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contrabandInventory Changes #32911
contrabandInventory Changes #32911
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Simple issue with the medidrobe.yml, it looks like my version was pre-change, anyone with write access can easily fix the issue I think. |
The |
Done and done, I think. |
Well, this is just what i did, but actually makes sense |
I suppose multitool is getting removed from toolvend cause its damn close to being 100% cut managament wire nowadays. |
There are a few things I like in your proposal, namely the water bottles in the BoozeOMat, the Cyborg Cardboard Hat in the Robotech Deluxe (noting that it's already available in the TheaterDrobe) and adding a bar or two of soap to a vending machine in general. I'll have to think on these a bit more, or maybe add them in a future revision. |
It's probably the most meta Manager Wire item in the game currently, because it's the only remotely useful one, and it appeals to Greytiders. The cost of multitools is mostly having someone willing to give you one if you're a Passenger, rather than the device actually being expensive at the autolathe. I'll note that the Cow Toolbox that I've added to the YouTool also has a functioning multitool, and unlike most of the items in that toolbox, it's not a nerfed version of it, so I'm effectively doubling the number of hackable multitools in the game. I'm not convinced that this will cause a real balance issue, but maybe people have opinions on this one. |
Due to issues with the merge conflict and me not knowing how to SmartGit, I need to redo all of this from scratch and test it again. The content will likely remain the same when I do the next pull request. |
About the PR
I've added contrabandInventory menus, the kind that you access by manipulating the "Manager" wire on vending machines, to nearly every vending machine SS14.
Why / Balance
contrabandInventory is a woefully under-explored mechanic in SS14, and I wanted to take advantage if the world-building, flavour and gameplay opportunities available from populating these secret menus.
To note, beyond securing the equipment, hacking a vending machine isn't hard once you locate the Manager Wire in any given round. There are a few goals I have in mind:
Two major changes of note:
First, Changeling Sting has been removed from the Shamblers EMAG menu, and Syndi-Cakes has been removed from the GetMore EMAG menu, to move those items to their contrabandInventory menus.
Second, figurines have been placed in their revelevant Drobe machines.
My reasoning for adding figurines to the machines is as follows:
Technical details
I went through every vending machine .yml file, added a "contrabandInventory:" line if there wasn't one, then added each item for those menus. I kept formatting consistent with the currently .yml files.
Media
Here is a video of how to access the contrabandInventory menu, and showing every vending machine contrabandInventory menu. EMAG menus not included. Video uploaded to YouTube due to file size, video is approximately 5 minutes long.
Requirements
Breaking changes
Merge Conflict with medidrobe.yml, seems simple to fix, requesting input.
Changelog
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