

* New Prototype 'SpeechSounds' with three soundspecifiers for saying sound, asking sound, exclaiming sound.

* SharedSpeechComponent modified from being useless to being responsible for making speech noises.

* Initial creation of SpeechNoiseSystem for making Sounds when certain entities speak.

* whitespace fix

* License fix

* Remove leftover using from debugging

* Added a cooldown editable in yaml

* SharedSpeechComponent has the proper cooldown now. oops

* Automatic changelog update

* Speech noise fixies (space-wizards#8023)

Co-authored-by: metalgearsloth <[email protected]>

* Fix human speech (space-wizards#8025)

Co-authored-by: metalgearsloth <[email protected]>

* Nanotrasen Interns (space-wizards#8006)

* Automatic changelog update

* Wires patches (space-wizards#7993)

* door bolts now set if power is off and wire is pulsed, makes WiresSystem get a new random every time the round restarts

* ??? what's shuffle doing in the interface ???

* oops

* Speech Noises 2: Quality of Life, New Sounds (space-wizards#8044)

* Vending machine jingle much less intense

* SpeechSoundsPrototype has a built in variation parameter

* Sounds in your face are louder but roll off more aggressively so that distant talking sounds are less distracting

* Redo that

* Speech noise system now supports variation of pitch

* license stuff

* PAIs have speech sounds now. Made by altering the pAI sounds.

* Monkeys have sounds from goon now

* New Speech Sounds

* Oops

* Automatic changelog update

* make crayoncode use the colortype (space-wizards#7975)

* Very Important PR That Adds 2 Fountain Pens  (space-wizards#8019)

* Add files via upload

* Update paper.yml

* Update meta.json

* Update pda.yml

* Update pda.yml

* Marathon Intern Update (space-wizards#8034)

* Add files via upload

* Add files via upload

* Add files via upload

* Fixes thirst not applying speed debuffs properly , Makes Thirst a server-side component only (space-wizards#7767)

Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Universal weldable component (space-wizards#7955)

* Weldable component for door

* Content update

* Examine message

* Universal visualizer

* Small fix

* Entity storage

* Content

* Fixed test

* Update Content.Shared/Storage/SharedStorageComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Fixed loc string

* Add public API to change welding time

Co-authored-by: metalgearsloth <[email protected]>

* Glass airlock construction (space-wizards#7877)

* Lower indentation

* Add glass airlock construction

* Fix glass airlock wrong name

* Automatic changelog update

* Fix healingcomp placement (space-wizards#8045)

* Saltern Update 3.1 (space-wizards#8035)

* Add files via upload

* Add files via upload

* Update hardsuit-helmets.yml (space-wizards#8036)

* Bagel Intern Update (space-wizards#8033)

* Add files via upload

* Add files via upload

* Add files via upload

* Moose Intern Update (space-wizards#8032)

* Add files via upload

* Add files via upload

* Atlas Inter Update (space-wizards#8031)

* Add files via upload

* Add files via upload

* Update atlas.yml

* Revert new parallax (space-wizards#7994) (space-wizards#8049)

* Automatic changelog update

* forgot to add c.s lol

Co-authored-by: Emisse <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: PJBot <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: EmoGarbage404 <[email protected]>
Co-authored-by: Alex Evgrashin <[email protected]>
Co-authored-by: Ripmorld <[email protected]>
Co-authored-by: Peptide90 <[email protected]>
Co-authored-by: Moony <[email protected]>
Co-authored-by: hubismal <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: Flipp Syder <[email protected]>
Co-authored-by: Paul Ritter <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: ShadowCommander <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this pull request Oct 1, 2022
* Add files via upload (space-wizards#7960)

* Clear PDA fix and syndi PDA and ID (space-wizards#7943)

* Make alerts background transparent (space-wizards#7927)

* Automatic changelog update

* Changes the procgen clouds parallax with a solid nebulae (space-wizards#7994)

* Bruh

* slowdown the parallax

* Automatic changelog update

* Add interactionoutline to wooden TV (space-wizards#8001)

* Make inventory slot interact properly go through unequip (space-wizards#7998)

* Automatic changelog update

* EntityQuery for ambient sounds (space-wizards#8010)

* Makes pianos spawn anchored (space-wizards#8009)

* Taser Nerf and Blood No Longer Slips (space-wizards#8008)

* Automatic changelog update

* Fix duplicate randomsentience sound

* Add checks missing in the current half-implementation of lockable sto… (space-wizards#8004)

* Makes potted plants not block mobs (space-wizards#8011)

* Automatic changelog update

* PlaceableSurface ECS (space-wizards#8013)

* Cybersun Juggernaut Suit (space-wizards#7852)

* Tile friction ECS (space-wizards#8012)

* Tile friction ECS

Removes some resolves which is really nice.

* Velocity checks

* Barsign fix (space-wizards#8015)

* Automatic changelog update

* The Big One [Barratry Update] (space-wizards#7999)

* Automatic changelog update

* Marathon Update 1.5 (space-wizards#7961)

* Moose Update 2.1 (space-wizards#8016)

* Syndicate surplus crates (space-wizards#7992)

* Added the interface component which was missing from the chef hat (space-wizards#7989)

* Automatic changelog update

* Atmospherics Access, Air Alarms, Doors, Locker (space-wizards#7923)

* You can no longer disarm wielded weapons (space-wizards#7983)

Co-authored-by: Kara <[email protected]>

* makes scarf and space ninja hide hair (space-wizards#7985)

* Makes glass external and shuttle airlocks pass light (space-wizards#7686)

* delicious delicious crayons (space-wizards#8021)

* Edible crayons

* yeah why not

* Automatic changelog update

* Popup label occlusion (space-wizards#8017)

* SpeechBubble occlusion (space-wizards#8018)

* Automatic changelog update

* Update default.yml

* Various Entities make sounds when speaking (space-wizards#7980)

* Speech Sounds from Goonstation

* Added some speech sound prototypes for humans, mice, and vending machines. More to come later?

* Custom synthesized sound for a vending machine ad

* Gave mice and vending machines Speech Components on their base prototypes to make sounds

* Humans now talk using the 'Alto' voice. In the future this can be changed in customization screen

* New Prototype 'SpeechSounds' with three soundspecifiers for saying sound, asking sound, exclaiming sound.

* SharedSpeechComponent modified from being useless to being responsible for making speech noises.

* Initial creation of SpeechNoiseSystem for making Sounds when certain entities speak.

* whitespace fix

* License fix

* Remove leftover using from debugging

* Added a cooldown editable in yaml

* SharedSpeechComponent has the proper cooldown now. oops

* Automatic changelog update

* Speech noise fixies (space-wizards#8023)

Co-authored-by: metalgearsloth <[email protected]>

* Fix human speech (space-wizards#8025)

Co-authored-by: metalgearsloth <[email protected]>

* Nanotrasen Interns (space-wizards#8006)

* Automatic changelog update

* Wires patches (space-wizards#7993)

* door bolts now set if power is off and wire is pulsed, makes WiresSystem get a new random every time the round restarts

* ??? what's shuffle doing in the interface ???

* oops

* Speech Noises 2: Quality of Life, New Sounds (space-wizards#8044)

* Vending machine jingle much less intense

* SpeechSoundsPrototype has a built in variation parameter

* Sounds in your face are louder but roll off more aggressively so that distant talking sounds are less distracting

* Redo that

* Speech noise system now supports variation of pitch

* license stuff

* PAIs have speech sounds now. Made by altering the pAI sounds.

* Monkeys have sounds from goon now

* New Speech Sounds

* Oops

* Automatic changelog update

* make crayoncode use the colortype (space-wizards#7975)

* Very Important PR That Adds 2 Fountain Pens  (space-wizards#8019)

* Add files via upload

* Update paper.yml

* Update meta.json

* Update pda.yml

* Update pda.yml

* Marathon Intern Update (space-wizards#8034)

* Add files via upload

* Add files via upload

* Add files via upload

* Fixes thirst not applying speed debuffs properly , Makes Thirst a server-side component only (space-wizards#7767)

Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Universal weldable component (space-wizards#7955)

* Weldable component for door

* Content update

* Examine message

* Universal visualizer

* Small fix

* Entity storage

* Content

* Fixed test

* Update Content.Shared/Storage/SharedStorageComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Fixed loc string

* Add public API to change welding time

Co-authored-by: metalgearsloth <[email protected]>

* Glass airlock construction (space-wizards#7877)

* Lower indentation

* Add glass airlock construction

* Fix glass airlock wrong name

* Automatic changelog update

* Fix healingcomp placement (space-wizards#8045)

* Saltern Update 3.1 (space-wizards#8035)

* Add files via upload

* Add files via upload

* Update hardsuit-helmets.yml (space-wizards#8036)

* Bagel Intern Update (space-wizards#8033)

* Add files via upload

* Add files via upload

* Add files via upload

* Moose Intern Update (space-wizards#8032)

* Add files via upload

* Add files via upload

* Atlas Inter Update (space-wizards#8031)

* Add files via upload

* Add files via upload

* Update atlas.yml

* Revert new parallax (space-wizards#7994) (space-wizards#8049)

* Automatic changelog update

* Update game-ticker to no longer reference pressing f1 to read the rules (space-wizards#8054)

* Fix lathe visuals exception (space-wizards#8052)

* small splitstation update (space-wizards#8051)

* small splitstation update

* interns added

* Automatic changelog update

* No more spesswind (space-wizards#8059)

* Automatic changelog update

* Icon smoothing for asteroid rocks (space-wizards#8058)

Co-authored-by: Tomeno <[email protected]>

* Automatic changelog update

* Captain's Antique Laser Gun and Traitor Objective (space-wizards#7940)

* Round start audio announcement (space-wizards#8047)

* Moose Door Stuck (space-wizards#8050)

* Automatic changelog update

* Filing Cabinet Resprites (space-wizards#8043)

* Removes plates from pizza (space-wizards#8062)

* Automatic changelog update

* Electrocution noises (space-wizards#8061)

* Adds spark noises when an entity gets electrocuted by something

* oops

* double oops

* Update Content.Server/Electrocution/Components/ElectrifiedComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Vending machine changes (space-wizards#8060)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* AAAA (space-wizards#8057)

* Add the ability for mappers to drag grids around. (space-wizards#7769)

* Add the ability for mappers to drag grids around.

* Less message spam

* Also flinging

* Fix heals stacks

I just wanted to remove double-clicking cancelling not the spammy.

* Rename Assistant to Passenger (space-wizards#8007)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* fuck em drones (space-wizards#7931)

* Automatic changelog update

* Kitchen supplies crate (space-wizards#8022)

* Automatic changelog update

* Rework climbing (space-wizards#7706)

* Fix popup deletion raycasts (space-wizards#8072)

* Fix popup deletion raycasts

* woops

* Allow do_afters to be spammed (space-wizards#8074)

* Atmos high pressure movements cleanup (space-wizards#8075)

* Fixes LINDA and monstermos clashing over high pressure difference direction

* Fix space wind CVar not disabling space wind entirely.

* Change 1 (one) variable name

* Fix pressure direction not being reset after high pressure movements happen. (space-wizards#8078)

* New high pressure movement algorithm (space-wizards#8086)

Co-authored-by: Tomeno <[email protected]>

* Adds last pressure direction to atmos debug overlay. (space-wizards#8083)

* Automatic changelog update

* StationSystem/jobs/partial spawning refactor (space-wizards#7580)

* Partial work on StationSystem refactor.

* WIP station jobs API.

* forgor to fire off grid events.

* Partial implementation of StationSpawningSystem

* whoops infinite loop.

* Spawners should work now.

* it compiles.

* tfw

* Vestigial code cleanup.

* fix station deletion.

* attempt to make tests go brr

* add latejoin spawnpoints to test maps.

* make sure the station still exists while destructing spawners.

* forgot an exists check.

* destruction order check.

* hopefully fix final test.

* fail-safe radstorm.

* Deep-clean job code further. This is bugged!!!!!

* Fix job bug. (init order moment)

* whooo cleanup

* New job selection algorithm that tries to distribute fairly across stations.

* small nitpicks

* Give the heads their weights to replace the head field.

* make overflow assign take a station list.

* moment

* Fixes and test #1 of many.

* please fix nullspace

* AssignJobs should no longer even consider showing up on a trace.

* add comment.

* Introduce station configs, praying i didn't miss something.

* in one small change stations are now fully serializable.

* Further doc comments.

* whoops.

* Solve bug where assignjobs didn't account for roundstart.

* Fix spawning, improve the API.
Caught an oversight in stationsystem that should've broke everything but didn't, whoops.

* Goodbye JobController.

* minor fix..

* fix test fail, remove debug logs.

* quick serialization fixes.

* fixes..

* sus

* partialing

* Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs

Co-authored-by: Kara <[email protected]>

* Use dirtying to avoid rebuilding the list 2,100 times.

* add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works)

* Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs

Co-authored-by: Kara <[email protected]>

* Add the Mysteriously Missing Captain Check.

* Put maprender back the way it belongs.

* I love addressing reviews.

* Update Content.Server/Station/Systems/StationJobsSystem.cs

Co-authored-by: Kara <[email protected]>

* doc cleanup.

* Fix bureaucratic error, add job slot tests.

* zero cost abstractions when

* cri

* saner error.

* Fix spawning failing certain tests due to gameticker not handling falliability correctly.
Can't fix this until I refactor the rest of spawning code.

* submodule gaming

* Packedenger.

* Documentation consistency.

Co-authored-by: Kara <[email protected]>

* I successfully broke the game.

* How the fuck did none of this turn up in local testing :stare:

* HOTFIX DOWNLOADS BEING BROKEN AGAIN.

* fix the fact I sent a bunch of maps to detroit. (space-wizards#8087)

* Fixing 2

* Final fixup

* Pulled upstream empty.yml

Co-authored-by: Emisse <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: PJBot <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: EmoGarbage404 <[email protected]>
Co-authored-by: Alex Evgrashin <[email protected]>
Co-authored-by: Ripmorld <[email protected]>
Co-authored-by: Peptide90 <[email protected]>
Co-authored-by: Moony <[email protected]>
Co-authored-by: hubismal <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: Flipp Syder <[email protected]>
Co-authored-by: Paul Ritter <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: ShadowCommander <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
Co-authored-by: ZeroDayDaemon <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Veritius <[email protected]>
Co-authored-by: lapatison <[email protected]>
Co-authored-by: Vera Aguilera Puerto <[email protected]>
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this pull request Oct 1, 2022
* Add files via upload (space-wizards#7960)

* Clear PDA fix and syndi PDA and ID (space-wizards#7943)

* Make alerts background transparent (space-wizards#7927)

* Automatic changelog update

* Changes the procgen clouds parallax with a solid nebulae (space-wizards#7994)

* Bruh

* slowdown the parallax

* Automatic changelog update

* Add interactionoutline to wooden TV (space-wizards#8001)

* Make inventory slot interact properly go through unequip (space-wizards#7998)

* Automatic changelog update

* EntityQuery for ambient sounds (space-wizards#8010)

* Makes pianos spawn anchored (space-wizards#8009)

* Taser Nerf and Blood No Longer Slips (space-wizards#8008)

* Automatic changelog update

* Fix duplicate randomsentience sound

* Add checks missing in the current half-implementation of lockable sto… (space-wizards#8004)

* Makes potted plants not block mobs (space-wizards#8011)

* Automatic changelog update

* PlaceableSurface ECS (space-wizards#8013)

* Cybersun Juggernaut Suit (space-wizards#7852)

* Tile friction ECS (space-wizards#8012)

* Tile friction ECS

Removes some resolves which is really nice.

* Velocity checks

* Barsign fix (space-wizards#8015)

* Automatic changelog update

* The Big One [Barratry Update] (space-wizards#7999)

* Automatic changelog update

* Marathon Update 1.5 (space-wizards#7961)

* Moose Update 2.1 (space-wizards#8016)

* Syndicate surplus crates (space-wizards#7992)

* Added the interface component which was missing from the chef hat (space-wizards#7989)

* Automatic changelog update

* Atmospherics Access, Air Alarms, Doors, Locker (space-wizards#7923)

* You can no longer disarm wielded weapons (space-wizards#7983)

Co-authored-by: Kara <[email protected]>

* makes scarf and space ninja hide hair (space-wizards#7985)

* Makes glass external and shuttle airlocks pass light (space-wizards#7686)

* delicious delicious crayons (space-wizards#8021)

* Edible crayons

* yeah why not

* Automatic changelog update

* Popup label occlusion (space-wizards#8017)

* SpeechBubble occlusion (space-wizards#8018)

* Automatic changelog update

* Update default.yml

* Various Entities make sounds when speaking (space-wizards#7980)

* Speech Sounds from Goonstation

* Added some speech sound prototypes for humans, mice, and vending machines. More to come later?

* Custom synthesized sound for a vending machine ad

* Gave mice and vending machines Speech Components on their base prototypes to make sounds

* Humans now talk using the 'Alto' voice. In the future this can be changed in customization screen

* New Prototype 'SpeechSounds' with three soundspecifiers for saying sound, asking sound, exclaiming sound.

* SharedSpeechComponent modified from being useless to being responsible for making speech noises.

* Initial creation of SpeechNoiseSystem for making Sounds when certain entities speak.

* whitespace fix

* License fix

* Remove leftover using from debugging

* Added a cooldown editable in yaml

* SharedSpeechComponent has the proper cooldown now. oops

* Automatic changelog update

* Speech noise fixies (space-wizards#8023)

Co-authored-by: metalgearsloth <[email protected]>

* Fix human speech (space-wizards#8025)

Co-authored-by: metalgearsloth <[email protected]>

* Nanotrasen Interns (space-wizards#8006)

* Automatic changelog update

* Wires patches (space-wizards#7993)

* door bolts now set if power is off and wire is pulsed, makes WiresSystem get a new random every time the round restarts

* ??? what's shuffle doing in the interface ???

* oops

* Speech Noises 2: Quality of Life, New Sounds (space-wizards#8044)

* Vending machine jingle much less intense

* SpeechSoundsPrototype has a built in variation parameter

* Sounds in your face are louder but roll off more aggressively so that distant talking sounds are less distracting

* Redo that

* Speech noise system now supports variation of pitch

* license stuff

* PAIs have speech sounds now. Made by altering the pAI sounds.

* Monkeys have sounds from goon now

* New Speech Sounds

* Oops

* Automatic changelog update

* make crayoncode use the colortype (space-wizards#7975)

* Very Important PR That Adds 2 Fountain Pens  (space-wizards#8019)

* Add files via upload

* Update paper.yml

* Update meta.json

* Update pda.yml

* Update pda.yml

* Marathon Intern Update (space-wizards#8034)

* Add files via upload

* Add files via upload

* Add files via upload

* Fixes thirst not applying speed debuffs properly , Makes Thirst a server-side component only (space-wizards#7767)

Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Universal weldable component (space-wizards#7955)

* Weldable component for door

* Content update

* Examine message

* Universal visualizer

* Small fix

* Entity storage

* Content

* Fixed test

* Update Content.Shared/Storage/SharedStorageComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Fixed loc string

* Add public API to change welding time

Co-authored-by: metalgearsloth <[email protected]>

* Glass airlock construction (space-wizards#7877)

* Lower indentation

* Add glass airlock construction

* Fix glass airlock wrong name

* Automatic changelog update

* Fix healingcomp placement (space-wizards#8045)

* Saltern Update 3.1 (space-wizards#8035)

* Add files via upload

* Add files via upload

* Update hardsuit-helmets.yml (space-wizards#8036)

* Bagel Intern Update (space-wizards#8033)

* Add files via upload

* Add files via upload

* Add files via upload

* Moose Intern Update (space-wizards#8032)

* Add files via upload

* Add files via upload

* Atlas Inter Update (space-wizards#8031)

* Add files via upload

* Add files via upload

* Update atlas.yml

* Revert new parallax (space-wizards#7994) (space-wizards#8049)

* Automatic changelog update

* Update game-ticker to no longer reference pressing f1 to read the rules (space-wizards#8054)

* Fix lathe visuals exception (space-wizards#8052)

* small splitstation update (space-wizards#8051)

* small splitstation update

* interns added

* Automatic changelog update

* No more spesswind (space-wizards#8059)

* Automatic changelog update

* Icon smoothing for asteroid rocks (space-wizards#8058)

Co-authored-by: Tomeno <[email protected]>

* Automatic changelog update

* Captain's Antique Laser Gun and Traitor Objective (space-wizards#7940)

* Round start audio announcement (space-wizards#8047)

* Moose Door Stuck (space-wizards#8050)

* Automatic changelog update

* Filing Cabinet Resprites (space-wizards#8043)

* Removes plates from pizza (space-wizards#8062)

* Automatic changelog update

* Electrocution noises (space-wizards#8061)

* Adds spark noises when an entity gets electrocuted by something

* oops

* double oops

* Update Content.Server/Electrocution/Components/ElectrifiedComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Vending machine changes (space-wizards#8060)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* AAAA (space-wizards#8057)

* Add the ability for mappers to drag grids around. (space-wizards#7769)

* Add the ability for mappers to drag grids around.

* Less message spam

* Also flinging

* Fix heals stacks

I just wanted to remove double-clicking cancelling not the spammy.

* Rename Assistant to Passenger (space-wizards#8007)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* fuck em drones (space-wizards#7931)

* Automatic changelog update

* Kitchen supplies crate (space-wizards#8022)

* Automatic changelog update

* Rework climbing (space-wizards#7706)

* Fix popup deletion raycasts (space-wizards#8072)

* Fix popup deletion raycasts

* woops

* Allow do_afters to be spammed (space-wizards#8074)

* Atmos high pressure movements cleanup (space-wizards#8075)

* Fixes LINDA and monstermos clashing over high pressure difference direction

* Fix space wind CVar not disabling space wind entirely.

* Change 1 (one) variable name

* Fix pressure direction not being reset after high pressure movements happen. (space-wizards#8078)

* New high pressure movement algorithm (space-wizards#8086)

Co-authored-by: Tomeno <[email protected]>

* Adds last pressure direction to atmos debug overlay. (space-wizards#8083)

* Automatic changelog update

* StationSystem/jobs/partial spawning refactor (space-wizards#7580)

* Partial work on StationSystem refactor.

* WIP station jobs API.

* forgor to fire off grid events.

* Partial implementation of StationSpawningSystem

* whoops infinite loop.

* Spawners should work now.

* it compiles.

* tfw

* Vestigial code cleanup.

* fix station deletion.

* attempt to make tests go brr

* add latejoin spawnpoints to test maps.

* make sure the station still exists while destructing spawners.

* forgot an exists check.

* destruction order check.

* hopefully fix final test.

* fail-safe radstorm.

* Deep-clean job code further. This is bugged!!!!!

* Fix job bug. (init order moment)

* whooo cleanup

* New job selection algorithm that tries to distribute fairly across stations.

* small nitpicks

* Give the heads their weights to replace the head field.

* make overflow assign take a station list.

* moment

* Fixes and test #1 of many.

* please fix nullspace

* AssignJobs should no longer even consider showing up on a trace.

* add comment.

* Introduce station configs, praying i didn't miss something.

* in one small change stations are now fully serializable.

* Further doc comments.

* whoops.

* Solve bug where assignjobs didn't account for roundstart.

* Fix spawning, improve the API.
Caught an oversight in stationsystem that should've broke everything but didn't, whoops.

* Goodbye JobController.

* minor fix..

* fix test fail, remove debug logs.

* quick serialization fixes.

* fixes..

* sus

* partialing

* Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs

Co-authored-by: Kara <[email protected]>

* Use dirtying to avoid rebuilding the list 2,100 times.

* add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works)

* Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs

Co-authored-by: Kara <[email protected]>

* Add the Mysteriously Missing Captain Check.

* Put maprender back the way it belongs.

* I love addressing reviews.

* Update Content.Server/Station/Systems/StationJobsSystem.cs

Co-authored-by: Kara <[email protected]>

* doc cleanup.

* Fix bureaucratic error, add job slot tests.

* zero cost abstractions when

* cri

* saner error.

* Fix spawning failing certain tests due to gameticker not handling falliability correctly.
Can't fix this until I refactor the rest of spawning code.

* submodule gaming

* Packedenger.

* Documentation consistency.

Co-authored-by: Kara <[email protected]>

* I successfully broke the game.

* How the fuck did none of this turn up in local testing :stare:

* HOTFIX DOWNLOADS BEING BROKEN AGAIN.

* fix the fact I sent a bunch of maps to detroit. (space-wizards#8087)

* Don't play landing sounds in space (space-wizards#8085)

* Rework CollisionGroups (space-wizards#7656)

* Replace Mob, Vault, and Small impassable with Mid, High, Low

* Remove CollisionGroup.Underplating

* Remove CollisionGroup.Passable

* Fix constructed APCs not being interactable

* Change firelocks to occlude

* Make pipe inherit from BaseItem

* Clean up pipes

* Remove duplicate physics and fixtures from bucket

* Rework CollisionGroups on all entities

* Add SlipLayer

* Remove fixture from delta

* Fix maps

* Address reviews

* Add SubfloorMask

* Fix glass collisions for flying mobs

* Fix maps

* Update new items

* Fix bagel again

* Fix slug

* Fix maps

* Touchups

* Fix tables blocking high pressure movement

* Update StandingState to allow going under flaps

* Cleanup

* More formatting

* Pull split from rotation due to mapping issues.

* Changs chinese food vending machine (space-wizards#7754)

* new chinese food items from paradise

* made soy sauce salty

* new snacks based on the new assets

* chang assets 1

* chang vending machine

* rsi animation and fix

* rsi path fix

* misc changes

* fortune cookie snacks complete with fortunes

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

Co-authored-by: ShadowCommander <[email protected]>

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

darn Americans

Co-authored-by: ShadowCommander <[email protected]>

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Update submodule

* Adjust EnteringRange for EntityStorage (space-wizards#8099)

* Buffed Dex+ and Stellibinin (space-wizards#8090)

* Improves the smoking experience (space-wizards#8089)

Co-authored-by: ike709 <[email protected]>

* Add listgamemaps command (space-wizards#8093)

* Automatic changelog update

* wow this was painful

* Readd diseaseserver

Co-authored-by: Emisse <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: PJBot <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: EmoGarbage404 <[email protected]>
Co-authored-by: Alex Evgrashin <[email protected]>
Co-authored-by: Ripmorld <[email protected]>
Co-authored-by: Peptide90 <[email protected]>
Co-authored-by: Moony <[email protected]>
Co-authored-by: hubismal <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: Flipp Syder <[email protected]>
Co-authored-by: Paul Ritter <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: ShadowCommander <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
Co-authored-by: ZeroDayDaemon <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Veritius <[email protected]>
Co-authored-by: lapatison <[email protected]>
Co-authored-by: Vera Aguilera Puerto <[email protected]>
Co-authored-by: Chris V <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: wrexbe <[email protected]>
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this pull request Oct 1, 2022
* Add files via upload (space-wizards#7960)

* Clear PDA fix and syndi PDA and ID (space-wizards#7943)

* Make alerts background transparent (space-wizards#7927)

* Automatic changelog update

* Changes the procgen clouds parallax with a solid nebulae (space-wizards#7994)

* Bruh

* slowdown the parallax

* Automatic changelog update

* Add interactionoutline to wooden TV (space-wizards#8001)

* Make inventory slot interact properly go through unequip (space-wizards#7998)

* Automatic changelog update

* EntityQuery for ambient sounds (space-wizards#8010)

* Makes pianos spawn anchored (space-wizards#8009)

* Taser Nerf and Blood No Longer Slips (space-wizards#8008)

* Automatic changelog update

* Fix duplicate randomsentience sound

* Add checks missing in the current half-implementation of lockable sto… (space-wizards#8004)

* Makes potted plants not block mobs (space-wizards#8011)

* Automatic changelog update

* PlaceableSurface ECS (space-wizards#8013)

* Cybersun Juggernaut Suit (space-wizards#7852)

* Tile friction ECS (space-wizards#8012)

* Tile friction ECS

Removes some resolves which is really nice.

* Velocity checks

* Barsign fix (space-wizards#8015)

* Automatic changelog update

* The Big One [Barratry Update] (space-wizards#7999)

* Automatic changelog update

* Marathon Update 1.5 (space-wizards#7961)

* Moose Update 2.1 (space-wizards#8016)

* Syndicate surplus crates (space-wizards#7992)

* Added the interface component which was missing from the chef hat (space-wizards#7989)

* Automatic changelog update

* Atmospherics Access, Air Alarms, Doors, Locker (space-wizards#7923)

* You can no longer disarm wielded weapons (space-wizards#7983)

Co-authored-by: Kara <[email protected]>

* makes scarf and space ninja hide hair (space-wizards#7985)

* Makes glass external and shuttle airlocks pass light (space-wizards#7686)

* delicious delicious crayons (space-wizards#8021)

* Edible crayons

* yeah why not

* Automatic changelog update

* Popup label occlusion (space-wizards#8017)

* SpeechBubble occlusion (space-wizards#8018)

* Automatic changelog update

* Update default.yml

* Various Entities make sounds when speaking (space-wizards#7980)

* Speech Sounds from Goonstation

* Added some speech sound prototypes for humans, mice, and vending machines. More to come later?

* Custom synthesized sound for a vending machine ad

* Gave mice and vending machines Speech Components on their base prototypes to make sounds

* Humans now talk using the 'Alto' voice. In the future this can be changed in customization screen

* New Prototype 'SpeechSounds' with three soundspecifiers for saying sound, asking sound, exclaiming sound.

* SharedSpeechComponent modified from being useless to being responsible for making speech noises.

* Initial creation of SpeechNoiseSystem for making Sounds when certain entities speak.

* whitespace fix

* License fix

* Remove leftover using from debugging

* Added a cooldown editable in yaml

* SharedSpeechComponent has the proper cooldown now. oops

* Automatic changelog update

* Speech noise fixies (space-wizards#8023)

Co-authored-by: metalgearsloth <[email protected]>

* Fix human speech (space-wizards#8025)

Co-authored-by: metalgearsloth <[email protected]>

* Nanotrasen Interns (space-wizards#8006)

* Automatic changelog update

* Wires patches (space-wizards#7993)

* door bolts now set if power is off and wire is pulsed, makes WiresSystem get a new random every time the round restarts

* ??? what's shuffle doing in the interface ???

* oops

* Speech Noises 2: Quality of Life, New Sounds (space-wizards#8044)

* Vending machine jingle much less intense

* SpeechSoundsPrototype has a built in variation parameter

* Sounds in your face are louder but roll off more aggressively so that distant talking sounds are less distracting

* Redo that

* Speech noise system now supports variation of pitch

* license stuff

* PAIs have speech sounds now. Made by altering the pAI sounds.

* Monkeys have sounds from goon now

* New Speech Sounds

* Oops

* Automatic changelog update

* make crayoncode use the colortype (space-wizards#7975)

* Very Important PR That Adds 2 Fountain Pens  (space-wizards#8019)

* Add files via upload

* Update paper.yml

* Update meta.json

* Update pda.yml

* Update pda.yml

* Marathon Intern Update (space-wizards#8034)

* Add files via upload

* Add files via upload

* Add files via upload

* Fixes thirst not applying speed debuffs properly , Makes Thirst a server-side component only (space-wizards#7767)

Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Universal weldable component (space-wizards#7955)

* Weldable component for door

* Content update

* Examine message

* Universal visualizer

* Small fix

* Entity storage

* Content

* Fixed test

* Update Content.Shared/Storage/SharedStorageComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Fixed loc string

* Add public API to change welding time

Co-authored-by: metalgearsloth <[email protected]>

* Glass airlock construction (space-wizards#7877)

* Lower indentation

* Add glass airlock construction

* Fix glass airlock wrong name

* Automatic changelog update

* Fix healingcomp placement (space-wizards#8045)

* Saltern Update 3.1 (space-wizards#8035)

* Add files via upload

* Add files via upload

* Update hardsuit-helmets.yml (space-wizards#8036)

* Bagel Intern Update (space-wizards#8033)

* Add files via upload

* Add files via upload

* Add files via upload

* Moose Intern Update (space-wizards#8032)

* Add files via upload

* Add files via upload

* Atlas Inter Update (space-wizards#8031)

* Add files via upload

* Add files via upload

* Update atlas.yml

* Revert new parallax (space-wizards#7994) (space-wizards#8049)

* Automatic changelog update

* Update game-ticker to no longer reference pressing f1 to read the rules (space-wizards#8054)

* Fix lathe visuals exception (space-wizards#8052)

* small splitstation update (space-wizards#8051)

* small splitstation update

* interns added

* Automatic changelog update

* No more spesswind (space-wizards#8059)

* Automatic changelog update

* Icon smoothing for asteroid rocks (space-wizards#8058)

Co-authored-by: Tomeno <[email protected]>

* Automatic changelog update

* Captain's Antique Laser Gun and Traitor Objective (space-wizards#7940)

* Round start audio announcement (space-wizards#8047)

* Moose Door Stuck (space-wizards#8050)

* Automatic changelog update

* Filing Cabinet Resprites (space-wizards#8043)

* Removes plates from pizza (space-wizards#8062)

* Automatic changelog update

* Electrocution noises (space-wizards#8061)

* Adds spark noises when an entity gets electrocuted by something

* oops

* double oops

* Update Content.Server/Electrocution/Components/ElectrifiedComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Vending machine changes (space-wizards#8060)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* AAAA (space-wizards#8057)

* Add the ability for mappers to drag grids around. (space-wizards#7769)

* Add the ability for mappers to drag grids around.

* Less message spam

* Also flinging

* Fix heals stacks

I just wanted to remove double-clicking cancelling not the spammy.

* Rename Assistant to Passenger (space-wizards#8007)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* fuck em drones (space-wizards#7931)

* Automatic changelog update

* Kitchen supplies crate (space-wizards#8022)

* Automatic changelog update

* Rework climbing (space-wizards#7706)

* Fix popup deletion raycasts (space-wizards#8072)

* Fix popup deletion raycasts

* woops

* Allow do_afters to be spammed (space-wizards#8074)

* Atmos high pressure movements cleanup (space-wizards#8075)

* Fixes LINDA and monstermos clashing over high pressure difference direction

* Fix space wind CVar not disabling space wind entirely.

* Change 1 (one) variable name

* Fix pressure direction not being reset after high pressure movements happen. (space-wizards#8078)

* New high pressure movement algorithm (space-wizards#8086)

Co-authored-by: Tomeno <[email protected]>

* Adds last pressure direction to atmos debug overlay. (space-wizards#8083)

* Automatic changelog update

* StationSystem/jobs/partial spawning refactor (space-wizards#7580)

* Partial work on StationSystem refactor.

* WIP station jobs API.

* forgor to fire off grid events.

* Partial implementation of StationSpawningSystem

* whoops infinite loop.

* Spawners should work now.

* it compiles.

* tfw

* Vestigial code cleanup.

* fix station deletion.

* attempt to make tests go brr

* add latejoin spawnpoints to test maps.

* make sure the station still exists while destructing spawners.

* forgot an exists check.

* destruction order check.

* hopefully fix final test.

* fail-safe radstorm.

* Deep-clean job code further. This is bugged!!!!!

* Fix job bug. (init order moment)

* whooo cleanup

* New job selection algorithm that tries to distribute fairly across stations.

* small nitpicks

* Give the heads their weights to replace the head field.

* make overflow assign take a station list.

* moment

* Fixes and test #1 of many.

* please fix nullspace

* AssignJobs should no longer even consider showing up on a trace.

* add comment.

* Introduce station configs, praying i didn't miss something.

* in one small change stations are now fully serializable.

* Further doc comments.

* whoops.

* Solve bug where assignjobs didn't account for roundstart.

* Fix spawning, improve the API.
Caught an oversight in stationsystem that should've broke everything but didn't, whoops.

* Goodbye JobController.

* minor fix..

* fix test fail, remove debug logs.

* quick serialization fixes.

* fixes..

* sus

* partialing

* Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs

Co-authored-by: Kara <[email protected]>

* Use dirtying to avoid rebuilding the list 2,100 times.

* add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works)

* Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs

Co-authored-by: Kara <[email protected]>

* Add the Mysteriously Missing Captain Check.

* Put maprender back the way it belongs.

* I love addressing reviews.

* Update Content.Server/Station/Systems/StationJobsSystem.cs

Co-authored-by: Kara <[email protected]>

* doc cleanup.

* Fix bureaucratic error, add job slot tests.

* zero cost abstractions when

* cri

* saner error.

* Fix spawning failing certain tests due to gameticker not handling falliability correctly.
Can't fix this until I refactor the rest of spawning code.

* submodule gaming

* Packedenger.

* Documentation consistency.

Co-authored-by: Kara <[email protected]>

* I successfully broke the game.

* How the fuck did none of this turn up in local testing :stare:

* HOTFIX DOWNLOADS BEING BROKEN AGAIN.

* fix the fact I sent a bunch of maps to detroit. (space-wizards#8087)

* Don't play landing sounds in space (space-wizards#8085)

* Rework CollisionGroups (space-wizards#7656)

* Replace Mob, Vault, and Small impassable with Mid, High, Low

* Remove CollisionGroup.Underplating

* Remove CollisionGroup.Passable

* Fix constructed APCs not being interactable

* Change firelocks to occlude

* Make pipe inherit from BaseItem

* Clean up pipes

* Remove duplicate physics and fixtures from bucket

* Rework CollisionGroups on all entities

* Add SlipLayer

* Remove fixture from delta

* Fix maps

* Address reviews

* Add SubfloorMask

* Fix glass collisions for flying mobs

* Fix maps

* Update new items

* Fix bagel again

* Fix slug

* Fix maps

* Touchups

* Fix tables blocking high pressure movement

* Update StandingState to allow going under flaps

* Cleanup

* More formatting

* Pull split from rotation due to mapping issues.

* Changs chinese food vending machine (space-wizards#7754)

* new chinese food items from paradise

* made soy sauce salty

* new snacks based on the new assets

* chang assets 1

* chang vending machine

* rsi animation and fix

* rsi path fix

* misc changes

* fortune cookie snacks complete with fortunes

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

Co-authored-by: ShadowCommander <[email protected]>

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

darn Americans

Co-authored-by: ShadowCommander <[email protected]>

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Update submodule

* Adjust EnteringRange for EntityStorage (space-wizards#8099)

* Buffed Dex+ and Stellibinin (space-wizards#8090)

* Improves the smoking experience (space-wizards#8089)

Co-authored-by: ike709 <[email protected]>

* Add listgamemaps command (space-wizards#8093)

* Automatic changelog update

* paintings 1 (space-wizards#8067)

* Automatic changelog update

* Singlehandedly saved the entire project [praise] (space-wizards#8109)

* Delete windowsXP_error.ogg

* Delete windowsXP_shutdown.ogg

* Delete windowsXP_startup.ogg

* Collisiongroup tweaks (space-wizards#8110)

* Automatic changelog update

* Hugging yourself no longer allowed (space-wizards#8103)

!1984.

I want to hug the other person damnit.

* Automatic changelog update

* Remove the nose off the ghost (space-wizards#8076)

* Add external programs to rules (space-wizards#8108)

* Make CarpetChapel not collide (space-wizards#8112)

* Automatic changelog update

* Censor Slimes (space-wizards#8101)

* SlowOnDamage for mobs. Removes pulling from some mobs. (space-wizards#7824)

* SlowOnDamage for all mobs now not just humans

* removes puller from basesimplemob

* adds pulling back to xeno, pets and some animals

* Automatic changelog update

* Allows pickuppable animals to resist out of inventory (space-wizards#7545)

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Machine Port Prototypes (space-wizards#7659)

Co-authored-by: metalgearsloth <[email protected]>

* Adds suppermatter (space-wizards#7633)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Cargo telepad machine linking (space-wizards#7756)

Co-authored-by: metalgearsloth <[email protected]>

* Salami Lid (space-wizards#7813)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Adds cat ears as rare loot and traitor item (space-wizards#6939)

* adds cat ears that give uwu accent

* error

* Updated to 20tc

Web edit yoink

* 21 TC now

* Automatic changelog update

* Pie transfer reagent on collision (space-wizards#7802)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Reagents localization (space-wizards#7916)

Co-authored-by: metalgearsloth <[email protected]>

* Atlas Station Component (space-wizards#8094)

Co-authored-by: ShadowCommander <[email protected]>

* Bagel Station Component  (space-wizards#8095)

* Add files via upload

* Update bagel.yml

* Remove extra fixtures

Co-authored-by: ShadowCommander <[email protected]>

* Marathon Station Component (space-wizards#8097)

Co-authored-by: ShadowCommander <[email protected]>

* Moose Station Component (space-wizards#8098)

Co-authored-by: ShadowCommander <[email protected]>

* Saltern Small Update 3.2 (space-wizards#8100)

Co-authored-by: ShadowCommander <[email protected]>

* Remove misc Startup/Shutdown overrides (space-wizards#8113)

Co-authored-by: ike709 <[email protected]>

* Fish Cap (space-wizards#8046)

* Add files via upload

* Update hats.yml

* Update clothesmate.yml

* Show ghosts popups etc through walls (space-wizards#8077)

* Show ghosts popups etc through walls

* Stage moment

* crashes

* Convert suicide to ecs (space-wizards#8091)

Co-authored-by: metalgearsloth <[email protected]>

* Added the recipes and tech for several non lethal bullet (space-wizards#8079)

* Automatic changelog update

* Expanded icon smoothing conversion scripts (space-wizards#8055)

* Expanded icon smoothing conversion scripts

* hotfix `iconsmooth_inv.py` b/c of table weirdness

* Syndie Commander and Syndie Elite Armors (space-wizards#8003)

Co-authored-by: metalgearsloth <[email protected]>

* GatherableSystem/Component (space-wizards#8041)

Co-authored-by: metalgearsloth <[email protected]>

* Add power sinks (space-wizards#8020)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Delta Fixed, Reuploaded Again (space-wizards#8105)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Fix stuff up

* wtf is mineable

Co-authored-by: Emisse <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: PJBot <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: EmoGarbage404 <[email protected]>
Co-authored-by: Alex Evgrashin <[email protected]>
Co-authored-by: Ripmorld <[email protected]>
Co-authored-by: Peptide90 <[email protected]>
Co-authored-by: Moony <[email protected]>
Co-authored-by: hubismal <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: Flipp Syder <[email protected]>
Co-authored-by: Paul Ritter <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: ShadowCommander <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
Co-authored-by: ZeroDayDaemon <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Veritius <[email protected]>
Co-authored-by: lapatison <[email protected]>
Co-authored-by: Vera Aguilera Puerto <[email protected]>
Co-authored-by: Chris V <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: wrexbe <[email protected]>
Co-authored-by: keronshb <[email protected]>
Co-authored-by: Leon Friedrich <[email protected]>
Co-authored-by: 20kdc <[email protected]>
Co-authored-by: TimrodDX <[email protected]>
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this pull request Oct 1, 2022
* Add files via upload (space-wizards#7960)

* Clear PDA fix and syndi PDA and ID (space-wizards#7943)

* Make alerts background transparent (space-wizards#7927)

* Automatic changelog update

* Changes the procgen clouds parallax with a solid nebulae (space-wizards#7994)

* Bruh

* slowdown the parallax

* Automatic changelog update

* Add interactionoutline to wooden TV (space-wizards#8001)

* Make inventory slot interact properly go through unequip (space-wizards#7998)

* Automatic changelog update

* EntityQuery for ambient sounds (space-wizards#8010)

* Makes pianos spawn anchored (space-wizards#8009)

* Taser Nerf and Blood No Longer Slips (space-wizards#8008)

* Automatic changelog update

* Fix duplicate randomsentience sound

* Add checks missing in the current half-implementation of lockable sto… (space-wizards#8004)

* Makes potted plants not block mobs (space-wizards#8011)

* Automatic changelog update

* PlaceableSurface ECS (space-wizards#8013)

* Cybersun Juggernaut Suit (space-wizards#7852)

* Tile friction ECS (space-wizards#8012)

* Tile friction ECS

Removes some resolves which is really nice.

* Velocity checks

* Barsign fix (space-wizards#8015)

* Automatic changelog update

* The Big One [Barratry Update] (space-wizards#7999)

* Automatic changelog update

* Marathon Update 1.5 (space-wizards#7961)

* Moose Update 2.1 (space-wizards#8016)

* Syndicate surplus crates (space-wizards#7992)

* Added the interface component which was missing from the chef hat (space-wizards#7989)

* Automatic changelog update

* Atmospherics Access, Air Alarms, Doors, Locker (space-wizards#7923)

* You can no longer disarm wielded weapons (space-wizards#7983)

Co-authored-by: Kara <[email protected]>

* makes scarf and space ninja hide hair (space-wizards#7985)

* Makes glass external and shuttle airlocks pass light (space-wizards#7686)

* delicious delicious crayons (space-wizards#8021)

* Edible crayons

* yeah why not

* Automatic changelog update

* Popup label occlusion (space-wizards#8017)

* SpeechBubble occlusion (space-wizards#8018)

* Automatic changelog update

* Update default.yml

* Various Entities make sounds when speaking (space-wizards#7980)

* Speech Sounds from Goonstation

* Added some speech sound prototypes for humans, mice, and vending machines. More to come later?

* Custom synthesized sound for a vending machine ad

* Gave mice and vending machines Speech Components on their base prototypes to make sounds

* Humans now talk using the 'Alto' voice. In the future this can be changed in customization screen

* New Prototype 'SpeechSounds' with three soundspecifiers for saying sound, asking sound, exclaiming sound.

* SharedSpeechComponent modified from being useless to being responsible for making speech noises.

* Initial creation of SpeechNoiseSystem for making Sounds when certain entities speak.

* whitespace fix

* License fix

* Remove leftover using from debugging

* Added a cooldown editable in yaml

* SharedSpeechComponent has the proper cooldown now. oops

* Automatic changelog update

* Speech noise fixies (space-wizards#8023)

Co-authored-by: metalgearsloth <[email protected]>

* Fix human speech (space-wizards#8025)

Co-authored-by: metalgearsloth <[email protected]>

* Nanotrasen Interns (space-wizards#8006)

* Automatic changelog update

* Wires patches (space-wizards#7993)

* door bolts now set if power is off and wire is pulsed, makes WiresSystem get a new random every time the round restarts

* ??? what's shuffle doing in the interface ???

* oops

* Speech Noises 2: Quality of Life, New Sounds (space-wizards#8044)

* Vending machine jingle much less intense

* SpeechSoundsPrototype has a built in variation parameter

* Sounds in your face are louder but roll off more aggressively so that distant talking sounds are less distracting

* Redo that

* Speech noise system now supports variation of pitch

* license stuff

* PAIs have speech sounds now. Made by altering the pAI sounds.

* Monkeys have sounds from goon now

* New Speech Sounds

* Oops

* Automatic changelog update

* make crayoncode use the colortype (space-wizards#7975)

* Very Important PR That Adds 2 Fountain Pens  (space-wizards#8019)

* Add files via upload

* Update paper.yml

* Update meta.json

* Update pda.yml

* Update pda.yml

* Marathon Intern Update (space-wizards#8034)

* Add files via upload

* Add files via upload

* Add files via upload

* Fixes thirst not applying speed debuffs properly , Makes Thirst a server-side component only (space-wizards#7767)

Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Universal weldable component (space-wizards#7955)

* Weldable component for door

* Content update

* Examine message

* Universal visualizer

* Small fix

* Entity storage

* Content

* Fixed test

* Update Content.Shared/Storage/SharedStorageComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Fixed loc string

* Add public API to change welding time

Co-authored-by: metalgearsloth <[email protected]>

* Glass airlock construction (space-wizards#7877)

* Lower indentation

* Add glass airlock construction

* Fix glass airlock wrong name

* Automatic changelog update

* Fix healingcomp placement (space-wizards#8045)

* Saltern Update 3.1 (space-wizards#8035)

* Add files via upload

* Add files via upload

* Update hardsuit-helmets.yml (space-wizards#8036)

* Bagel Intern Update (space-wizards#8033)

* Add files via upload

* Add files via upload

* Add files via upload

* Moose Intern Update (space-wizards#8032)

* Add files via upload

* Add files via upload

* Atlas Inter Update (space-wizards#8031)

* Add files via upload

* Add files via upload

* Update atlas.yml

* Revert new parallax (space-wizards#7994) (space-wizards#8049)

* Automatic changelog update

* Update game-ticker to no longer reference pressing f1 to read the rules (space-wizards#8054)

* Fix lathe visuals exception (space-wizards#8052)

* small splitstation update (space-wizards#8051)

* small splitstation update

* interns added

* Automatic changelog update

* No more spesswind (space-wizards#8059)

* Automatic changelog update

* Icon smoothing for asteroid rocks (space-wizards#8058)

Co-authored-by: Tomeno <[email protected]>

* Automatic changelog update

* Captain's Antique Laser Gun and Traitor Objective (space-wizards#7940)

* Round start audio announcement (space-wizards#8047)

* Moose Door Stuck (space-wizards#8050)

* Automatic changelog update

* Filing Cabinet Resprites (space-wizards#8043)

* Removes plates from pizza (space-wizards#8062)

* Automatic changelog update

* Electrocution noises (space-wizards#8061)

* Adds spark noises when an entity gets electrocuted by something

* oops

* double oops

* Update Content.Server/Electrocution/Components/ElectrifiedComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Vending machine changes (space-wizards#8060)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* AAAA (space-wizards#8057)

* Add the ability for mappers to drag grids around. (space-wizards#7769)

* Add the ability for mappers to drag grids around.

* Less message spam

* Also flinging

* Fix heals stacks

I just wanted to remove double-clicking cancelling not the spammy.

* Rename Assistant to Passenger (space-wizards#8007)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* fuck em drones (space-wizards#7931)

* Automatic changelog update

* Kitchen supplies crate (space-wizards#8022)

* Automatic changelog update

* Rework climbing (space-wizards#7706)

* Fix popup deletion raycasts (space-wizards#8072)

* Fix popup deletion raycasts

* woops

* Allow do_afters to be spammed (space-wizards#8074)

* Atmos high pressure movements cleanup (space-wizards#8075)

* Fixes LINDA and monstermos clashing over high pressure difference direction

* Fix space wind CVar not disabling space wind entirely.

* Change 1 (one) variable name

* Fix pressure direction not being reset after high pressure movements happen. (space-wizards#8078)

* New high pressure movement algorithm (space-wizards#8086)

Co-authored-by: Tomeno <[email protected]>

* Adds last pressure direction to atmos debug overlay. (space-wizards#8083)

* Automatic changelog update

* StationSystem/jobs/partial spawning refactor (space-wizards#7580)

* Partial work on StationSystem refactor.

* WIP station jobs API.

* forgor to fire off grid events.

* Partial implementation of StationSpawningSystem

* whoops infinite loop.

* Spawners should work now.

* it compiles.

* tfw

* Vestigial code cleanup.

* fix station deletion.

* attempt to make tests go brr

* add latejoin spawnpoints to test maps.

* make sure the station still exists while destructing spawners.

* forgot an exists check.

* destruction order check.

* hopefully fix final test.

* fail-safe radstorm.

* Deep-clean job code further. This is bugged!!!!!

* Fix job bug. (init order moment)

* whooo cleanup

* New job selection algorithm that tries to distribute fairly across stations.

* small nitpicks

* Give the heads their weights to replace the head field.

* make overflow assign take a station list.

* moment

* Fixes and test #1 of many.

* please fix nullspace

* AssignJobs should no longer even consider showing up on a trace.

* add comment.

* Introduce station configs, praying i didn't miss something.

* in one small change stations are now fully serializable.

* Further doc comments.

* whoops.

* Solve bug where assignjobs didn't account for roundstart.

* Fix spawning, improve the API.
Caught an oversight in stationsystem that should've broke everything but didn't, whoops.

* Goodbye JobController.

* minor fix..

* fix test fail, remove debug logs.

* quick serialization fixes.

* fixes..

* sus

* partialing

* Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs

Co-authored-by: Kara <[email protected]>

* Use dirtying to avoid rebuilding the list 2,100 times.

* add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works)

* Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs

Co-authored-by: Kara <[email protected]>

* Add the Mysteriously Missing Captain Check.

* Put maprender back the way it belongs.

* I love addressing reviews.

* Update Content.Server/Station/Systems/StationJobsSystem.cs

Co-authored-by: Kara <[email protected]>

* doc cleanup.

* Fix bureaucratic error, add job slot tests.

* zero cost abstractions when

* cri

* saner error.

* Fix spawning failing certain tests due to gameticker not handling falliability correctly.
Can't fix this until I refactor the rest of spawning code.

* submodule gaming

* Packedenger.

* Documentation consistency.

Co-authored-by: Kara <[email protected]>

* I successfully broke the game.

* How the fuck did none of this turn up in local testing :stare:

* HOTFIX DOWNLOADS BEING BROKEN AGAIN.

* fix the fact I sent a bunch of maps to detroit. (space-wizards#8087)

* Don't play landing sounds in space (space-wizards#8085)

* Rework CollisionGroups (space-wizards#7656)

* Replace Mob, Vault, and Small impassable with Mid, High, Low

* Remove CollisionGroup.Underplating

* Remove CollisionGroup.Passable

* Fix constructed APCs not being interactable

* Change firelocks to occlude

* Make pipe inherit from BaseItem

* Clean up pipes

* Remove duplicate physics and fixtures from bucket

* Rework CollisionGroups on all entities

* Add SlipLayer

* Remove fixture from delta

* Fix maps

* Address reviews

* Add SubfloorMask

* Fix glass collisions for flying mobs

* Fix maps

* Update new items

* Fix bagel again

* Fix slug

* Fix maps

* Touchups

* Fix tables blocking high pressure movement

* Update StandingState to allow going under flaps

* Cleanup

* More formatting

* Pull split from rotation due to mapping issues.

* Changs chinese food vending machine (space-wizards#7754)

* new chinese food items from paradise

* made soy sauce salty

* new snacks based on the new assets

* chang assets 1

* chang vending machine

* rsi animation and fix

* rsi path fix

* misc changes

* fortune cookie snacks complete with fortunes

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

Co-authored-by: ShadowCommander <[email protected]>

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

darn Americans

Co-authored-by: ShadowCommander <[email protected]>

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Update submodule

* Adjust EnteringRange for EntityStorage (space-wizards#8099)

* Buffed Dex+ and Stellibinin (space-wizards#8090)

* Improves the smoking experience (space-wizards#8089)

Co-authored-by: ike709 <[email protected]>

* Add listgamemaps command (space-wizards#8093)

* Automatic changelog update

* paintings 1 (space-wizards#8067)

* Automatic changelog update

* Singlehandedly saved the entire project [praise] (space-wizards#8109)

* Delete windowsXP_error.ogg

* Delete windowsXP_shutdown.ogg

* Delete windowsXP_startup.ogg

* Collisiongroup tweaks (space-wizards#8110)

* Automatic changelog update

* Hugging yourself no longer allowed (space-wizards#8103)

!1984.

I want to hug the other person damnit.

* Automatic changelog update

* Remove the nose off the ghost (space-wizards#8076)

* Add external programs to rules (space-wizards#8108)

* Make CarpetChapel not collide (space-wizards#8112)

* Automatic changelog update

* Censor Slimes (space-wizards#8101)

* SlowOnDamage for mobs. Removes pulling from some mobs. (space-wizards#7824)

* SlowOnDamage for all mobs now not just humans

* removes puller from basesimplemob

* adds pulling back to xeno, pets and some animals

* Automatic changelog update

* Allows pickuppable animals to resist out of inventory (space-wizards#7545)

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Machine Port Prototypes (space-wizards#7659)

Co-authored-by: metalgearsloth <[email protected]>

* Adds suppermatter (space-wizards#7633)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Cargo telepad machine linking (space-wizards#7756)

Co-authored-by: metalgearsloth <[email protected]>

* Salami Lid (space-wizards#7813)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Adds cat ears as rare loot and traitor item (space-wizards#6939)

* adds cat ears that give uwu accent

* error

* Updated to 20tc

Web edit yoink

* 21 TC now

* Automatic changelog update

* Pie transfer reagent on collision (space-wizards#7802)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Reagents localization (space-wizards#7916)

Co-authored-by: metalgearsloth <[email protected]>

* Atlas Station Component (space-wizards#8094)

Co-authored-by: ShadowCommander <[email protected]>

* Bagel Station Component  (space-wizards#8095)

* Add files via upload

* Update bagel.yml

* Remove extra fixtures

Co-authored-by: ShadowCommander <[email protected]>

* Marathon Station Component (space-wizards#8097)

Co-authored-by: ShadowCommander <[email protected]>

* Moose Station Component (space-wizards#8098)

Co-authored-by: ShadowCommander <[email protected]>

* Saltern Small Update 3.2 (space-wizards#8100)

Co-authored-by: ShadowCommander <[email protected]>

* Remove misc Startup/Shutdown overrides (space-wizards#8113)

Co-authored-by: ike709 <[email protected]>

* Fish Cap (space-wizards#8046)

* Add files via upload

* Update hats.yml

* Update clothesmate.yml

* Show ghosts popups etc through walls (space-wizards#8077)

* Show ghosts popups etc through walls

* Stage moment

* crashes

* Convert suicide to ecs (space-wizards#8091)

Co-authored-by: metalgearsloth <[email protected]>

* Added the recipes and tech for several non lethal bullet (space-wizards#8079)

* Automatic changelog update

* Expanded icon smoothing conversion scripts (space-wizards#8055)

* Expanded icon smoothing conversion scripts

* hotfix `iconsmooth_inv.py` b/c of table weirdness

* Syndie Commander and Syndie Elite Armors (space-wizards#8003)

Co-authored-by: metalgearsloth <[email protected]>

* GatherableSystem/Component (space-wizards#8041)

Co-authored-by: metalgearsloth <[email protected]>

* Add power sinks (space-wizards#8020)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Delta Fixed, Reuploaded Again (space-wizards#8105)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* filing collision + outline fix (space-wizards#8122)

* Barratry Update (space-wizards#8118)

* Automatic changelog update

* fix fish hat (space-wizards#8123)

* Suicide2 (space-wizards#8117)

* Fix toilet suicide

* Fix ghost ghosting

* Clean suicide system

* The Newest Furry Race [Skeletons] (space-wizards#7825)

Co-authored-by: Moony <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Optionally deserialize `AudioParams` in `SoundSpecifier` (space-wizards#8065)

* Lizard name datasets (space-wizards#7890)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Don't force bwoink window open for admins (space-wizards#8066)

* Powercell adjustment (space-wizards#7828)

Co-authored-by: Kara <[email protected]>

* Automatic changelog update

* Shuttle Assembly Crate (space-wizards#7898)

* Automatic changelog update

* Round end audio (space-wizards#8048)

* Automatic changelog update

* Skeleton vomit and mail fix

* Grindable skeletons

Co-authored-by: Emisse <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: PJBot <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: EmoGarbage404 <[email protected]>
Co-authored-by: Alex Evgrashin <[email protected]>
Co-authored-by: Ripmorld <[email protected]>
Co-authored-by: Peptide90 <[email protected]>
Co-authored-by: Moony <[email protected]>
Co-authored-by: hubismal <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: Flipp Syder <[email protected]>
Co-authored-by: Paul Ritter <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: ShadowCommander <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
Co-authored-by: ZeroDayDaemon <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Veritius <[email protected]>
Co-authored-by: lapatison <[email protected]>
Co-authored-by: Vera Aguilera Puerto <[email protected]>
Co-authored-by: Chris V <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: wrexbe <[email protected]>
Co-authored-by: keronshb <[email protected]>
Co-authored-by: Leon Friedrich <[email protected]>
Co-authored-by: 20kdc <[email protected]>
Co-authored-by: TimrodDX <[email protected]>
Co-authored-by: youarereadingthis <[email protected]>
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this pull request Oct 1, 2022
* Add files via upload (space-wizards#7960)

* Clear PDA fix and syndi PDA and ID (space-wizards#7943)

* Make alerts background transparent (space-wizards#7927)

* Automatic changelog update

* Changes the procgen clouds parallax with a solid nebulae (space-wizards#7994)

* Bruh

* slowdown the parallax

* Automatic changelog update

* Add interactionoutline to wooden TV (space-wizards#8001)

* Make inventory slot interact properly go through unequip (space-wizards#7998)

* Automatic changelog update

* EntityQuery for ambient sounds (space-wizards#8010)

* Makes pianos spawn anchored (space-wizards#8009)

* Taser Nerf and Blood No Longer Slips (space-wizards#8008)

* Automatic changelog update

* Fix duplicate randomsentience sound

* Add checks missing in the current half-implementation of lockable sto… (space-wizards#8004)

* Makes potted plants not block mobs (space-wizards#8011)

* Automatic changelog update

* PlaceableSurface ECS (space-wizards#8013)

* Cybersun Juggernaut Suit (space-wizards#7852)

* Tile friction ECS (space-wizards#8012)

* Tile friction ECS

Removes some resolves which is really nice.

* Velocity checks

* Barsign fix (space-wizards#8015)

* Automatic changelog update

* The Big One [Barratry Update] (space-wizards#7999)

* Automatic changelog update

* Marathon Update 1.5 (space-wizards#7961)

* Moose Update 2.1 (space-wizards#8016)

* Syndicate surplus crates (space-wizards#7992)

* Added the interface component which was missing from the chef hat (space-wizards#7989)

* Automatic changelog update

* Atmospherics Access, Air Alarms, Doors, Locker (space-wizards#7923)

* You can no longer disarm wielded weapons (space-wizards#7983)

Co-authored-by: Kara <[email protected]>

* makes scarf and space ninja hide hair (space-wizards#7985)

* Makes glass external and shuttle airlocks pass light (space-wizards#7686)

* delicious delicious crayons (space-wizards#8021)

* Edible crayons

* yeah why not

* Automatic changelog update

* Popup label occlusion (space-wizards#8017)

* SpeechBubble occlusion (space-wizards#8018)

* Automatic changelog update

* Update default.yml

* Various Entities make sounds when speaking (space-wizards#7980)

* Speech Sounds from Goonstation

* Added some speech sound prototypes for humans, mice, and vending machines. More to come later?

* Custom synthesized sound for a vending machine ad

* Gave mice and vending machines Speech Components on their base prototypes to make sounds

* Humans now talk using the 'Alto' voice. In the future this can be changed in customization screen

* New Prototype 'SpeechSounds' with three soundspecifiers for saying sound, asking sound, exclaiming sound.

* SharedSpeechComponent modified from being useless to being responsible for making speech noises.

* Initial creation of SpeechNoiseSystem for making Sounds when certain entities speak.

* whitespace fix

* License fix

* Remove leftover using from debugging

* Added a cooldown editable in yaml

* SharedSpeechComponent has the proper cooldown now. oops

* Automatic changelog update

* Speech noise fixies (space-wizards#8023)

Co-authored-by: metalgearsloth <[email protected]>

* Fix human speech (space-wizards#8025)

Co-authored-by: metalgearsloth <[email protected]>

* Nanotrasen Interns (space-wizards#8006)

* Automatic changelog update

* Wires patches (space-wizards#7993)

* door bolts now set if power is off and wire is pulsed, makes WiresSystem get a new random every time the round restarts

* ??? what's shuffle doing in the interface ???

* oops

* Speech Noises 2: Quality of Life, New Sounds (space-wizards#8044)

* Vending machine jingle much less intense

* SpeechSoundsPrototype has a built in variation parameter

* Sounds in your face are louder but roll off more aggressively so that distant talking sounds are less distracting

* Redo that

* Speech noise system now supports variation of pitch

* license stuff

* PAIs have speech sounds now. Made by altering the pAI sounds.

* Monkeys have sounds from goon now

* New Speech Sounds

* Oops

* Automatic changelog update

* make crayoncode use the colortype (space-wizards#7975)

* Very Important PR That Adds 2 Fountain Pens  (space-wizards#8019)

* Add files via upload

* Update paper.yml

* Update meta.json

* Update pda.yml

* Update pda.yml

* Marathon Intern Update (space-wizards#8034)

* Add files via upload

* Add files via upload

* Add files via upload

* Fixes thirst not applying speed debuffs properly , Makes Thirst a server-side component only (space-wizards#7767)

Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Universal weldable component (space-wizards#7955)

* Weldable component for door

* Content update

* Examine message

* Universal visualizer

* Small fix

* Entity storage

* Content

* Fixed test

* Update Content.Shared/Storage/SharedStorageComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Fixed loc string

* Add public API to change welding time

Co-authored-by: metalgearsloth <[email protected]>

* Glass airlock construction (space-wizards#7877)

* Lower indentation

* Add glass airlock construction

* Fix glass airlock wrong name

* Automatic changelog update

* Fix healingcomp placement (space-wizards#8045)

* Saltern Update 3.1 (space-wizards#8035)

* Add files via upload

* Add files via upload

* Update hardsuit-helmets.yml (space-wizards#8036)

* Bagel Intern Update (space-wizards#8033)

* Add files via upload

* Add files via upload

* Add files via upload

* Moose Intern Update (space-wizards#8032)

* Add files via upload

* Add files via upload

* Atlas Inter Update (space-wizards#8031)

* Add files via upload

* Add files via upload

* Update atlas.yml

* Revert new parallax (space-wizards#7994) (space-wizards#8049)

* Automatic changelog update

* Update game-ticker to no longer reference pressing f1 to read the rules (space-wizards#8054)

* Fix lathe visuals exception (space-wizards#8052)

* small splitstation update (space-wizards#8051)

* small splitstation update

* interns added

* Automatic changelog update

* No more spesswind (space-wizards#8059)

* Automatic changelog update

* Icon smoothing for asteroid rocks (space-wizards#8058)

Co-authored-by: Tomeno <[email protected]>

* Automatic changelog update

* Captain's Antique Laser Gun and Traitor Objective (space-wizards#7940)

* Round start audio announcement (space-wizards#8047)

* Moose Door Stuck (space-wizards#8050)

* Automatic changelog update

* Filing Cabinet Resprites (space-wizards#8043)

* Removes plates from pizza (space-wizards#8062)

* Automatic changelog update

* Electrocution noises (space-wizards#8061)

* Adds spark noises when an entity gets electrocuted by something

* oops

* double oops

* Update Content.Server/Electrocution/Components/ElectrifiedComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Vending machine changes (space-wizards#8060)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* AAAA (space-wizards#8057)

* Add the ability for mappers to drag grids around. (space-wizards#7769)

* Add the ability for mappers to drag grids around.

* Less message spam

* Also flinging

* Fix heals stacks

I just wanted to remove double-clicking cancelling not the spammy.

* Rename Assistant to Passenger (space-wizards#8007)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* fuck em drones (space-wizards#7931)

* Automatic changelog update

* Kitchen supplies crate (space-wizards#8022)

* Automatic changelog update

* Rework climbing (space-wizards#7706)

* Fix popup deletion raycasts (space-wizards#8072)

* Fix popup deletion raycasts

* woops

* Allow do_afters to be spammed (space-wizards#8074)

* Atmos high pressure movements cleanup (space-wizards#8075)

* Fixes LINDA and monstermos clashing over high pressure difference direction

* Fix space wind CVar not disabling space wind entirely.

* Change 1 (one) variable name

* Fix pressure direction not being reset after high pressure movements happen. (space-wizards#8078)

* New high pressure movement algorithm (space-wizards#8086)

Co-authored-by: Tomeno <[email protected]>

* Adds last pressure direction to atmos debug overlay. (space-wizards#8083)

* Automatic changelog update

* StationSystem/jobs/partial spawning refactor (space-wizards#7580)

* Partial work on StationSystem refactor.

* WIP station jobs API.

* forgor to fire off grid events.

* Partial implementation of StationSpawningSystem

* whoops infinite loop.

* Spawners should work now.

* it compiles.

* tfw

* Vestigial code cleanup.

* fix station deletion.

* attempt to make tests go brr

* add latejoin spawnpoints to test maps.

* make sure the station still exists while destructing spawners.

* forgot an exists check.

* destruction order check.

* hopefully fix final test.

* fail-safe radstorm.

* Deep-clean job code further. This is bugged!!!!!

* Fix job bug. (init order moment)

* whooo cleanup

* New job selection algorithm that tries to distribute fairly across stations.

* small nitpicks

* Give the heads their weights to replace the head field.

* make overflow assign take a station list.

* moment

* Fixes and test #1 of many.

* please fix nullspace

* AssignJobs should no longer even consider showing up on a trace.

* add comment.

* Introduce station configs, praying i didn't miss something.

* in one small change stations are now fully serializable.

* Further doc comments.

* whoops.

* Solve bug where assignjobs didn't account for roundstart.

* Fix spawning, improve the API.
Caught an oversight in stationsystem that should've broke everything but didn't, whoops.

* Goodbye JobController.

* minor fix..

* fix test fail, remove debug logs.

* quick serialization fixes.

* fixes..

* sus

* partialing

* Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs

Co-authored-by: Kara <[email protected]>

* Use dirtying to avoid rebuilding the list 2,100 times.

* add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works)

* Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs

Co-authored-by: Kara <[email protected]>

* Add the Mysteriously Missing Captain Check.

* Put maprender back the way it belongs.

* I love addressing reviews.

* Update Content.Server/Station/Systems/StationJobsSystem.cs

Co-authored-by: Kara <[email protected]>

* doc cleanup.

* Fix bureaucratic error, add job slot tests.

* zero cost abstractions when

* cri

* saner error.

* Fix spawning failing certain tests due to gameticker not handling falliability correctly.
Can't fix this until I refactor the rest of spawning code.

* submodule gaming

* Packedenger.

* Documentation consistency.

Co-authored-by: Kara <[email protected]>

* I successfully broke the game.

* How the fuck did none of this turn up in local testing :stare:

* HOTFIX DOWNLOADS BEING BROKEN AGAIN.

* fix the fact I sent a bunch of maps to detroit. (space-wizards#8087)

* Don't play landing sounds in space (space-wizards#8085)

* Rework CollisionGroups (space-wizards#7656)

* Replace Mob, Vault, and Small impassable with Mid, High, Low

* Remove CollisionGroup.Underplating

* Remove CollisionGroup.Passable

* Fix constructed APCs not being interactable

* Change firelocks to occlude

* Make pipe inherit from BaseItem

* Clean up pipes

* Remove duplicate physics and fixtures from bucket

* Rework CollisionGroups on all entities

* Add SlipLayer

* Remove fixture from delta

* Fix maps

* Address reviews

* Add SubfloorMask

* Fix glass collisions for flying mobs

* Fix maps

* Update new items

* Fix bagel again

* Fix slug

* Fix maps

* Touchups

* Fix tables blocking high pressure movement

* Update StandingState to allow going under flaps

* Cleanup

* More formatting

* Pull split from rotation due to mapping issues.

* Changs chinese food vending machine (space-wizards#7754)

* new chinese food items from paradise

* made soy sauce salty

* new snacks based on the new assets

* chang assets 1

* chang vending machine

* rsi animation and fix

* rsi path fix

* misc changes

* fortune cookie snacks complete with fortunes

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

Co-authored-by: ShadowCommander <[email protected]>

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

darn Americans

Co-authored-by: ShadowCommander <[email protected]>

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Update submodule

* Adjust EnteringRange for EntityStorage (space-wizards#8099)

* Buffed Dex+ and Stellibinin (space-wizards#8090)

* Improves the smoking experience (space-wizards#8089)

Co-authored-by: ike709 <[email protected]>

* Add listgamemaps command (space-wizards#8093)

* Automatic changelog update

* paintings 1 (space-wizards#8067)

* Automatic changelog update

* Singlehandedly saved the entire project [praise] (space-wizards#8109)

* Delete windowsXP_error.ogg

* Delete windowsXP_shutdown.ogg

* Delete windowsXP_startup.ogg

* Collisiongroup tweaks (space-wizards#8110)

* Automatic changelog update

* Hugging yourself no longer allowed (space-wizards#8103)

!1984.

I want to hug the other person damnit.

* Automatic changelog update

* Remove the nose off the ghost (space-wizards#8076)

* Add external programs to rules (space-wizards#8108)

* Make CarpetChapel not collide (space-wizards#8112)

* Automatic changelog update

* Censor Slimes (space-wizards#8101)

* SlowOnDamage for mobs. Removes pulling from some mobs. (space-wizards#7824)

* SlowOnDamage for all mobs now not just humans

* removes puller from basesimplemob

* adds pulling back to xeno, pets and some animals

* Automatic changelog update

* Allows pickuppable animals to resist out of inventory (space-wizards#7545)

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Machine Port Prototypes (space-wizards#7659)

Co-authored-by: metalgearsloth <[email protected]>

* Adds suppermatter (space-wizards#7633)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Cargo telepad machine linking (space-wizards#7756)

Co-authored-by: metalgearsloth <[email protected]>

* Salami Lid (space-wizards#7813)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Adds cat ears as rare loot and traitor item (space-wizards#6939)

* adds cat ears that give uwu accent

* error

* Updated to 20tc

Web edit yoink

* 21 TC now

* Automatic changelog update

* Pie transfer reagent on collision (space-wizards#7802)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Reagents localization (space-wizards#7916)

Co-authored-by: metalgearsloth <[email protected]>

* Atlas Station Component (space-wizards#8094)

Co-authored-by: ShadowCommander <[email protected]>

* Bagel Station Component  (space-wizards#8095)

* Add files via upload

* Update bagel.yml

* Remove extra fixtures

Co-authored-by: ShadowCommander <[email protected]>

* Marathon Station Component (space-wizards#8097)

Co-authored-by: ShadowCommander <[email protected]>

* Moose Station Component (space-wizards#8098)

Co-authored-by: ShadowCommander <[email protected]>

* Saltern Small Update 3.2 (space-wizards#8100)

Co-authored-by: ShadowCommander <[email protected]>

* Remove misc Startup/Shutdown overrides (space-wizards#8113)

Co-authored-by: ike709 <[email protected]>

* Fish Cap (space-wizards#8046)

* Add files via upload

* Update hats.yml

* Update clothesmate.yml

* Show ghosts popups etc through walls (space-wizards#8077)

* Show ghosts popups etc through walls

* Stage moment

* crashes

* Convert suicide to ecs (space-wizards#8091)

Co-authored-by: metalgearsloth <[email protected]>

* Added the recipes and tech for several non lethal bullet (space-wizards#8079)

* Automatic changelog update

* Expanded icon smoothing conversion scripts (space-wizards#8055)

* Expanded icon smoothing conversion scripts

* hotfix `iconsmooth_inv.py` b/c of table weirdness

* Syndie Commander and Syndie Elite Armors (space-wizards#8003)

Co-authored-by: metalgearsloth <[email protected]>

* GatherableSystem/Component (space-wizards#8041)

Co-authored-by: metalgearsloth <[email protected]>

* Add power sinks (space-wizards#8020)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Delta Fixed, Reuploaded Again (space-wizards#8105)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* filing collision + outline fix (space-wizards#8122)

* Barratry Update (space-wizards#8118)

* Automatic changelog update

* fix fish hat (space-wizards#8123)

* Suicide2 (space-wizards#8117)

* Fix toilet suicide

* Fix ghost ghosting

* Clean suicide system

* The Newest Furry Race [Skeletons] (space-wizards#7825)

Co-authored-by: Moony <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Optionally deserialize `AudioParams` in `SoundSpecifier` (space-wizards#8065)

* Lizard name datasets (space-wizards#7890)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Don't force bwoink window open for admins (space-wizards#8066)

* Powercell adjustment (space-wizards#7828)

Co-authored-by: Kara <[email protected]>

* Automatic changelog update

* Shuttle Assembly Crate (space-wizards#7898)

* Automatic changelog update

* Round end audio (space-wizards#8048)

* Automatic changelog update

* Laser gun bugfix & damage adjustment (space-wizards#8069)

* fix elite suit (space-wizards#8127)

* Update submodule

* Skeleton Sprite Fix (space-wizards#8126)

* Automatic changelog update

* Legally distinct gravity gun (space-wizards#8114)

* Escalation rules (space-wizards#8128)

* Escalation rules

* a

* Added the TechFabCircuitboards and made them spawn in the head's lockers (space-wizards#8124)

* Stripping ECS + window do_after (space-wizards#8111)

* Stripping ECS + window do_after

* stuff

* workies

* Delays

* Automatic changelog update

* Move disarmed event (space-wizards#8130)

* Fixing warnings (space-wizards#8131)

* Cleanup the namespaces (space-wizards#8132)

* Tether gun fixes (space-wizards#8129)

* Salvage mob restrictions (space-wizards#8080)

* unbork (space-wizards#8139)

Co-authored-by: Emisse <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: PJBot <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: EmoGarbage404 <[email protected]>
Co-authored-by: Alex Evgrashin <[email protected]>
Co-authored-by: Ripmorld <[email protected]>
Co-authored-by: Peptide90 <[email protected]>
Co-authored-by: Moony <[email protected]>
Co-authored-by: hubismal <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: Flipp Syder <[email protected]>
Co-authored-by: Paul Ritter <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: ShadowCommander <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
Co-authored-by: ZeroDayDaemon <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Veritius <[email protected]>
Co-authored-by: lapatison <[email protected]>
Co-authored-by: Vera Aguilera Puerto <[email protected]>
Co-authored-by: Chris V <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: wrexbe <[email protected]>
Co-authored-by: keronshb <[email protected]>
Co-authored-by: Leon Friedrich <[email protected]>
Co-authored-by: 20kdc <[email protected]>
Co-authored-by: TimrodDX <[email protected]>
Co-authored-by: youarereadingthis <[email protected]>
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this pull request Oct 1, 2022
* Add files via upload (space-wizards#7960)

* Clear PDA fix and syndi PDA and ID (space-wizards#7943)

* Make alerts background transparent (space-wizards#7927)

* Automatic changelog update

* Changes the procgen clouds parallax with a solid nebulae (space-wizards#7994)

* Bruh

* slowdown the parallax

* Automatic changelog update

* Add interactionoutline to wooden TV (space-wizards#8001)

* Make inventory slot interact properly go through unequip (space-wizards#7998)

* Automatic changelog update

* EntityQuery for ambient sounds (space-wizards#8010)

* Makes pianos spawn anchored (space-wizards#8009)

* Taser Nerf and Blood No Longer Slips (space-wizards#8008)

* Automatic changelog update

* Fix duplicate randomsentience sound

* Add checks missing in the current half-implementation of lockable sto… (space-wizards#8004)

* Makes potted plants not block mobs (space-wizards#8011)

* Automatic changelog update

* PlaceableSurface ECS (space-wizards#8013)

* Cybersun Juggernaut Suit (space-wizards#7852)

* Tile friction ECS (space-wizards#8012)

* Tile friction ECS

Removes some resolves which is really nice.

* Velocity checks

* Barsign fix (space-wizards#8015)

* Automatic changelog update

* The Big One [Barratry Update] (space-wizards#7999)

* Automatic changelog update

* Marathon Update 1.5 (space-wizards#7961)

* Moose Update 2.1 (space-wizards#8016)

* Syndicate surplus crates (space-wizards#7992)

* Added the interface component which was missing from the chef hat (space-wizards#7989)

* Automatic changelog update

* Atmospherics Access, Air Alarms, Doors, Locker (space-wizards#7923)

* You can no longer disarm wielded weapons (space-wizards#7983)

Co-authored-by: Kara <[email protected]>

* makes scarf and space ninja hide hair (space-wizards#7985)

* Makes glass external and shuttle airlocks pass light (space-wizards#7686)

* delicious delicious crayons (space-wizards#8021)

* Edible crayons

* yeah why not

* Automatic changelog update

* Popup label occlusion (space-wizards#8017)

* SpeechBubble occlusion (space-wizards#8018)

* Automatic changelog update

* Update default.yml

* Various Entities make sounds when speaking (space-wizards#7980)

* Speech Sounds from Goonstation

* Added some speech sound prototypes for humans, mice, and vending machines. More to come later?

* Custom synthesized sound for a vending machine ad

* Gave mice and vending machines Speech Components on their base prototypes to make sounds

* Humans now talk using the 'Alto' voice. In the future this can be changed in customization screen

* New Prototype 'SpeechSounds' with three soundspecifiers for saying sound, asking sound, exclaiming sound.

* SharedSpeechComponent modified from being useless to being responsible for making speech noises.

* Initial creation of SpeechNoiseSystem for making Sounds when certain entities speak.

* whitespace fix

* License fix

* Remove leftover using from debugging

* Added a cooldown editable in yaml

* SharedSpeechComponent has the proper cooldown now. oops

* Automatic changelog update

* Speech noise fixies (space-wizards#8023)

Co-authored-by: metalgearsloth <[email protected]>

* Fix human speech (space-wizards#8025)

Co-authored-by: metalgearsloth <[email protected]>

* Nanotrasen Interns (space-wizards#8006)

* Automatic changelog update

* Wires patches (space-wizards#7993)

* door bolts now set if power is off and wire is pulsed, makes WiresSystem get a new random every time the round restarts

* ??? what's shuffle doing in the interface ???

* oops

* Speech Noises 2: Quality of Life, New Sounds (space-wizards#8044)

* Vending machine jingle much less intense

* SpeechSoundsPrototype has a built in variation parameter

* Sounds in your face are louder but roll off more aggressively so that distant talking sounds are less distracting

* Redo that

* Speech noise system now supports variation of pitch

* license stuff

* PAIs have speech sounds now. Made by altering the pAI sounds.

* Monkeys have sounds from goon now

* New Speech Sounds

* Oops

* Automatic changelog update

* make crayoncode use the colortype (space-wizards#7975)

* Very Important PR That Adds 2 Fountain Pens  (space-wizards#8019)

* Add files via upload

* Update paper.yml

* Update meta.json

* Update pda.yml

* Update pda.yml

* Marathon Intern Update (space-wizards#8034)

* Add files via upload

* Add files via upload

* Add files via upload

* Fixes thirst not applying speed debuffs properly , Makes Thirst a server-side component only (space-wizards#7767)

Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Universal weldable component (space-wizards#7955)

* Weldable component for door

* Content update

* Examine message

* Universal visualizer

* Small fix

* Entity storage

* Content

* Fixed test

* Update Content.Shared/Storage/SharedStorageComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Fixed loc string

* Add public API to change welding time

Co-authored-by: metalgearsloth <[email protected]>

* Glass airlock construction (space-wizards#7877)

* Lower indentation

* Add glass airlock construction

* Fix glass airlock wrong name

* Automatic changelog update

* Fix healingcomp placement (space-wizards#8045)

* Saltern Update 3.1 (space-wizards#8035)

* Add files via upload

* Add files via upload

* Update hardsuit-helmets.yml (space-wizards#8036)

* Bagel Intern Update (space-wizards#8033)

* Add files via upload

* Add files via upload

* Add files via upload

* Moose Intern Update (space-wizards#8032)

* Add files via upload

* Add files via upload

* Atlas Inter Update (space-wizards#8031)

* Add files via upload

* Add files via upload

* Update atlas.yml

* Revert new parallax (space-wizards#7994) (space-wizards#8049)

* Automatic changelog update

* Update game-ticker to no longer reference pressing f1 to read the rules (space-wizards#8054)

* Fix lathe visuals exception (space-wizards#8052)

* small splitstation update (space-wizards#8051)

* small splitstation update

* interns added

* Automatic changelog update

* No more spesswind (space-wizards#8059)

* Automatic changelog update

* Icon smoothing for asteroid rocks (space-wizards#8058)

Co-authored-by: Tomeno <[email protected]>

* Automatic changelog update

* Captain's Antique Laser Gun and Traitor Objective (space-wizards#7940)

* Round start audio announcement (space-wizards#8047)

* Moose Door Stuck (space-wizards#8050)

* Automatic changelog update

* Filing Cabinet Resprites (space-wizards#8043)

* Removes plates from pizza (space-wizards#8062)

* Automatic changelog update

* Electrocution noises (space-wizards#8061)

* Adds spark noises when an entity gets electrocuted by something

* oops

* double oops

* Update Content.Server/Electrocution/Components/ElectrifiedComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Vending machine changes (space-wizards#8060)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* AAAA (space-wizards#8057)

* Add the ability for mappers to drag grids around. (space-wizards#7769)

* Add the ability for mappers to drag grids around.

* Less message spam

* Also flinging

* Fix heals stacks

I just wanted to remove double-clicking cancelling not the spammy.

* Rename Assistant to Passenger (space-wizards#8007)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* fuck em drones (space-wizards#7931)

* Automatic changelog update

* Kitchen supplies crate (space-wizards#8022)

* Automatic changelog update

* Rework climbing (space-wizards#7706)

* Fix popup deletion raycasts (space-wizards#8072)

* Fix popup deletion raycasts

* woops

* Allow do_afters to be spammed (space-wizards#8074)

* Atmos high pressure movements cleanup (space-wizards#8075)

* Fixes LINDA and monstermos clashing over high pressure difference direction

* Fix space wind CVar not disabling space wind entirely.

* Change 1 (one) variable name

* Fix pressure direction not being reset after high pressure movements happen. (space-wizards#8078)

* New high pressure movement algorithm (space-wizards#8086)

Co-authored-by: Tomeno <[email protected]>

* Adds last pressure direction to atmos debug overlay. (space-wizards#8083)

* Automatic changelog update

* StationSystem/jobs/partial spawning refactor (space-wizards#7580)

* Partial work on StationSystem refactor.

* WIP station jobs API.

* forgor to fire off grid events.

* Partial implementation of StationSpawningSystem

* whoops infinite loop.

* Spawners should work now.

* it compiles.

* tfw

* Vestigial code cleanup.

* fix station deletion.

* attempt to make tests go brr

* add latejoin spawnpoints to test maps.

* make sure the station still exists while destructing spawners.

* forgot an exists check.

* destruction order check.

* hopefully fix final test.

* fail-safe radstorm.

* Deep-clean job code further. This is bugged!!!!!

* Fix job bug. (init order moment)

* whooo cleanup

* New job selection algorithm that tries to distribute fairly across stations.

* small nitpicks

* Give the heads their weights to replace the head field.

* make overflow assign take a station list.

* moment

* Fixes and test #1 of many.

* please fix nullspace

* AssignJobs should no longer even consider showing up on a trace.

* add comment.

* Introduce station configs, praying i didn't miss something.

* in one small change stations are now fully serializable.

* Further doc comments.

* whoops.

* Solve bug where assignjobs didn't account for roundstart.

* Fix spawning, improve the API.
Caught an oversight in stationsystem that should've broke everything but didn't, whoops.

* Goodbye JobController.

* minor fix..

* fix test fail, remove debug logs.

* quick serialization fixes.

* fixes..

* sus

* partialing

* Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs

Co-authored-by: Kara <[email protected]>

* Use dirtying to avoid rebuilding the list 2,100 times.

* add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works)

* Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs

Co-authored-by: Kara <[email protected]>

* Add the Mysteriously Missing Captain Check.

* Put maprender back the way it belongs.

* I love addressing reviews.

* Update Content.Server/Station/Systems/StationJobsSystem.cs

Co-authored-by: Kara <[email protected]>

* doc cleanup.

* Fix bureaucratic error, add job slot tests.

* zero cost abstractions when

* cri

* saner error.

* Fix spawning failing certain tests due to gameticker not handling falliability correctly.
Can't fix this until I refactor the rest of spawning code.

* submodule gaming

* Packedenger.

* Documentation consistency.

Co-authored-by: Kara <[email protected]>

* I successfully broke the game.

* How the fuck did none of this turn up in local testing :stare:

* HOTFIX DOWNLOADS BEING BROKEN AGAIN.

* fix the fact I sent a bunch of maps to detroit. (space-wizards#8087)

* Don't play landing sounds in space (space-wizards#8085)

* Rework CollisionGroups (space-wizards#7656)

* Replace Mob, Vault, and Small impassable with Mid, High, Low

* Remove CollisionGroup.Underplating

* Remove CollisionGroup.Passable

* Fix constructed APCs not being interactable

* Change firelocks to occlude

* Make pipe inherit from BaseItem

* Clean up pipes

* Remove duplicate physics and fixtures from bucket

* Rework CollisionGroups on all entities

* Add SlipLayer

* Remove fixture from delta

* Fix maps

* Address reviews

* Add SubfloorMask

* Fix glass collisions for flying mobs

* Fix maps

* Update new items

* Fix bagel again

* Fix slug

* Fix maps

* Touchups

* Fix tables blocking high pressure movement

* Update StandingState to allow going under flaps

* Cleanup

* More formatting

* Pull split from rotation due to mapping issues.

* Changs chinese food vending machine (space-wizards#7754)

* new chinese food items from paradise

* made soy sauce salty

* new snacks based on the new assets

* chang assets 1

* chang vending machine

* rsi animation and fix

* rsi path fix

* misc changes

* fortune cookie snacks complete with fortunes

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

Co-authored-by: ShadowCommander <[email protected]>

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

darn Americans

Co-authored-by: ShadowCommander <[email protected]>

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Update submodule

* Adjust EnteringRange for EntityStorage (space-wizards#8099)

* Buffed Dex+ and Stellibinin (space-wizards#8090)

* Improves the smoking experience (space-wizards#8089)

Co-authored-by: ike709 <[email protected]>

* Add listgamemaps command (space-wizards#8093)

* Automatic changelog update

* paintings 1 (space-wizards#8067)

* Automatic changelog update

* Singlehandedly saved the entire project [praise] (space-wizards#8109)

* Delete windowsXP_error.ogg

* Delete windowsXP_shutdown.ogg

* Delete windowsXP_startup.ogg

* Collisiongroup tweaks (space-wizards#8110)

* Automatic changelog update

* Hugging yourself no longer allowed (space-wizards#8103)

!1984.

I want to hug the other person damnit.

* Automatic changelog update

* Remove the nose off the ghost (space-wizards#8076)

* Add external programs to rules (space-wizards#8108)

* Make CarpetChapel not collide (space-wizards#8112)

* Automatic changelog update

* Censor Slimes (space-wizards#8101)

* SlowOnDamage for mobs. Removes pulling from some mobs. (space-wizards#7824)

* SlowOnDamage for all mobs now not just humans

* removes puller from basesimplemob

* adds pulling back to xeno, pets and some animals

* Automatic changelog update

* Allows pickuppable animals to resist out of inventory (space-wizards#7545)

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Machine Port Prototypes (space-wizards#7659)

Co-authored-by: metalgearsloth <[email protected]>

* Adds suppermatter (space-wizards#7633)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Cargo telepad machine linking (space-wizards#7756)

Co-authored-by: metalgearsloth <[email protected]>

* Salami Lid (space-wizards#7813)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Adds cat ears as rare loot and traitor item (space-wizards#6939)

* adds cat ears that give uwu accent

* error

* Updated to 20tc

Web edit yoink

* 21 TC now

* Automatic changelog update

* Pie transfer reagent on collision (space-wizards#7802)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Reagents localization (space-wizards#7916)

Co-authored-by: metalgearsloth <[email protected]>

* Atlas Station Component (space-wizards#8094)

Co-authored-by: ShadowCommander <[email protected]>

* Bagel Station Component  (space-wizards#8095)

* Add files via upload

* Update bagel.yml

* Remove extra fixtures

Co-authored-by: ShadowCommander <[email protected]>

* Marathon Station Component (space-wizards#8097)

Co-authored-by: ShadowCommander <[email protected]>

* Moose Station Component (space-wizards#8098)

Co-authored-by: ShadowCommander <[email protected]>

* Saltern Small Update 3.2 (space-wizards#8100)

Co-authored-by: ShadowCommander <[email protected]>

* Remove misc Startup/Shutdown overrides (space-wizards#8113)

Co-authored-by: ike709 <[email protected]>

* Fish Cap (space-wizards#8046)

* Add files via upload

* Update hats.yml

* Update clothesmate.yml

* Show ghosts popups etc through walls (space-wizards#8077)

* Show ghosts popups etc through walls

* Stage moment

* crashes

* Convert suicide to ecs (space-wizards#8091)

Co-authored-by: metalgearsloth <[email protected]>

* Added the recipes and tech for several non lethal bullet (space-wizards#8079)

* Automatic changelog update

* Expanded icon smoothing conversion scripts (space-wizards#8055)

* Expanded icon smoothing conversion scripts

* hotfix `iconsmooth_inv.py` b/c of table weirdness

* Syndie Commander and Syndie Elite Armors (space-wizards#8003)

Co-authored-by: metalgearsloth <[email protected]>

* GatherableSystem/Component (space-wizards#8041)

Co-authored-by: metalgearsloth <[email protected]>

* Add power sinks (space-wizards#8020)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Delta Fixed, Reuploaded Again (space-wizards#8105)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* filing collision + outline fix (space-wizards#8122)

* Barratry Update (space-wizards#8118)

* Automatic changelog update

* fix fish hat (space-wizards#8123)

* Suicide2 (space-wizards#8117)

* Fix toilet suicide

* Fix ghost ghosting

* Clean suicide system

* The Newest Furry Race [Skeletons] (space-wizards#7825)

Co-authored-by: Moony <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Optionally deserialize `AudioParams` in `SoundSpecifier` (space-wizards#8065)

* Lizard name datasets (space-wizards#7890)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Don't force bwoink window open for admins (space-wizards#8066)

* Powercell adjustment (space-wizards#7828)

Co-authored-by: Kara <[email protected]>

* Automatic changelog update

* Shuttle Assembly Crate (space-wizards#7898)

* Automatic changelog update

* Round end audio (space-wizards#8048)

* Automatic changelog update

* Laser gun bugfix & damage adjustment (space-wizards#8069)

* fix elite suit (space-wizards#8127)

* Update submodule

* Skeleton Sprite Fix (space-wizards#8126)

* Automatic changelog update

* Legally distinct gravity gun (space-wizards#8114)

* Escalation rules (space-wizards#8128)

* Escalation rules

* a

* Added the TechFabCircuitboards and made them spawn in the head's lockers (space-wizards#8124)

* Stripping ECS + window do_after (space-wizards#8111)

* Stripping ECS + window do_after

* stuff

* workies

* Delays

* Automatic changelog update

* Move disarmed event (space-wizards#8130)

* Fixing warnings (space-wizards#8131)

* Cleanup the namespaces (space-wizards#8132)

* Tether gun fixes (space-wizards#8129)

* Salvage mob restrictions (space-wizards#8080)

* unbork (space-wizards#8139)

* Add files via upload (space-wizards#8142)

* Flavor text (space-wizards#8070)

* Automatic changelog update

* It's a waffle home. [New Salvage] (space-wizards#7991)

* Skeleton Bugfix Pt. 2 (space-wizards#8137)

* Automatic changelog update

* Fix interaction and add comments to CollisionGroup (space-wizards#8149)

* Automatic changelog update

* Eye lerping on entities (space-wizards#8151)

* eye lerping on entities

* small improvements

* Splitstation update and fixes (space-wizards#8141)

* Entities gib when being microwaved (space-wizards#8144)

* Airlocks now trap air in their tile. (space-wizards#8136)

* Automatic changelog update

* Update for grid API changes (space-wizards#8152)

* Update submodule

* Update submodule

Forgot I had breaking changes

* Map-disablable pumps (for fixing Delta) (space-wizards#8164)

Co-authored-by: Emisse <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: PJBot <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: EmoGarbage404 <[email protected]>
Co-authored-by: Alex Evgrashin <[email protected]>
Co-authored-by: Ripmorld <[email protected]>
Co-authored-by: Peptide90 <[email protected]>
Co-authored-by: Moony <[email protected]>
Co-authored-by: hubismal <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: Flipp Syder <[email protected]>
Co-authored-by: Paul Ritter <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: ShadowCommander <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
Co-authored-by: ZeroDayDaemon <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Veritius <[email protected]>
Co-authored-by: lapatison <[email protected]>
Co-authored-by: Vera Aguilera Puerto <[email protected]>
Co-authored-by: Chris V <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: wrexbe <[email protected]>
Co-authored-by: keronshb <[email protected]>
Co-authored-by: Leon Friedrich <[email protected]>
Co-authored-by: 20kdc <[email protected]>
Co-authored-by: TimrodDX <[email protected]>
Co-authored-by: youarereadingthis <[email protected]>
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this pull request Oct 1, 2022
* Add files via upload (space-wizards#7960)

* Clear PDA fix and syndi PDA and ID (space-wizards#7943)

* Make alerts background transparent (space-wizards#7927)

* Automatic changelog update

* Changes the procgen clouds parallax with a solid nebulae (space-wizards#7994)

* Bruh

* slowdown the parallax

* Automatic changelog update

* Add interactionoutline to wooden TV (space-wizards#8001)

* Make inventory slot interact properly go through unequip (space-wizards#7998)

* Automatic changelog update

* EntityQuery for ambient sounds (space-wizards#8010)

* Makes pianos spawn anchored (space-wizards#8009)

* Taser Nerf and Blood No Longer Slips (space-wizards#8008)

* Automatic changelog update

* Fix duplicate randomsentience sound

* Add checks missing in the current half-implementation of lockable sto… (space-wizards#8004)

* Makes potted plants not block mobs (space-wizards#8011)

* Automatic changelog update

* PlaceableSurface ECS (space-wizards#8013)

* Cybersun Juggernaut Suit (space-wizards#7852)

* Tile friction ECS (space-wizards#8012)

* Tile friction ECS

Removes some resolves which is really nice.

* Velocity checks

* Barsign fix (space-wizards#8015)

* Automatic changelog update

* The Big One [Barratry Update] (space-wizards#7999)

* Automatic changelog update

* Marathon Update 1.5 (space-wizards#7961)

* Moose Update 2.1 (space-wizards#8016)

* Syndicate surplus crates (space-wizards#7992)

* Added the interface component which was missing from the chef hat (space-wizards#7989)

* Automatic changelog update

* Atmospherics Access, Air Alarms, Doors, Locker (space-wizards#7923)

* You can no longer disarm wielded weapons (space-wizards#7983)

Co-authored-by: Kara <[email protected]>

* makes scarf and space ninja hide hair (space-wizards#7985)

* Makes glass external and shuttle airlocks pass light (space-wizards#7686)

* delicious delicious crayons (space-wizards#8021)

* Edible crayons

* yeah why not

* Automatic changelog update

* Popup label occlusion (space-wizards#8017)

* SpeechBubble occlusion (space-wizards#8018)

* Automatic changelog update

* Update default.yml

* Various Entities make sounds when speaking (space-wizards#7980)

* Speech Sounds from Goonstation

* Added some speech sound prototypes for humans, mice, and vending machines. More to come later?

* Custom synthesized sound for a vending machine ad

* Gave mice and vending machines Speech Components on their base prototypes to make sounds

* Humans now talk using the 'Alto' voice. In the future this can be changed in customization screen

* New Prototype 'SpeechSounds' with three soundspecifiers for saying sound, asking sound, exclaiming sound.

* SharedSpeechComponent modified from being useless to being responsible for making speech noises.

* Initial creation of SpeechNoiseSystem for making Sounds when certain entities speak.

* whitespace fix

* License fix

* Remove leftover using from debugging

* Added a cooldown editable in yaml

* SharedSpeechComponent has the proper cooldown now. oops

* Automatic changelog update

* Speech noise fixies (space-wizards#8023)

Co-authored-by: metalgearsloth <[email protected]>

* Fix human speech (space-wizards#8025)

Co-authored-by: metalgearsloth <[email protected]>

* Nanotrasen Interns (space-wizards#8006)

* Automatic changelog update

* Wires patches (space-wizards#7993)

* door bolts now set if power is off and wire is pulsed, makes WiresSystem get a new random every time the round restarts

* ??? what's shuffle doing in the interface ???

* oops

* Speech Noises 2: Quality of Life, New Sounds (space-wizards#8044)

* Vending machine jingle much less intense

* SpeechSoundsPrototype has a built in variation parameter

* Sounds in your face are louder but roll off more aggressively so that distant talking sounds are less distracting

* Redo that

* Speech noise system now supports variation of pitch

* license stuff

* PAIs have speech sounds now. Made by altering the pAI sounds.

* Monkeys have sounds from goon now

* New Speech Sounds

* Oops

* Automatic changelog update

* make crayoncode use the colortype (space-wizards#7975)

* Very Important PR That Adds 2 Fountain Pens  (space-wizards#8019)

* Add files via upload

* Update paper.yml

* Update meta.json

* Update pda.yml

* Update pda.yml

* Marathon Intern Update (space-wizards#8034)

* Add files via upload

* Add files via upload

* Add files via upload

* Fixes thirst not applying speed debuffs properly , Makes Thirst a server-side component only (space-wizards#7767)

Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Universal weldable component (space-wizards#7955)

* Weldable component for door

* Content update

* Examine message

* Universal visualizer

* Small fix

* Entity storage

* Content

* Fixed test

* Update Content.Shared/Storage/SharedStorageComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Fixed loc string

* Add public API to change welding time

Co-authored-by: metalgearsloth <[email protected]>

* Glass airlock construction (space-wizards#7877)

* Lower indentation

* Add glass airlock construction

* Fix glass airlock wrong name

* Automatic changelog update

* Fix healingcomp placement (space-wizards#8045)

* Saltern Update 3.1 (space-wizards#8035)

* Add files via upload

* Add files via upload

* Update hardsuit-helmets.yml (space-wizards#8036)

* Bagel Intern Update (space-wizards#8033)

* Add files via upload

* Add files via upload

* Add files via upload

* Moose Intern Update (space-wizards#8032)

* Add files via upload

* Add files via upload

* Atlas Inter Update (space-wizards#8031)

* Add files via upload

* Add files via upload

* Update atlas.yml

* Revert new parallax (space-wizards#7994) (space-wizards#8049)

* Automatic changelog update

* Update game-ticker to no longer reference pressing f1 to read the rules (space-wizards#8054)

* Fix lathe visuals exception (space-wizards#8052)

* small splitstation update (space-wizards#8051)

* small splitstation update

* interns added

* Automatic changelog update

* No more spesswind (space-wizards#8059)

* Automatic changelog update

* Icon smoothing for asteroid rocks (space-wizards#8058)

Co-authored-by: Tomeno <[email protected]>

* Automatic changelog update

* Captain's Antique Laser Gun and Traitor Objective (space-wizards#7940)

* Round start audio announcement (space-wizards#8047)

* Moose Door Stuck (space-wizards#8050)

* Automatic changelog update

* Filing Cabinet Resprites (space-wizards#8043)

* Removes plates from pizza (space-wizards#8062)

* Automatic changelog update

* Electrocution noises (space-wizards#8061)

* Adds spark noises when an entity gets electrocuted by something

* oops

* double oops

* Update Content.Server/Electrocution/Components/ElectrifiedComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Vending machine changes (space-wizards#8060)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* AAAA (space-wizards#8057)

* Add the ability for mappers to drag grids around. (space-wizards#7769)

* Add the ability for mappers to drag grids around.

* Less message spam

* Also flinging

* Fix heals stacks

I just wanted to remove double-clicking cancelling not the spammy.

* Rename Assistant to Passenger (space-wizards#8007)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* fuck em drones (space-wizards#7931)

* Automatic changelog update

* Kitchen supplies crate (space-wizards#8022)

* Automatic changelog update

* Rework climbing (space-wizards#7706)

* Fix popup deletion raycasts (space-wizards#8072)

* Fix popup deletion raycasts

* woops

* Allow do_afters to be spammed (space-wizards#8074)

* Atmos high pressure movements cleanup (space-wizards#8075)

* Fixes LINDA and monstermos clashing over high pressure difference direction

* Fix space wind CVar not disabling space wind entirely.

* Change 1 (one) variable name

* Fix pressure direction not being reset after high pressure movements happen. (space-wizards#8078)

* New high pressure movement algorithm (space-wizards#8086)

Co-authored-by: Tomeno <[email protected]>

* Adds last pressure direction to atmos debug overlay. (space-wizards#8083)

* Automatic changelog update

* StationSystem/jobs/partial spawning refactor (space-wizards#7580)

* Partial work on StationSystem refactor.

* WIP station jobs API.

* forgor to fire off grid events.

* Partial implementation of StationSpawningSystem

* whoops infinite loop.

* Spawners should work now.

* it compiles.

* tfw

* Vestigial code cleanup.

* fix station deletion.

* attempt to make tests go brr

* add latejoin spawnpoints to test maps.

* make sure the station still exists while destructing spawners.

* forgot an exists check.

* destruction order check.

* hopefully fix final test.

* fail-safe radstorm.

* Deep-clean job code further. This is bugged!!!!!

* Fix job bug. (init order moment)

* whooo cleanup

* New job selection algorithm that tries to distribute fairly across stations.

* small nitpicks

* Give the heads their weights to replace the head field.

* make overflow assign take a station list.

* moment

* Fixes and test #1 of many.

* please fix nullspace

* AssignJobs should no longer even consider showing up on a trace.

* add comment.

* Introduce station configs, praying i didn't miss something.

* in one small change stations are now fully serializable.

* Further doc comments.

* whoops.

* Solve bug where assignjobs didn't account for roundstart.

* Fix spawning, improve the API.
Caught an oversight in stationsystem that should've broke everything but didn't, whoops.

* Goodbye JobController.

* minor fix..

* fix test fail, remove debug logs.

* quick serialization fixes.

* fixes..

* sus

* partialing

* Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs

Co-authored-by: Kara <[email protected]>

* Use dirtying to avoid rebuilding the list 2,100 times.

* add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works)

* Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs

Co-authored-by: Kara <[email protected]>

* Add the Mysteriously Missing Captain Check.

* Put maprender back the way it belongs.

* I love addressing reviews.

* Update Content.Server/Station/Systems/StationJobsSystem.cs

Co-authored-by: Kara <[email protected]>

* doc cleanup.

* Fix bureaucratic error, add job slot tests.

* zero cost abstractions when

* cri

* saner error.

* Fix spawning failing certain tests due to gameticker not handling falliability correctly.
Can't fix this until I refactor the rest of spawning code.

* submodule gaming

* Packedenger.

* Documentation consistency.

Co-authored-by: Kara <[email protected]>

* I successfully broke the game.

* How the fuck did none of this turn up in local testing :stare:

* HOTFIX DOWNLOADS BEING BROKEN AGAIN.

* fix the fact I sent a bunch of maps to detroit. (space-wizards#8087)

* Don't play landing sounds in space (space-wizards#8085)

* Rework CollisionGroups (space-wizards#7656)

* Replace Mob, Vault, and Small impassable with Mid, High, Low

* Remove CollisionGroup.Underplating

* Remove CollisionGroup.Passable

* Fix constructed APCs not being interactable

* Change firelocks to occlude

* Make pipe inherit from BaseItem

* Clean up pipes

* Remove duplicate physics and fixtures from bucket

* Rework CollisionGroups on all entities

* Add SlipLayer

* Remove fixture from delta

* Fix maps

* Address reviews

* Add SubfloorMask

* Fix glass collisions for flying mobs

* Fix maps

* Update new items

* Fix bagel again

* Fix slug

* Fix maps

* Touchups

* Fix tables blocking high pressure movement

* Update StandingState to allow going under flaps

* Cleanup

* More formatting

* Pull split from rotation due to mapping issues.

* Changs chinese food vending machine (space-wizards#7754)

* new chinese food items from paradise

* made soy sauce salty

* new snacks based on the new assets

* chang assets 1

* chang vending machine

* rsi animation and fix

* rsi path fix

* misc changes

* fortune cookie snacks complete with fortunes

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

Co-authored-by: ShadowCommander <[email protected]>

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

darn Americans

Co-authored-by: ShadowCommander <[email protected]>

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Update submodule

* Adjust EnteringRange for EntityStorage (space-wizards#8099)

* Buffed Dex+ and Stellibinin (space-wizards#8090)

* Improves the smoking experience (space-wizards#8089)

Co-authored-by: ike709 <[email protected]>

* Add listgamemaps command (space-wizards#8093)

* Automatic changelog update

* paintings 1 (space-wizards#8067)

* Automatic changelog update

* Singlehandedly saved the entire project [praise] (space-wizards#8109)

* Delete windowsXP_error.ogg

* Delete windowsXP_shutdown.ogg

* Delete windowsXP_startup.ogg

* Collisiongroup tweaks (space-wizards#8110)

* Automatic changelog update

* Hugging yourself no longer allowed (space-wizards#8103)

!1984.

I want to hug the other person damnit.

* Automatic changelog update

* Remove the nose off the ghost (space-wizards#8076)

* Add external programs to rules (space-wizards#8108)

* Make CarpetChapel not collide (space-wizards#8112)

* Automatic changelog update

* Censor Slimes (space-wizards#8101)

* SlowOnDamage for mobs. Removes pulling from some mobs. (space-wizards#7824)

* SlowOnDamage for all mobs now not just humans

* removes puller from basesimplemob

* adds pulling back to xeno, pets and some animals

* Automatic changelog update

* Allows pickuppable animals to resist out of inventory (space-wizards#7545)

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Machine Port Prototypes (space-wizards#7659)

Co-authored-by: metalgearsloth <[email protected]>

* Adds suppermatter (space-wizards#7633)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Cargo telepad machine linking (space-wizards#7756)

Co-authored-by: metalgearsloth <[email protected]>

* Salami Lid (space-wizards#7813)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Adds cat ears as rare loot and traitor item (space-wizards#6939)

* adds cat ears that give uwu accent

* error

* Updated to 20tc

Web edit yoink

* 21 TC now

* Automatic changelog update

* Pie transfer reagent on collision (space-wizards#7802)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Reagents localization (space-wizards#7916)

Co-authored-by: metalgearsloth <[email protected]>

* Atlas Station Component (space-wizards#8094)

Co-authored-by: ShadowCommander <[email protected]>

* Bagel Station Component  (space-wizards#8095)

* Add files via upload

* Update bagel.yml

* Remove extra fixtures

Co-authored-by: ShadowCommander <[email protected]>

* Marathon Station Component (space-wizards#8097)

Co-authored-by: ShadowCommander <[email protected]>

* Moose Station Component (space-wizards#8098)

Co-authored-by: ShadowCommander <[email protected]>

* Saltern Small Update 3.2 (space-wizards#8100)

Co-authored-by: ShadowCommander <[email protected]>

* Remove misc Startup/Shutdown overrides (space-wizards#8113)

Co-authored-by: ike709 <[email protected]>

* Fish Cap (space-wizards#8046)

* Add files via upload

* Update hats.yml

* Update clothesmate.yml

* Show ghosts popups etc through walls (space-wizards#8077)

* Show ghosts popups etc through walls

* Stage moment

* crashes

* Convert suicide to ecs (space-wizards#8091)

Co-authored-by: metalgearsloth <[email protected]>

* Added the recipes and tech for several non lethal bullet (space-wizards#8079)

* Automatic changelog update

* Expanded icon smoothing conversion scripts (space-wizards#8055)

* Expanded icon smoothing conversion scripts

* hotfix `iconsmooth_inv.py` b/c of table weirdness

* Syndie Commander and Syndie Elite Armors (space-wizards#8003)

Co-authored-by: metalgearsloth <[email protected]>

* GatherableSystem/Component (space-wizards#8041)

Co-authored-by: metalgearsloth <[email protected]>

* Add power sinks (space-wizards#8020)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Delta Fixed, Reuploaded Again (space-wizards#8105)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* filing collision + outline fix (space-wizards#8122)

* Barratry Update (space-wizards#8118)

* Automatic changelog update

* fix fish hat (space-wizards#8123)

* Suicide2 (space-wizards#8117)

* Fix toilet suicide

* Fix ghost ghosting

* Clean suicide system

* The Newest Furry Race [Skeletons] (space-wizards#7825)

Co-authored-by: Moony <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Optionally deserialize `AudioParams` in `SoundSpecifier` (space-wizards#8065)

* Lizard name datasets (space-wizards#7890)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Don't force bwoink window open for admins (space-wizards#8066)

* Powercell adjustment (space-wizards#7828)

Co-authored-by: Kara <[email protected]>

* Automatic changelog update

* Shuttle Assembly Crate (space-wizards#7898)

* Automatic changelog update

* Round end audio (space-wizards#8048)

* Automatic changelog update

* Laser gun bugfix & damage adjustment (space-wizards#8069)

* fix elite suit (space-wizards#8127)

* Update submodule

* Skeleton Sprite Fix (space-wizards#8126)

* Automatic changelog update

* Legally distinct gravity gun (space-wizards#8114)

* Escalation rules (space-wizards#8128)

* Escalation rules

* a

* Added the TechFabCircuitboards and made them spawn in the head's lockers (space-wizards#8124)

* Stripping ECS + window do_after (space-wizards#8111)

* Stripping ECS + window do_after

* stuff

* workies

* Delays

* Automatic changelog update

* Move disarmed event (space-wizards#8130)

* Fixing warnings (space-wizards#8131)

* Cleanup the namespaces (space-wizards#8132)

* Tether gun fixes (space-wizards#8129)

* Salvage mob restrictions (space-wizards#8080)

* unbork (space-wizards#8139)

* Add files via upload (space-wizards#8142)

* Flavor text (space-wizards#8070)

* Automatic changelog update

* It's a waffle home. [New Salvage] (space-wizards#7991)

* Skeleton Bugfix Pt. 2 (space-wizards#8137)

* Automatic changelog update

* Fix interaction and add comments to CollisionGroup (space-wizards#8149)

* Automatic changelog update

* Eye lerping on entities (space-wizards#8151)

* eye lerping on entities

* small improvements

* Splitstation update and fixes (space-wizards#8141)

* Entities gib when being microwaved (space-wizards#8144)

* Airlocks now trap air in their tile. (space-wizards#8136)

* Automatic changelog update

* Update for grid API changes (space-wizards#8152)

* Update submodule

* Update submodule

Forgot I had breaking changes

* Map-disablable pumps (for fixing Delta) (space-wizards#8164)

* Make Lobby Background Not Stretch (space-wizards#8166)

* Fix IsBlockedTurf throwing when entities do not have a PhysicsComponent (space-wizards#8170)

* Automatic changelog update

* Asteroid buff (space-wizards#8167)

* adds a 5 heat flatreduction to metallic damage modifier

* buffs asteroid health by 50 and sets damage modifer set to metallic

* Automatic changelog update

* Don't log chat messages (space-wizards#8162)

Threshold set to info instead. The actual logging is in the xaml itself for reasons but I didn't want to use a sawmill for it to avoid interfering with hud refactor any more.

* Harmbaton rework + remove `MeleeInteractEvent` (space-wizards#8157)

* Automatic changelog update

* Submodule Update (space-wizards#8187)

* Revert "Revert "Make mapping use consistent Entity Uids (space-wizards#7625)" (space-wizards#7650)" (space-wizards#8186)

This reverts commit 0957606.

* Fix climbing out of CloningPod and MedicalScanner (space-wizards#8191)

* Fix climbing out of CloningPod and MedicalScanner

* Fix mask

* Fix test

* Automatic changelog update

Co-authored-by: Emisse <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: PJBot <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: EmoGarbage404 <[email protected]>
Co-authored-by: Alex Evgrashin <[email protected]>
Co-authored-by: Ripmorld <[email protected]>
Co-authored-by: Peptide90 <[email protected]>
Co-authored-by: Moony <[email protected]>
Co-authored-by: hubismal <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: Flipp Syder <[email protected]>
Co-authored-by: Paul Ritter <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: ShadowCommander <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
Co-authored-by: ZeroDayDaemon <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Veritius <[email protected]>
Co-authored-by: lapatison <[email protected]>
Co-authored-by: Vera Aguilera Puerto <[email protected]>
Co-authored-by: Chris V <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: wrexbe <[email protected]>
Co-authored-by: keronshb <[email protected]>
Co-authored-by: Leon Friedrich <[email protected]>
Co-authored-by: 20kdc <[email protected]>
Co-authored-by: TimrodDX <[email protected]>
Co-authored-by: youarereadingthis <[email protected]>
Co-authored-by: Justin Trotter <[email protected]>
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this pull request Oct 1, 2022
* Add files via upload (space-wizards#7960)

* Clear PDA fix and syndi PDA and ID (space-wizards#7943)

* Make alerts background transparent (space-wizards#7927)

* Automatic changelog update

* Changes the procgen clouds parallax with a solid nebulae (space-wizards#7994)

* Bruh

* slowdown the parallax

* Automatic changelog update

* Add interactionoutline to wooden TV (space-wizards#8001)

* Make inventory slot interact properly go through unequip (space-wizards#7998)

* Automatic changelog update

* EntityQuery for ambient sounds (space-wizards#8010)

* Makes pianos spawn anchored (space-wizards#8009)

* Taser Nerf and Blood No Longer Slips (space-wizards#8008)

* Automatic changelog update

* Fix duplicate randomsentience sound

* Add checks missing in the current half-implementation of lockable sto… (space-wizards#8004)

* Makes potted plants not block mobs (space-wizards#8011)

* Automatic changelog update

* PlaceableSurface ECS (space-wizards#8013)

* Cybersun Juggernaut Suit (space-wizards#7852)

* Tile friction ECS (space-wizards#8012)

* Tile friction ECS

Removes some resolves which is really nice.

* Velocity checks

* Barsign fix (space-wizards#8015)

* Automatic changelog update

* The Big One [Barratry Update] (space-wizards#7999)

* Automatic changelog update

* Marathon Update 1.5 (space-wizards#7961)

* Moose Update 2.1 (space-wizards#8016)

* Syndicate surplus crates (space-wizards#7992)

* Added the interface component which was missing from the chef hat (space-wizards#7989)

* Automatic changelog update

* Atmospherics Access, Air Alarms, Doors, Locker (space-wizards#7923)

* You can no longer disarm wielded weapons (space-wizards#7983)

Co-authored-by: Kara <[email protected]>

* makes scarf and space ninja hide hair (space-wizards#7985)

* Makes glass external and shuttle airlocks pass light (space-wizards#7686)

* delicious delicious crayons (space-wizards#8021)

* Edible crayons

* yeah why not

* Automatic changelog update

* Popup label occlusion (space-wizards#8017)

* SpeechBubble occlusion (space-wizards#8018)

* Automatic changelog update

* Update default.yml

* Various Entities make sounds when speaking (space-wizards#7980)

* Speech Sounds from Goonstation

* Added some speech sound prototypes for humans, mice, and vending machines. More to come later?

* Custom synthesized sound for a vending machine ad

* Gave mice and vending machines Speech Components on their base prototypes to make sounds

* Humans now talk using the 'Alto' voice. In the future this can be changed in customization screen

* New Prototype 'SpeechSounds' with three soundspecifiers for saying sound, asking sound, exclaiming sound.

* SharedSpeechComponent modified from being useless to being responsible for making speech noises.

* Initial creation of SpeechNoiseSystem for making Sounds when certain entities speak.

* whitespace fix

* License fix

* Remove leftover using from debugging

* Added a cooldown editable in yaml

* SharedSpeechComponent has the proper cooldown now. oops

* Automatic changelog update

* Speech noise fixies (space-wizards#8023)

Co-authored-by: metalgearsloth <[email protected]>

* Fix human speech (space-wizards#8025)

Co-authored-by: metalgearsloth <[email protected]>

* Nanotrasen Interns (space-wizards#8006)

* Automatic changelog update

* Wires patches (space-wizards#7993)

* door bolts now set if power is off and wire is pulsed, makes WiresSystem get a new random every time the round restarts

* ??? what's shuffle doing in the interface ???

* oops

* Speech Noises 2: Quality of Life, New Sounds (space-wizards#8044)

* Vending machine jingle much less intense

* SpeechSoundsPrototype has a built in variation parameter

* Sounds in your face are louder but roll off more aggressively so that distant talking sounds are less distracting

* Redo that

* Speech noise system now supports variation of pitch

* license stuff

* PAIs have speech sounds now. Made by altering the pAI sounds.

* Monkeys have sounds from goon now

* New Speech Sounds

* Oops

* Automatic changelog update

* make crayoncode use the colortype (space-wizards#7975)

* Very Important PR That Adds 2 Fountain Pens  (space-wizards#8019)

* Add files via upload

* Update paper.yml

* Update meta.json

* Update pda.yml

* Update pda.yml

* Marathon Intern Update (space-wizards#8034)

* Add files via upload

* Add files via upload

* Add files via upload

* Fixes thirst not applying speed debuffs properly , Makes Thirst a server-side component only (space-wizards#7767)

Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Universal weldable component (space-wizards#7955)

* Weldable component for door

* Content update

* Examine message

* Universal visualizer

* Small fix

* Entity storage

* Content

* Fixed test

* Update Content.Shared/Storage/SharedStorageComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Fixed loc string

* Add public API to change welding time

Co-authored-by: metalgearsloth <[email protected]>

* Glass airlock construction (space-wizards#7877)

* Lower indentation

* Add glass airlock construction

* Fix glass airlock wrong name

* Automatic changelog update

* Fix healingcomp placement (space-wizards#8045)

* Saltern Update 3.1 (space-wizards#8035)

* Add files via upload

* Add files via upload

* Update hardsuit-helmets.yml (space-wizards#8036)

* Bagel Intern Update (space-wizards#8033)

* Add files via upload

* Add files via upload

* Add files via upload

* Moose Intern Update (space-wizards#8032)

* Add files via upload

* Add files via upload

* Atlas Inter Update (space-wizards#8031)

* Add files via upload

* Add files via upload

* Update atlas.yml

* Revert new parallax (space-wizards#7994) (space-wizards#8049)

* Automatic changelog update

* Update game-ticker to no longer reference pressing f1 to read the rules (space-wizards#8054)

* Fix lathe visuals exception (space-wizards#8052)

* small splitstation update (space-wizards#8051)

* small splitstation update

* interns added

* Automatic changelog update

* No more spesswind (space-wizards#8059)

* Automatic changelog update

* Icon smoothing for asteroid rocks (space-wizards#8058)

Co-authored-by: Tomeno <[email protected]>

* Automatic changelog update

* Captain's Antique Laser Gun and Traitor Objective (space-wizards#7940)

* Round start audio announcement (space-wizards#8047)

* Moose Door Stuck (space-wizards#8050)

* Automatic changelog update

* Filing Cabinet Resprites (space-wizards#8043)

* Removes plates from pizza (space-wizards#8062)

* Automatic changelog update

* Electrocution noises (space-wizards#8061)

* Adds spark noises when an entity gets electrocuted by something

* oops

* double oops

* Update Content.Server/Electrocution/Components/ElectrifiedComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Vending machine changes (space-wizards#8060)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* AAAA (space-wizards#8057)

* Add the ability for mappers to drag grids around. (space-wizards#7769)

* Add the ability for mappers to drag grids around.

* Less message spam

* Also flinging

* Fix heals stacks

I just wanted to remove double-clicking cancelling not the spammy.

* Rename Assistant to Passenger (space-wizards#8007)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* fuck em drones (space-wizards#7931)

* Automatic changelog update

* Kitchen supplies crate (space-wizards#8022)

* Automatic changelog update

* Rework climbing (space-wizards#7706)

* Fix popup deletion raycasts (space-wizards#8072)

* Fix popup deletion raycasts

* woops

* Allow do_afters to be spammed (space-wizards#8074)

* Atmos high pressure movements cleanup (space-wizards#8075)

* Fixes LINDA and monstermos clashing over high pressure difference direction

* Fix space wind CVar not disabling space wind entirely.

* Change 1 (one) variable name

* Fix pressure direction not being reset after high pressure movements happen. (space-wizards#8078)

* New high pressure movement algorithm (space-wizards#8086)

Co-authored-by: Tomeno <[email protected]>

* Adds last pressure direction to atmos debug overlay. (space-wizards#8083)

* Automatic changelog update

* StationSystem/jobs/partial spawning refactor (space-wizards#7580)

* Partial work on StationSystem refactor.

* WIP station jobs API.

* forgor to fire off grid events.

* Partial implementation of StationSpawningSystem

* whoops infinite loop.

* Spawners should work now.

* it compiles.

* tfw

* Vestigial code cleanup.

* fix station deletion.

* attempt to make tests go brr

* add latejoin spawnpoints to test maps.

* make sure the station still exists while destructing spawners.

* forgot an exists check.

* destruction order check.

* hopefully fix final test.

* fail-safe radstorm.

* Deep-clean job code further. This is bugged!!!!!

* Fix job bug. (init order moment)

* whooo cleanup

* New job selection algorithm that tries to distribute fairly across stations.

* small nitpicks

* Give the heads their weights to replace the head field.

* make overflow assign take a station list.

* moment

* Fixes and test #1 of many.

* please fix nullspace

* AssignJobs should no longer even consider showing up on a trace.

* add comment.

* Introduce station configs, praying i didn't miss something.

* in one small change stations are now fully serializable.

* Further doc comments.

* whoops.

* Solve bug where assignjobs didn't account for roundstart.

* Fix spawning, improve the API.
Caught an oversight in stationsystem that should've broke everything but didn't, whoops.

* Goodbye JobController.

* minor fix..

* fix test fail, remove debug logs.

* quick serialization fixes.

* fixes..

* sus

* partialing

* Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs

Co-authored-by: Kara <[email protected]>

* Use dirtying to avoid rebuilding the list 2,100 times.

* add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works)

* Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs

Co-authored-by: Kara <[email protected]>

* Add the Mysteriously Missing Captain Check.

* Put maprender back the way it belongs.

* I love addressing reviews.

* Update Content.Server/Station/Systems/StationJobsSystem.cs

Co-authored-by: Kara <[email protected]>

* doc cleanup.

* Fix bureaucratic error, add job slot tests.

* zero cost abstractions when

* cri

* saner error.

* Fix spawning failing certain tests due to gameticker not handling falliability correctly.
Can't fix this until I refactor the rest of spawning code.

* submodule gaming

* Packedenger.

* Documentation consistency.

Co-authored-by: Kara <[email protected]>

* I successfully broke the game.

* How the fuck did none of this turn up in local testing :stare:

* HOTFIX DOWNLOADS BEING BROKEN AGAIN.

* fix the fact I sent a bunch of maps to detroit. (space-wizards#8087)

* Don't play landing sounds in space (space-wizards#8085)

* Rework CollisionGroups (space-wizards#7656)

* Replace Mob, Vault, and Small impassable with Mid, High, Low

* Remove CollisionGroup.Underplating

* Remove CollisionGroup.Passable

* Fix constructed APCs not being interactable

* Change firelocks to occlude

* Make pipe inherit from BaseItem

* Clean up pipes

* Remove duplicate physics and fixtures from bucket

* Rework CollisionGroups on all entities

* Add SlipLayer

* Remove fixture from delta

* Fix maps

* Address reviews

* Add SubfloorMask

* Fix glass collisions for flying mobs

* Fix maps

* Update new items

* Fix bagel again

* Fix slug

* Fix maps

* Touchups

* Fix tables blocking high pressure movement

* Update StandingState to allow going under flaps

* Cleanup

* More formatting

* Pull split from rotation due to mapping issues.

* Changs chinese food vending machine (space-wizards#7754)

* new chinese food items from paradise

* made soy sauce salty

* new snacks based on the new assets

* chang assets 1

* chang vending machine

* rsi animation and fix

* rsi path fix

* misc changes

* fortune cookie snacks complete with fortunes

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

Co-authored-by: ShadowCommander <[email protected]>

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

darn Americans

Co-authored-by: ShadowCommander <[email protected]>

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Update submodule

* Adjust EnteringRange for EntityStorage (space-wizards#8099)

* Buffed Dex+ and Stellibinin (space-wizards#8090)

* Improves the smoking experience (space-wizards#8089)

Co-authored-by: ike709 <[email protected]>

* Add listgamemaps command (space-wizards#8093)

* Automatic changelog update

* paintings 1 (space-wizards#8067)

* Automatic changelog update

* Singlehandedly saved the entire project [praise] (space-wizards#8109)

* Delete windowsXP_error.ogg

* Delete windowsXP_shutdown.ogg

* Delete windowsXP_startup.ogg

* Collisiongroup tweaks (space-wizards#8110)

* Automatic changelog update

* Hugging yourself no longer allowed (space-wizards#8103)

!1984.

I want to hug the other person damnit.

* Automatic changelog update

* Remove the nose off the ghost (space-wizards#8076)

* Add external programs to rules (space-wizards#8108)

* Make CarpetChapel not collide (space-wizards#8112)

* Automatic changelog update

* Censor Slimes (space-wizards#8101)

* SlowOnDamage for mobs. Removes pulling from some mobs. (space-wizards#7824)

* SlowOnDamage for all mobs now not just humans

* removes puller from basesimplemob

* adds pulling back to xeno, pets and some animals

* Automatic changelog update

* Allows pickuppable animals to resist out of inventory (space-wizards#7545)

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Machine Port Prototypes (space-wizards#7659)

Co-authored-by: metalgearsloth <[email protected]>

* Adds suppermatter (space-wizards#7633)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Cargo telepad machine linking (space-wizards#7756)

Co-authored-by: metalgearsloth <[email protected]>

* Salami Lid (space-wizards#7813)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Adds cat ears as rare loot and traitor item (space-wizards#6939)

* adds cat ears that give uwu accent

* error

* Updated to 20tc

Web edit yoink

* 21 TC now

* Automatic changelog update

* Pie transfer reagent on collision (space-wizards#7802)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Reagents localization (space-wizards#7916)

Co-authored-by: metalgearsloth <[email protected]>

* Atlas Station Component (space-wizards#8094)

Co-authored-by: ShadowCommander <[email protected]>

* Bagel Station Component  (space-wizards#8095)

* Add files via upload

* Update bagel.yml

* Remove extra fixtures

Co-authored-by: ShadowCommander <[email protected]>

* Marathon Station Component (space-wizards#8097)

Co-authored-by: ShadowCommander <[email protected]>

* Moose Station Component (space-wizards#8098)

Co-authored-by: ShadowCommander <[email protected]>

* Saltern Small Update 3.2 (space-wizards#8100)

Co-authored-by: ShadowCommander <[email protected]>

* Remove misc Startup/Shutdown overrides (space-wizards#8113)

Co-authored-by: ike709 <[email protected]>

* Fish Cap (space-wizards#8046)

* Add files via upload

* Update hats.yml

* Update clothesmate.yml

* Show ghosts popups etc through walls (space-wizards#8077)

* Show ghosts popups etc through walls

* Stage moment

* crashes

* Convert suicide to ecs (space-wizards#8091)

Co-authored-by: metalgearsloth <[email protected]>

* Added the recipes and tech for several non lethal bullet (space-wizards#8079)

* Automatic changelog update

* Expanded icon smoothing conversion scripts (space-wizards#8055)

* Expanded icon smoothing conversion scripts

* hotfix `iconsmooth_inv.py` b/c of table weirdness

* Syndie Commander and Syndie Elite Armors (space-wizards#8003)

Co-authored-by: metalgearsloth <[email protected]>

* GatherableSystem/Component (space-wizards#8041)

Co-authored-by: metalgearsloth <[email protected]>

* Add power sinks (space-wizards#8020)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Delta Fixed, Reuploaded Again (space-wizards#8105)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* filing collision + outline fix (space-wizards#8122)

* Barratry Update (space-wizards#8118)

* Automatic changelog update

* fix fish hat (space-wizards#8123)

* Suicide2 (space-wizards#8117)

* Fix toilet suicide

* Fix ghost ghosting

* Clean suicide system

* The Newest Furry Race [Skeletons] (space-wizards#7825)

Co-authored-by: Moony <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Optionally deserialize `AudioParams` in `SoundSpecifier` (space-wizards#8065)

* Lizard name datasets (space-wizards#7890)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Don't force bwoink window open for admins (space-wizards#8066)

* Powercell adjustment (space-wizards#7828)

Co-authored-by: Kara <[email protected]>

* Automatic changelog update

* Shuttle Assembly Crate (space-wizards#7898)

* Automatic changelog update

* Round end audio (space-wizards#8048)

* Automatic changelog update

* Laser gun bugfix & damage adjustment (space-wizards#8069)

* fix elite suit (space-wizards#8127)

* Update submodule

* Skeleton Sprite Fix (space-wizards#8126)

* Automatic changelog update

* Legally distinct gravity gun (space-wizards#8114)

* Escalation rules (space-wizards#8128)

* Escalation rules

* a

* Added the TechFabCircuitboards and made them spawn in the head's lockers (space-wizards#8124)

* Stripping ECS + window do_after (space-wizards#8111)

* Stripping ECS + window do_after

* stuff

* workies

* Delays

* Automatic changelog update

* Move disarmed event (space-wizards#8130)

* Fixing warnings (space-wizards#8131)

* Cleanup the namespaces (space-wizards#8132)

* Tether gun fixes (space-wizards#8129)

* Salvage mob restrictions (space-wizards#8080)

* unbork (space-wizards#8139)

* Add files via upload (space-wizards#8142)

* Flavor text (space-wizards#8070)

* Automatic changelog update

* It's a waffle home. [New Salvage] (space-wizards#7991)

* Skeleton Bugfix Pt. 2 (space-wizards#8137)

* Automatic changelog update

* Fix interaction and add comments to CollisionGroup (space-wizards#8149)

* Automatic changelog update

* Eye lerping on entities (space-wizards#8151)

* eye lerping on entities

* small improvements

* Splitstation update and fixes (space-wizards#8141)

* Entities gib when being microwaved (space-wizards#8144)

* Airlocks now trap air in their tile. (space-wizards#8136)

* Automatic changelog update

* Update for grid API changes (space-wizards#8152)

* Update submodule

* Update submodule

Forgot I had breaking changes

* Map-disablable pumps (for fixing Delta) (space-wizards#8164)

* Make Lobby Background Not Stretch (space-wizards#8166)

* Fix IsBlockedTurf throwing when entities do not have a PhysicsComponent (space-wizards#8170)

* Automatic changelog update

* Asteroid buff (space-wizards#8167)

* adds a 5 heat flatreduction to metallic damage modifier

* buffs asteroid health by 50 and sets damage modifer set to metallic

* Automatic changelog update

* Don't log chat messages (space-wizards#8162)

Threshold set to info instead. The actual logging is in the xaml itself for reasons but I didn't want to use a sawmill for it to avoid interfering with hud refactor any more.

* Harmbaton rework + remove `MeleeInteractEvent` (space-wizards#8157)

* Automatic changelog update

* Submodule Update (space-wizards#8187)

* Revert "Revert "Make mapping use consistent Entity Uids (space-wizards#7625)" (space-wizards#7650)" (space-wizards#8186)

This reverts commit 0957606.

* Fix climbing out of CloningPod and MedicalScanner (space-wizards#8191)

* Fix climbing out of CloningPod and MedicalScanner

* Fix mask

* Fix test

* Automatic changelog update

* Don't log out of PVS chat messages (space-wizards#8195)

* ECS icon smoothing (space-wizards#8196)

* Pathfinder hotfixes (space-wizards#8201)

* Update submodule

* Target outline opts (space-wizards#8200)

* Restart vote is now actually passable (space-wizards#8194)

* Automatic changelog update

* Visualizer systems update (space-wizards#8203)

* optimize appearance updating for subfloor entities

* sprite event args

* a

* stop double appearance update.

* Fix chatbox crash (space-wizards#8204)

* Remove esword unneeded property

* Don't allow adminfrozen entities to be pulled (space-wizards#8205)

* Fix playglobalsound volume (space-wizards#8208)

* Update issue template (space-wizards#8218)

* Update patrons.

About time jesus.

* Update GitHub credits

* Unify ignore/replacement lists for the two contrib ps1 scripts.

Co-authored-by: Emisse <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: PJBot <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: EmoGarbage404 <[email protected]>
Co-authored-by: Alex Evgrashin <[email protected]>
Co-authored-by: Ripmorld <[email protected]>
Co-authored-by: Peptide90 <[email protected]>
Co-authored-by: Moony <[email protected]>
Co-authored-by: hubismal <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: Flipp Syder <[email protected]>
Co-authored-by: Paul Ritter <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: ShadowCommander <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
Co-authored-by: ZeroDayDaemon <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Veritius <[email protected]>
Co-authored-by: lapatison <[email protected]>
Co-authored-by: Vera Aguilera Puerto <[email protected]>
Co-authored-by: Chris V <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: wrexbe <[email protected]>
Co-authored-by: keronshb <[email protected]>
Co-authored-by: Leon Friedrich <[email protected]>
Co-authored-by: 20kdc <[email protected]>
Co-authored-by: TimrodDX <[email protected]>
Co-authored-by: youarereadingthis <[email protected]>
Co-authored-by: Justin Trotter <[email protected]>
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this pull request Oct 1, 2022
* Taser Nerf and Blood No Longer Slips (space-wizards#8008)

* Automatic changelog update

* Fix duplicate randomsentience sound

* Add checks missing in the current half-implementation of lockable sto… (space-wizards#8004)

* Makes potted plants not block mobs (space-wizards#8011)

* Automatic changelog update

* PlaceableSurface ECS (space-wizards#8013)

* Cybersun Juggernaut Suit (space-wizards#7852)

* Tile friction ECS (space-wizards#8012)

* Tile friction ECS

Removes some resolves which is really nice.

* Velocity checks

* Barsign fix (space-wizards#8015)

* Automatic changelog update

* The Big One [Barratry Update] (space-wizards#7999)

* Automatic changelog update

* Marathon Update 1.5 (space-wizards#7961)

* Moose Update 2.1 (space-wizards#8016)

* Syndicate surplus crates (space-wizards#7992)

* Added the interface component which was missing from the chef hat (space-wizards#7989)

* Automatic changelog update

* Atmospherics Access, Air Alarms, Doors, Locker (space-wizards#7923)

* You can no longer disarm wielded weapons (space-wizards#7983)

Co-authored-by: Kara <[email protected]>

* makes scarf and space ninja hide hair (space-wizards#7985)

* Makes glass external and shuttle airlocks pass light (space-wizards#7686)

* delicious delicious crayons (space-wizards#8021)

* Edible crayons

* yeah why not

* Automatic changelog update

* Popup label occlusion (space-wizards#8017)

* SpeechBubble occlusion (space-wizards#8018)

* Automatic changelog update

* Update default.yml

* Various Entities make sounds when speaking (space-wizards#7980)

* Speech Sounds from Goonstation

* Added some speech sound prototypes for humans, mice, and vending machines. More to come later?

* Custom synthesized sound for a vending machine ad

* Gave mice and vending machines Speech Components on their base prototypes to make sounds

* Humans now talk using the 'Alto' voice. In the future this can be changed in customization screen

* New Prototype 'SpeechSounds' with three soundspecifiers for saying sound, asking sound, exclaiming sound.

* SharedSpeechComponent modified from being useless to being responsible for making speech noises.

* Initial creation of SpeechNoiseSystem for making Sounds when certain entities speak.

* whitespace fix

* License fix

* Remove leftover using from debugging

* Added a cooldown editable in yaml

* SharedSpeechComponent has the proper cooldown now. oops

* Automatic changelog update

* Speech noise fixies (space-wizards#8023)

Co-authored-by: metalgearsloth <[email protected]>

* Fix human speech (space-wizards#8025)

Co-authored-by: metalgearsloth <[email protected]>

* Nanotrasen Interns (space-wizards#8006)

* Automatic changelog update

* Wires patches (space-wizards#7993)

* door bolts now set if power is off and wire is pulsed, makes WiresSystem get a new random every time the round restarts

* ??? what's shuffle doing in the interface ???

* oops

* Speech Noises 2: Quality of Life, New Sounds (space-wizards#8044)

* Vending machine jingle much less intense

* SpeechSoundsPrototype has a built in variation parameter

* Sounds in your face are louder but roll off more aggressively so that distant talking sounds are less distracting

* Redo that

* Speech noise system now supports variation of pitch

* license stuff

* PAIs have speech sounds now. Made by altering the pAI sounds.

* Monkeys have sounds from goon now

* New Speech Sounds

* Oops

* Automatic changelog update

* make crayoncode use the colortype (space-wizards#7975)

* Very Important PR That Adds 2 Fountain Pens  (space-wizards#8019)

* Add files via upload

* Update paper.yml

* Update meta.json

* Update pda.yml

* Update pda.yml

* Marathon Intern Update (space-wizards#8034)

* Add files via upload

* Add files via upload

* Add files via upload

* Fixes thirst not applying speed debuffs properly , Makes Thirst a server-side component only (space-wizards#7767)

Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Universal weldable component (space-wizards#7955)

* Weldable component for door

* Content update

* Examine message

* Universal visualizer

* Small fix

* Entity storage

* Content

* Fixed test

* Update Content.Shared/Storage/SharedStorageComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Fixed loc string

* Add public API to change welding time

Co-authored-by: metalgearsloth <[email protected]>

* Glass airlock construction (space-wizards#7877)

* Lower indentation

* Add glass airlock construction

* Fix glass airlock wrong name

* Automatic changelog update

* Fix healingcomp placement (space-wizards#8045)

* Saltern Update 3.1 (space-wizards#8035)

* Add files via upload

* Add files via upload

* Update hardsuit-helmets.yml (space-wizards#8036)

* Bagel Intern Update (space-wizards#8033)

* Add files via upload

* Add files via upload

* Add files via upload

* Moose Intern Update (space-wizards#8032)

* Add files via upload

* Add files via upload

* Atlas Inter Update (space-wizards#8031)

* Add files via upload

* Add files via upload

* Update atlas.yml

* Revert new parallax (space-wizards#7994) (space-wizards#8049)

* Automatic changelog update

* Update game-ticker to no longer reference pressing f1 to read the rules (space-wizards#8054)

* Fix lathe visuals exception (space-wizards#8052)

* small splitstation update (space-wizards#8051)

* small splitstation update

* interns added

* Automatic changelog update

* No more spesswind (space-wizards#8059)

* Automatic changelog update

* Icon smoothing for asteroid rocks (space-wizards#8058)

Co-authored-by: Tomeno <[email protected]>

* Automatic changelog update

* Captain's Antique Laser Gun and Traitor Objective (space-wizards#7940)

* Round start audio announcement (space-wizards#8047)

* Moose Door Stuck (space-wizards#8050)

* Automatic changelog update

* Filing Cabinet Resprites (space-wizards#8043)

* Removes plates from pizza (space-wizards#8062)

* Automatic changelog update

* Electrocution noises (space-wizards#8061)

* Adds spark noises when an entity gets electrocuted by something

* oops

* double oops

* Update Content.Server/Electrocution/Components/ElectrifiedComponent.cs

Co-authored-by: metalgearsloth <[email protected]>

* Vending machine changes (space-wizards#8060)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* AAAA (space-wizards#8057)

* Add the ability for mappers to drag grids around. (space-wizards#7769)

* Add the ability for mappers to drag grids around.

* Less message spam

* Also flinging

* Fix heals stacks

I just wanted to remove double-clicking cancelling not the spammy.

* Rename Assistant to Passenger (space-wizards#8007)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* fuck em drones (space-wizards#7931)

* Automatic changelog update

* Kitchen supplies crate (space-wizards#8022)

* Automatic changelog update

* Rework climbing (space-wizards#7706)

* Fix popup deletion raycasts (space-wizards#8072)

* Fix popup deletion raycasts

* woops

* Allow do_afters to be spammed (space-wizards#8074)

* Atmos high pressure movements cleanup (space-wizards#8075)

* Fixes LINDA and monstermos clashing over high pressure difference direction

* Fix space wind CVar not disabling space wind entirely.

* Change 1 (one) variable name

* Fix pressure direction not being reset after high pressure movements happen. (space-wizards#8078)

* New high pressure movement algorithm (space-wizards#8086)

Co-authored-by: Tomeno <[email protected]>

* Adds last pressure direction to atmos debug overlay. (space-wizards#8083)

* Automatic changelog update

* StationSystem/jobs/partial spawning refactor (space-wizards#7580)

* Partial work on StationSystem refactor.

* WIP station jobs API.

* forgor to fire off grid events.

* Partial implementation of StationSpawningSystem

* whoops infinite loop.

* Spawners should work now.

* it compiles.

* tfw

* Vestigial code cleanup.

* fix station deletion.

* attempt to make tests go brr

* add latejoin spawnpoints to test maps.

* make sure the station still exists while destructing spawners.

* forgot an exists check.

* destruction order check.

* hopefully fix final test.

* fail-safe radstorm.

* Deep-clean job code further. This is bugged!!!!!

* Fix job bug. (init order moment)

* whooo cleanup

* New job selection algorithm that tries to distribute fairly across stations.

* small nitpicks

* Give the heads their weights to replace the head field.

* make overflow assign take a station list.

* moment

* Fixes and test #1 of many.

* please fix nullspace

* AssignJobs should no longer even consider showing up on a trace.

* add comment.

* Introduce station configs, praying i didn't miss something.

* in one small change stations are now fully serializable.

* Further doc comments.

* whoops.

* Solve bug where assignjobs didn't account for roundstart.

* Fix spawning, improve the API.
Caught an oversight in stationsystem that should've broke everything but didn't, whoops.

* Goodbye JobController.

* minor fix..

* fix test fail, remove debug logs.

* quick serialization fixes.

* fixes..

* sus

* partialing

* Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs

Co-authored-by: Kara <[email protected]>

* Use dirtying to avoid rebuilding the list 2,100 times.

* add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works)

* Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs

Co-authored-by: Kara <[email protected]>

* Add the Mysteriously Missing Captain Check.

* Put maprender back the way it belongs.

* I love addressing reviews.

* Update Content.Server/Station/Systems/StationJobsSystem.cs

Co-authored-by: Kara <[email protected]>

* doc cleanup.

* Fix bureaucratic error, add job slot tests.

* zero cost abstractions when

* cri

* saner error.

* Fix spawning failing certain tests due to gameticker not handling falliability correctly.
Can't fix this until I refactor the rest of spawning code.

* submodule gaming

* Packedenger.

* Documentation consistency.

Co-authored-by: Kara <[email protected]>

* I successfully broke the game.

* How the fuck did none of this turn up in local testing :stare:

* HOTFIX DOWNLOADS BEING BROKEN AGAIN.

* fix the fact I sent a bunch of maps to detroit. (space-wizards#8087)

* Don't play landing sounds in space (space-wizards#8085)

* Rework CollisionGroups (space-wizards#7656)

* Replace Mob, Vault, and Small impassable with Mid, High, Low

* Remove CollisionGroup.Underplating

* Remove CollisionGroup.Passable

* Fix constructed APCs not being interactable

* Change firelocks to occlude

* Make pipe inherit from BaseItem

* Clean up pipes

* Remove duplicate physics and fixtures from bucket

* Rework CollisionGroups on all entities

* Add SlipLayer

* Remove fixture from delta

* Fix maps

* Address reviews

* Add SubfloorMask

* Fix glass collisions for flying mobs

* Fix maps

* Update new items

* Fix bagel again

* Fix slug

* Fix maps

* Touchups

* Fix tables blocking high pressure movement

* Update StandingState to allow going under flaps

* Cleanup

* More formatting

* Pull split from rotation due to mapping issues.

* Changs chinese food vending machine (space-wizards#7754)

* new chinese food items from paradise

* made soy sauce salty

* new snacks based on the new assets

* chang assets 1

* chang vending machine

* rsi animation and fix

* rsi path fix

* misc changes

* fortune cookie snacks complete with fortunes

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

Co-authored-by: ShadowCommander <[email protected]>

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

darn Americans

Co-authored-by: ShadowCommander <[email protected]>

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Update submodule

* Adjust EnteringRange for EntityStorage (space-wizards#8099)

* Buffed Dex+ and Stellibinin (space-wizards#8090)

* Improves the smoking experience (space-wizards#8089)

Co-authored-by: ike709 <[email protected]>

* Add listgamemaps command (space-wizards#8093)

* Automatic changelog update

* paintings 1 (space-wizards#8067)

* Automatic changelog update

* Singlehandedly saved the entire project [praise] (space-wizards#8109)

* Delete windowsXP_error.ogg

* Delete windowsXP_shutdown.ogg

* Delete windowsXP_startup.ogg

* Collisiongroup tweaks (space-wizards#8110)

* Automatic changelog update

* Hugging yourself no longer allowed (space-wizards#8103)

!1984.

I want to hug the other person damnit.

* Automatic changelog update

* Remove the nose off the ghost (space-wizards#8076)

* Add external programs to rules (space-wizards#8108)

* Make CarpetChapel not collide (space-wizards#8112)

* Automatic changelog update

* Censor Slimes (space-wizards#8101)

* SlowOnDamage for mobs. Removes pulling from some mobs. (space-wizards#7824)

* SlowOnDamage for all mobs now not just humans

* removes puller from basesimplemob

* adds pulling back to xeno, pets and some animals

* Automatic changelog update

* Allows pickuppable animals to resist out of inventory (space-wizards#7545)

Co-authored-by: ShadowCommander <[email protected]>

* Automatic changelog update

* Machine Port Prototypes (space-wizards#7659)

Co-authored-by: metalgearsloth <[email protected]>

* Adds suppermatter (space-wizards#7633)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Cargo telepad machine linking (space-wizards#7756)

Co-authored-by: metalgearsloth <[email protected]>

* Salami Lid (space-wizards#7813)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Adds cat ears as rare loot and traitor item (space-wizards#6939)

* adds cat ears that give uwu accent

* error

* Updated to 20tc

Web edit yoink

* 21 TC now

* Automatic changelog update

* Pie transfer reagent on collision (space-wizards#7802)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Reagents localization (space-wizards#7916)

Co-authored-by: metalgearsloth <[email protected]>

* Atlas Station Component (space-wizards#8094)

Co-authored-by: ShadowCommander <[email protected]>

* Bagel Station Component  (space-wizards#8095)

* Add files via upload

* Update bagel.yml

* Remove extra fixtures

Co-authored-by: ShadowCommander <[email protected]>

* Marathon Station Component (space-wizards#8097)

Co-authored-by: ShadowCommander <[email protected]>

* Moose Station Component (space-wizards#8098)

Co-authored-by: ShadowCommander <[email protected]>

* Saltern Small Update 3.2 (space-wizards#8100)

Co-authored-by: ShadowCommander <[email protected]>

* Remove misc Startup/Shutdown overrides (space-wizards#8113)

Co-authored-by: ike709 <[email protected]>

* Fish Cap (space-wizards#8046)

* Add files via upload

* Update hats.yml

* Update clothesmate.yml

* Show ghosts popups etc through walls (space-wizards#8077)

* Show ghosts popups etc through walls

* Stage moment

* crashes

* Convert suicide to ecs (space-wizards#8091)

Co-authored-by: metalgearsloth <[email protected]>

* Added the recipes and tech for several non lethal bullet (space-wizards#8079)

* Automatic changelog update

* Expanded icon smoothing conversion scripts (space-wizards#8055)

* Expanded icon smoothing conversion scripts

* hotfix `iconsmooth_inv.py` b/c of table weirdness

* Syndie Commander and Syndie Elite Armors (space-wizards#8003)

Co-authored-by: metalgearsloth <[email protected]>

* GatherableSystem/Component (space-wizards#8041)

Co-authored-by: metalgearsloth <[email protected]>

* Add power sinks (space-wizards#8020)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Delta Fixed, Reuploaded Again (space-wizards#8105)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* filing collision + outline fix (space-wizards#8122)

* Barratry Update (space-wizards#8118)

* Automatic changelog update

* fix fish hat (space-wizards#8123)

* Suicide2 (space-wizards#8117)

* Fix toilet suicide

* Fix ghost ghosting

* Clean suicide system

* The Newest Furry Race [Skeletons] (space-wizards#7825)

Co-authored-by: Moony <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Optionally deserialize `AudioParams` in `SoundSpecifier` (space-wizards#8065)

* Lizard name datasets (space-wizards#7890)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Don't force bwoink window open for admins (space-wizards#8066)

* Powercell adjustment (space-wizards#7828)

Co-authored-by: Kara <[email protected]>

* Automatic changelog update

* Shuttle Assembly Crate (space-wizards#7898)

* Automatic changelog update

* Round end audio (space-wizards#8048)

* Automatic changelog update

* Laser gun bugfix & damage adjustment (space-wizards#8069)

* fix elite suit (space-wizards#8127)

* Update submodule

* Skeleton Sprite Fix (space-wizards#8126)

* Automatic changelog update

* Legally distinct gravity gun (space-wizards#8114)

* Escalation rules (space-wizards#8128)

* Escalation rules

* a

* Added the TechFabCircuitboards and made them spawn in the head's lockers (space-wizards#8124)

* Stripping ECS + window do_after (space-wizards#8111)

* Stripping ECS + window do_after

* stuff

* workies

* Delays

* Automatic changelog update

* Move disarmed event (space-wizards#8130)

* Fixing warnings (space-wizards#8131)

* Cleanup the namespaces (space-wizards#8132)

* Tether gun fixes (space-wizards#8129)

* Salvage mob restrictions (space-wizards#8080)

* unbork (space-wizards#8139)

* Add files via upload (space-wizards#8142)

* Flavor text (space-wizards#8070)

* Automatic changelog update

* It's a waffle home. [New Salvage] (space-wizards#7991)

* Skeleton Bugfix Pt. 2 (space-wizards#8137)

* Automatic changelog update

* Fix interaction and add comments to CollisionGroup (space-wizards#8149)

* Automatic changelog update

* Eye lerping on entities (space-wizards#8151)

* eye lerping on entities

* small improvements

* Splitstation update and fixes (space-wizards#8141)

* Entities gib when being microwaved (space-wizards#8144)

* Airlocks now trap air in their tile. (space-wizards#8136)

* Automatic changelog update

* Update for grid API changes (space-wizards#8152)

* Update submodule

* Update submodule

Forgot I had breaking changes

* Map-disablable pumps (for fixing Delta) (space-wizards#8164)

* Make Lobby Background Not Stretch (space-wizards#8166)

* Fix IsBlockedTurf throwing when entities do not have a PhysicsComponent (space-wizards#8170)

* Automatic changelog update

* Asteroid buff (space-wizards#8167)

* adds a 5 heat flatreduction to metallic damage modifier

* buffs asteroid health by 50 and sets damage modifer set to metallic

* Automatic changelog update

* Don't log chat messages (space-wizards#8162)

Threshold set to info instead. The actual logging is in the xaml itself for reasons but I didn't want to use a sawmill for it to avoid interfering with hud refactor any more.

* Harmbaton rework + remove `MeleeInteractEvent` (space-wizards#8157)

* Automatic changelog update

* Submodule Update (space-wizards#8187)

* Revert "Revert "Make mapping use consistent Entity Uids (space-wizards#7625)" (space-wizards#7650)" (space-wizards#8186)

This reverts commit 0957606.

* Fix climbing out of CloningPod and MedicalScanner (space-wizards#8191)

* Fix climbing out of CloningPod and MedicalScanner

* Fix mask

* Fix test

* Automatic changelog update

* Don't log out of PVS chat messages (space-wizards#8195)

* ECS icon smoothing (space-wizards#8196)

* Pathfinder hotfixes (space-wizards#8201)

* Update submodule

* Target outline opts (space-wizards#8200)

* Restart vote is now actually passable (space-wizards#8194)

* Automatic changelog update

* Visualizer systems update (space-wizards#8203)

* optimize appearance updating for subfloor entities

* sprite event args

* a

* stop double appearance update.

* Fix chatbox crash (space-wizards#8204)

* Remove esword unneeded property

* Don't allow adminfrozen entities to be pulled (space-wizards#8205)

* Fix playglobalsound volume (space-wizards#8208)

* Update issue template (space-wizards#8218)

* Update patrons.

About time jesus.

* Update GitHub credits

* Unify ignore/replacement lists for the two contrib ps1 scripts.

* Cleaning device net system (space-wizards#8153)

* Add Light Replacer to the Janibelt whitelist (space-wizards#8222)

* Automatic changelog update

* Update submodule

* More dynamic melee sounds (space-wizards#8207)

* Automatic changelog update

* Reduce lighter size (space-wizards#8229)

Co-authored-by: ike709 <[email protected]>

* Automatic changelog update

* Minor lobby fixes (space-wizards#8227)

Co-authored-by: ike709 <[email protected]>

* Fix bomb suit desc (space-wizards#8232)

* Typing indicator (typing chat bubble) (space-wizards#8215)

* Fix cream pie crash due to client deletion (space-wizards#8234)

* Automatic changelog update

* Make combat feel 100x better with this one simple trick (space-wizards#8231)

* Automatic changelog update

* Fix toggle subfloor (space-wizards#8225)

* Don't show sandbox in vote menu (space-wizards#8220)

* Automatic changelog update

* Underplating, go away (space-wizards#8138)

* New announcement chime

* Automatic changelog update

* fix skeleton for the 500th time

Co-authored-by: Emisse <[email protected]>
Co-authored-by: PJBot <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: EmoGarbage404 <[email protected]>
Co-authored-by: Alex Evgrashin <[email protected]>
Co-authored-by: Ripmorld <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: Peptide90 <[email protected]>
Co-authored-by: Moony <[email protected]>
Co-authored-by: hubismal <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: Flipp Syder <[email protected]>
Co-authored-by: Paul Ritter <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: MLGTASTICa <[email protected]>
Co-authored-by: ShadowCommander <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
Co-authored-by: ZeroDayDaemon <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Tomeno <[email protected]>
Co-authored-by: Veritius <[email protected]>
Co-authored-by: lapatison <[email protected]>
Co-authored-by: Vera Aguilera Puerto <[email protected]>
Co-authored-by: Chris V <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: wrexbe <[email protected]>
Co-authored-by: keronshb <[email protected]>
Co-authored-by: Leon Friedrich <[email protected]>
Co-authored-by: 20kdc <[email protected]>
Co-authored-by: TimrodDX <[email protected]>
Co-authored-by: youarereadingthis <[email protected]>
Co-authored-by: Justin Trotter <[email protected]>
Co-authored-by: themias <[email protected]>
Co-authored-by: efzapa <[email protected]>
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