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Construction room #260
Construction room #260
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@@ -2,7 +2,7 @@ meta: | |||
format: 2 | |||
name: DemoStation | |||
author: Space-Wizards | |||
postmapinit: false |
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This is kind of a problem. I didn't make a sane mapper mode yet so you modified and re-saved the map post init. We can't actually use the map file like this.
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Hmm... How can I fix this? Is there some way I can edit the map pre-init?
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Yes but IIRC the placement system isn't quite aware of it yet.
You can generate a pre-init map with addmap <mapID> false
and then load the blueprint into it, and saving wouldn't modify it like this.
But again, IIRC placement isn't aware of it currently so it will still map init things when you place it.
I made placement aware of map init, so if you run the following commands you can edit the map:
|
I'm closing this for now since I opened it 3 months ago and haven't fixed the problems with it yet. Sorry about that. I'd imagine the map has changed in some way since then as well, so if I do decide to pick this back up it'll be easier to just update my fork and start over with a new PR. |
* Automatic changelog update * Split QoL Update (space-wizards#9303) * Automatic changelog update * Minor rules tweaks/clarifications (space-wizards#9304) * Automatic changelog update * Gimps the restart vote. (space-wizards#9327) * Disables the restart vote when admins are online. * Gimps the restart vote so it requires 85% agreement. * address rebiew * Automatic changelog update * Fix another explosion error (space-wizards#9325) * Update CargoShuttleComponent.cs (space-wizards#9333) * Automatic changelog update * Lower shuttle time + recall turning point (space-wizards#9328) * Automatic changelog update * Stomach YAML tweaks (short-term satiety) (space-wizards#9326) * Automatic changelog update * Implements panic bunkering. (space-wizards#9315) * Implements panic bunkering. Helps with raid management, esp with unknown accounts. * adds an enable/disable command. * Another mobster accent fix (space-wizards#9335) * Adds new "Pharmacy" Lobby Art by Solbusaur (space-wizards#9339) * Adds new lobby art, license, etc * Fix background to be the correct image. Co-authored-by: moonheart08 <[email protected]> * Automatic changelog update * Detective (space-wizards#9301) * Automatic changelog update * Add tag to let entity not fire guns (space-wizards#9293) * Prevent round end test from leaking (space-wizards#9342) * Add Different Styles for Instruments (space-wizards#9250) * Automatic changelog update * Feet update (space-wizards#9344) * Footstep sounds update * adjustments I thought of * Automatic changelog update * Detective minor bug fixes 2 lines (space-wizards#9347) * Update identification_cards.yml * Update detective.yml * ic ic ic * yurgh * Some footstep tweaks (space-wizards#9355) * Lower footstep volume slightly * more tweaks * Saltern Update 3.8 (space-wizards#9351) * Atlas Update 1.5 (space-wizards#9346) * Marathon Update 2.2 (space-wizards#9349) * fix variantize (space-wizards#9348) * Bagel Update 14 (space-wizards#9345) * Adds detective spawner to Delta (space-wizards#9356) * See-Through Shuttle Wall (space-wizards#9306) * Automatic changelog update * Fix vomit mopping (space-wizards#9358) * Freezer fixatmos entity (space-wizards#9314) * Automatic changelog update * Miasma outbreaks give every mob the same disease (space-wizards#9232) * Added missing drawdepth "WallTops" to directional windows. (space-wizards#9308) * Disarms now deselect after a usage. (space-wizards#9290) * Automatic changelog update * Make Dragons Pettable (space-wizards#9367) * Automatic changelog update * Lighthouse Update (space-wizards#9368) * Add files via upload * Add files via upload * Automatic changelog update * Extends cutting delay for cables from .25 to .50 (space-wizards#9366) * Automatic changelog update * Rotting fixes (space-wizards#9338) * Automatic changelog update * Makes Xenos Insulated and Immune to diseases (space-wizards#9369) * Automatic changelog update * Ammends changelog of space-wizards#9366 (space-wizards#9370) * Remove xeno accent (space-wizards#9311) * Automatic changelog update * Add and replace alert sounds (space-wizards#9360) * Automatic changelog update * Update submodule to 0.28.2.1 (space-wizards#9371) * Syndie Radio for Ghosts (space-wizards#9375) * ERT cleanup (space-wizards#9376) * Intrinsic radio fixes (space-wizards#9378) * Inherent radio fixes * rename * Automatic changelog update * barratry update (space-wizards#9389) * Allow adminnotes to use username (space-wizards#9388) No I'm not going to the ban panel to find someone's GUID. * Reduce shuttle transit time (space-wizards#9397) * Automatic changelog update * Adds new disease! Tongue Twister. Also new scrambled accent. (space-wizards#9393) * Automatic changelog update * Fix station announcements (space-wizards#9380) * Fix station announcements Doesn't just get what's on the grid. Also made it generic so other systems can use a station filter. * bumped * a * Broadcast salvage over supply instead (space-wizards#9381) * Broadcast salvage over supply instead * prototypes * a * Automatic changelog update * Event Music & Nuke Countdown Song (space-wizards#8597) Co-authored-by: ike709 <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Blocking and Shields (space-wizards#8584) * Blocking * Fixes Bodytype bug * Blocking Damage Modifier * Storing bodytype * Consolidates Stop Blocking code * Consolidates more methods * Some cleanup, hitbox fix * Shield Textures * Passive blocking modifier check * Localization, popups, and more cleanup * Small cleanup * Relay event * Fixes a shutdown bug, adds specific containers and sets * Popups and sounds * Fixes typo * Removes whitespace, adds comment * Some requested changes * Remove Shared * Audio fix * More changes * More requested changes * Properly remove on shutdown * Adds riot shields to seclathes * SecTech Riot shield * Constant variable * Relay transfer to user blocking system * More destruction behavior * Adds a shape field * Riot shield cleanup * More requested changes. * Prevents blocking attempt where a user cannot be anchored * Listen for anchor change * Unused using cleanup * More shields. * Buckler * Construction * Linter fix * Automatic changelog update * Add BreakOnDistance to DoAfterEventArgs (space-wizards#8902) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Telescreens and big flat screen TV (space-wizards#8842) * first pass wall tv * telescreen first pass * adds flat screen television * removed duplicate assets * code changes and construction graph start * Update lv stack to apc * completed graphs and fixed bb sizes * Proto update Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * removes metal walls, adds rusted walls (space-wizards#8416) * removes metal walls, adds rusted walls * removes 2 metal walls in bagel * remove metal walls from pillar * Remove icon from rust wall * Made welding work * removes old prototype * Automatic changelog update * Fixes tongue twister disease message, also adds it to the outbreak event (space-wizards#9400) * Make shuttle launch use ID card entity name (space-wizards#9405) * Automatic changelog update * window (space-wizards#9399) * Cargo Shuttle Shuttle Windows (space-wizards#9401) * Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (space-wizards#8134) * Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <[email protected]> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <[email protected]> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: Moony <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * reeee (space-wizards#9385) * Humans can now have their ID cards examined (space-wizards#9415) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Bloodstreams now have their own drawing behavior (space-wizards#8920) * Automatic changelog update * Fix collisions passing firestacks between mobs (space-wizards#9324) * Automatic changelog update * Experimental nukie changes (space-wizards#9428) * Automatic changelog update * Makes the nuke keypad play a nonatonic scale (space-wizards#9431) * Add files via upload (space-wizards#9413) * Automatic changelog update * Bandaid NSS Pillar (space-wizards#9436) * Fix remote piloting rotation (space-wizards#9439) * Automatic changelog update * Fixes Waystation's cargo dock. (space-wizards#9420) * add tongue twister to the miasma pool (space-wizards#9423) * Sec external access (space-wizards#9412) * Security officer external access * Update warden.yml * Update head_of_security.yml * Fixes entity spawner icons (space-wizards#9411) * fixes asteroid icon / parent and adds suffix * fixes asteroid icon / parent and adds suffix * fix rust wall icon * fix table icon * fix counter icons * makes base grenade abstract * fixes rat stomach sprite error * really fixed rat stomachs * Automatic changelog update * Make destructible test more reliable (space-wizards#9425) * Fix salvage gibbing (space-wizards#9426) * Fix salvage gib attempt 2 (space-wizards#9444) * Fix invisible held sprites for capgun (space-wizards#9390) * Fix capgun YAML for held sprites and touch up in-hand sprites * Remove capgun size to inherit BaseItem size 5 * Automatic changelog update * Make the extra bright lantern actually flash you. (space-wizards#9387) * lantern goes STUN STUN * fix an awkward extra spacebar * fixing the lantern as emogarbage suggested * buffs the usage amount ngl, 15 might be a bit over the top, but it is several times larger than a normal flash so it somewhat makes sense. * fixed encoding * Automatic changelog update * ass (space-wizards#9446) * ass (space-wizards#9445) * Tiny fans for freezers/shuttles (space-wizards#9451) * department tech 1984 (space-wizards#9449) * Automatic changelog update * Fix intrinsic UI keys (space-wizards#9437) struct moment * Fix hunger/thirst 'Dead' thresholds (space-wizards#9453) * Automatic changelog update * Zombie Mode [New Game Mode] (space-wizards#8501) Co-authored-by: Kara <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Convert rat king to use a ghost role spawner (space-wizards#9459) * Convert rat king to use a ghost role spawner * fix literally unplayable spelling mistake * Automatic changelog update * Adds sell prices to fuel & water tanks (space-wizards#9466) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Add UI window for loadbp (space-wizards#9441) * Add UI window for loadbp * Perms disabled * Also teleport button * wraparound fix * Review * Update game_presets.yml (space-wizards#9471) * "Fix" aghost mass scanner (space-wizards#9438) * Damage masks (space-wizards#9402) * Automatic changelog update * Stamina damage (space-wizards#9230) * Automatic changelog update * Fix delay roundend (space-wizards#9481) * Allow aghosts to pilot (space-wizards#9482) * Make nukie arm sounds entity based (space-wizards#9484) * Fix loadbp window maps (space-wizards#9485) * Reduce disabler stam damage (space-wizards#9483) * Update submodule (space-wizards#9486) * highlights (space-wizards#9332) Co-authored-by: and_a <and_a@DESKTOP-RJENGIR> * Magboots ECS and Cleanup (space-wizards#9245) Co-authored-by: metalgearsloth <[email protected]> * Marathon Update 2.3 (space-wizards#9490) * Bagel Shells and Disabler (space-wizards#9491) * Saltern Disablers (space-wizards#9492) * Atlas Disablers (space-wizards#9493) * Update hardsuits.yml (space-wizards#9494) * Makes storage insertion failure more explicit (space-wizards#9465) * Automatic changelog update * Disablers on Delta (space-wizards#9509) * Disablers on Waystation (space-wizards#9510) * Convert piped atmos entity visualizers (space-wizards#9200) * Make explosive armor multiplicative and not additive (space-wizards#9498) * Automatic changelog update * Fix stunbaton stun sounds (space-wizards#9511) * Add deletion checks to verb execution (space-wizards#9507) * Fix pipe net null error (space-wizards#9508) * Make ghost role names default to entity name (space-wizards#9478) * Play tap.ogg when no damage is being done (space-wizards#9489) * Automatic changelog update * Splitstation Update 06 July 2022 (space-wizards#9495) * Pillar Update (space-wizards#9504) * Light Lighthouse Update (space-wizards#9503) * Automatic changelog update * Prevent erroneous materials from being placed in lathes. (space-wizards#9454) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Disable ambience default again (space-wizards#9442) * Emergency light goodies (space-wizards#9352) Co-authored-by: Jacob Tong <[email protected]> * Automatic changelog update * Fix Practice Shotgun Shells (space-wizards#9516) * Automatic changelog update * Satiety tweaks (space-wizards#9519) * Satiety tweaks * actually lets do this * Automatic changelog update * Separate jetpack movement speed modifier (space-wizards#9363) * Content changes required for recursive deletion changes (space-wizards#9316) * Automatic changelog update * Textures to make lamps mappable to East/West. (space-wizards#9414) Co-authored-by: Jeff <[email protected]> * Pizza box 1984 (space-wizards#9521) * Pizza box 1984 * todo * Automatic changelog update * Probably fix ghost overlays (space-wizards#9529) * Fix & speed up explosion lookup (space-wizards#9526) * Speed up explosion lookup * Ah. Fuck. * Disease Stages But Epic (space-wizards#9043) Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Adds station filter for alert level change sound (space-wizards#9533) * FixVacuum does not replace tile air if there are no adjacent tiles. (space-wizards#9535) * Fix adjacent tile atmosphere creation using the wrong coordinates. (space-wizards#9539) * Automatic changelog update * Make wieldable use entity position (space-wizards#9538) * sprite fix (space-wizards#9542) * Automatic changelog update * Add SoftMaxPlayers to status response for launcher use (space-wizards#9365) * Automatic changelog update * Fix T-ray scanner flickering (space-wizards#9544) * Automatic changelog update * Fix a bunch of warnings (space-wizards#9528) * BEHOLD! The MagiVend! (space-wizards#9440) * Magivend Sprites, and Entity stuffs * Oopsie! * Automatic changelog update * Dispense hot tea into teacup instead of glass (space-wizards#9541) * Automatic changelog update * Fireaxe resprite (space-wizards#9302) * fieraxe * traitor-fireaxe * Automatic changelog update * Marathon Update 2.4 (space-wizards#9553) * Fix space-wizards#9549 * Automatic changelog update * Bullet impact effects (space-wizards#9530) * Automatic changelog update * Fix force-feeding pills (space-wizards#9554) * Automatic changelog update * China Lake Buff (space-wizards#9543) * Automatic changelog update * Shuttle announces its docking direction (space-wizards#9564) * Shuttle announces its docking direction * Consider COM juusssttt in case * Fix nearby warping (space-wizards#9565) * Automatic changelog update * Jetpack QOL tweaks (space-wizards#9563) * Automatic changelog update * Fix drink system double-refunding solutions on failure (space-wizards#9569) * Automatic changelog update * Visual popup types (space-wizards#9523) * Visual popup types * Pass over `PopupCoordinates` and `PopupCursor` * `PopupEntity` pass * Disease and reagent popup pass * COLOUR * Automatic changelog update * Specifiable dock colours + stripeback displays (space-wizards#9566) * Visual popup addendum (space-wizards#9570) * Add egg laying + chicken/duck improvements (space-wizards#9518) * Disable emergency light ambience by default (space-wizards#9571) * splitstation minor update (emergency lights) (space-wizards#9572) * Making smites funnier (space-wizards#9524) * Automatic changelog update * Bagel E Lights (space-wizards#9573) * Update submodule (space-wizards#9574) * Injector sprite fix (space-wizards#9011) * Automatic changelog update * marathon e lights (space-wizards#9575) * Change yellow alert elight color to goldenrod (space-wizards#9577) * Evac Shuttle Fans (space-wizards#9578) * Order manifests for shuttle orders. Now with item names and approver info. (space-wizards#9464) Co-authored-by: Kara <[email protected]> * Automatic changelog update * Marathon Ore Processor and misc (space-wizards#9580) * Kudzu nerf (space-wizards#9576) * Automatic changelog update * Convert Remaining Atmos Appearance Visualizers (space-wizards#9582) * Convert atmos plaque to generic visualizer Use generic visualizer for atmos plaque. Also enables zumos plaque to appear. * Convert gas canister connecters * Remove manual layer creation * Remove gas canister visualizer * Convert gas analyzers to generic visualizers * Convert fire visualizer * Fix layers on plasma and air canisters * Remove commented out fire visualizer in barricades * Add documentation for fire visuals component * Remove redundant visualizer for milkalyzer * Remove rogue item group * Knock on shutters (space-wizards#9586) * Automatic changelog update * Update battery_guns.yml (space-wizards#9581) * Automatic changelog update * Shards damage barefoot users + steptrigger-related general cleanup (space-wizards#9585) * Automatic changelog update * Client command perms cleanup. (space-wizards#9599) * Update identification_cards.yml (space-wizards#9603) * Fixed Co-authored-by: PJBot <[email protected]> Co-authored-by: Peptide90 <[email protected]> Co-authored-by: Kara <[email protected]> Co-authored-by: Moony <[email protected]> Co-authored-by: Leon Friedrich <[email protected]> Co-authored-by: EmoGarbage404 <[email protected]> Co-authored-by: hubismal <[email protected]> Co-authored-by: Emisse <[email protected]> Co-authored-by: wrexbe <[email protected]> Co-authored-by: TimrodDX <[email protected]> Co-authored-by: Ablankmann <[email protected]> Co-authored-by: themias <[email protected]> Co-authored-by: BismarckShuffle <[email protected]> Co-authored-by: AJCM-git <[email protected]> Co-authored-by: Aerocrux <[email protected]> Co-authored-by: OldDanceJacket <[email protected]> Co-authored-by: Júlio César Ueti <[email protected]> Co-authored-by: T-Stalker <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: Pancake <[email protected]> Co-authored-by: Jessica M <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: keronshb <[email protected]> Co-authored-by: Vera Aguilera Puerto <[email protected]> Co-authored-by: Delete69 <[email protected]> Co-authored-by: ninruB <[email protected]> Co-authored-by: TaralGit <[email protected]> Co-authored-by: and_a <and_a@DESKTOP-RJENGIR> Co-authored-by: TekuNut <[email protected]> Co-authored-by: Jacob Tong <[email protected]> Co-authored-by: ChilbroBaggins <[email protected]> Co-authored-by: Jeff <[email protected]> Co-authored-by: Flipp Syder <[email protected]> Co-authored-by: Deahaka <[email protected]> Co-authored-by: Myctai <[email protected]> Co-authored-by: Marat Gadzhiev <[email protected]> Co-authored-by: Pieter-Jan Briers <[email protected]>
* i * Revert "Bodycams" This reverts commit 000d116. * Revert "Bodycam Working" This reverts commit 3ed911c. * Revert "Bodycam" This reverts body cams (for now) it didnt cause client lag locally and was neat but should have reviewed it more betterer, will be ready in the coming days hopefully * one more
…g-Solar-Systems Remove Walking Solar Systems and Following Ghosts i.e. Forced Follow
* Initial Port * Should fix test fail * Edge with Experimental Supermatter Engine * Update edge.yml * New edge by Colintel * Update edge.yml * Update edge.yml * Physics based air throws * Update base_structureclosets.yml * Updates for review * Hello, this is an asymptote. Divide by zero must be an exit condition. * Adding the clamp back in * better sound looping * I found another small optimization * Another one * guh * Psionic Refactor pt 1 * Last bit * Last one missed * I accidentally sent the DeltaV legacy version of these * Update edge.yml * New Cvar * Update comments for documentation * Apply suggestions from code review Co-authored-by: DEATHB4DEFEAT <[email protected]> * Update supermatter * Finishing Mind Swap rework * Noospheric Zap updating * Almost done * guh * More migrations * Final migrations * Last set of migrations * Update PsionicsSystem.cs * Almost got it, one last bug to squash * slightly more acccurate but still not quite right * Update PyrokinesisPowerSystem.cs * removing some errant instances of potentialpsionic * Revert "removing some errant instances of potentialpsionic" This reverts commit 0597405a48a588c9127e1bdbdca1b3d8aae81732. * Final power update * Update psionicPowers.yml * Update psionic.ftl * some more small tweaks * Update PotentialPsionicComponent.cs * Update Content.Server/Psionics/Abilities/PsionicAbilitiesSystem.cs Co-authored-by: Danger Revolution! <[email protected]> * Update PsionicAbilitiesSystem.cs * remove downstream comments * Giving pyrokinesis back to ifrit, and setting up base caster stat bonuses to roundstart casters * Update familiars.yml * MORE * Update AtmosphereSystem.HighPressureDelta.cs * guh, last push * Fix for objects getting stuck on walls, new CVar for more expensive airflow option. * Update animals.yml * Fix tiny mobs boiling themselves to death * 1984'ing GlobalRollforward (#423) GIVE ME BACK THE TESTS. * Listening Post Earlier Start (#409) # Description This was something that always annoyed me back when I made this for DeltaV. One key feature of the Listening Post was that it would have acted to encourage traitors to actually buy the encryption key bundle, since it had the possibility of letting them get radio support from a listening post. At the time Debug insisted it should only ever spawn extremely late in the around, giving it a sufficiently low weight that it would only appear usually an hour into the round. By this point all of the traitors had either been caught or had already done their thing, thus defeating the entire point of it. It also had an absurdly high minimum player count relative to the actual threat the outpost serves, ensuring that it would never appear on lowpop servers. Seriously not even stationwide lethal threats such as Xenos Ventcritters had as high of a minimum player count. # Changelog :cl: - tweak: Syndicate Listening Posts can now appear any time in a round, and can appear on low-pop servers. * Automatic Changelog Update (#409) * Mirror: Add Prometheus stats for admin count (#323) ## Mirror of PR #26284: [Add Prometheus stats for admin count](https://github.com/space-wizards/space-station-14/pull/26284) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `a1817a12dbb385275f4273c1abf48fac0a989ddd` PR opened by <img src="https://avatars.githubusercontent.com/u/8107459?v=4" width="16"/><a href="https://github.com/PJB3005"> PJB3005</a> at 2024-03-20 10:12:29 UTC --- PR changed 2 files with 106 additions and 1 deletions. The PR had the following labels: - Status: Needs Review --- <details open="true"><summary><h1>Original Body</h1></summary> > Fixes #20828 > > Reports time series for admin count. Counts are separated by state (active, AFK, or deadminned) and admin rank. > > Requires engine master </details> Co-authored-by: SimpleStation14 <Unknown> * Walls/Windows Resprites! (#402) <!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Walls/Windows Resprites! <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Import the changes that i provided to frontier in PR: https://github.com/new-frontiers-14/frontier-station-14/pull/418 to EE, including part of this PR: https://github.com/new-frontiers-14/frontier-station-14/pull/757 Those Walls/Windows LOOK EXTREMLY MORE BETTER then the old TG walls/windows, Common its 2024! We need DRIP IN ALL WALLS! .yml changes are needed for connection to walls/window and prevent connected from doors, shutters, ect... --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Import Sprites. - [x] yml changes --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p>  </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - tweak: Better wall sprites. - tweak: Better window sprites. * Radio Resprites! (#404) <!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Radio Resprites! <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Radio Respsrites madness changes all the Headset sprites, Radio, Talkwalkies, Beacon and signaller. This also removed the "radio" sprite... well its replace it with the "old-radio". --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Sprite Import --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p>  </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - tweak: Radio Resprites, Talkwalkies, Beacon, Headset... - tweak: Radio and uplink radio looks the same, make sure to check what freq the radio is on! * Automatic Changelog Update (#402) * Automatic Changelog Update (#404) * Mirror: Change Syndie Monkey Price 8-6 TC (#243) ## Mirror of PR #26214: [Change Syndie Monkey Price 8-6 TC](https://github.com/space-wizards/space-station-14/pull/26214) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `6095383ce491e9cb4836662f3bc56ee26eee29f6` PR opened by <img src="https://avatars.githubusercontent.com/u/151778459?v=4" width="16"/><a href="https://github.com/FungiFellow"> FungiFellow</a> at 2024-03-17 17:55:32 UTC --- PR changed 1 files with 2 additions and 2 deletions. The PR had the following labels: - No C# --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > I decreased the Price of Monkey reinforcements from 8 to 6, > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > Monkies are awful in combat and anyone can take them out with 1-3 shoves and aren't worth 8TC 90% of the time unless the consience piloting it is robust. > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > > - [X] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > ## Breaking changes > <!-- > List any breaking changes, including namespace, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be pasted in #codebase-changes. > --> > > **Changelog** > <!-- > Make players aware of new features and changes that could affect how they play the game by adding a Changelog entry. Please read the Changelog guidelines located at: https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog > --> > > <!-- > Make sure to take this Changelog template out of the comment block in order for it to show up. > :cl: > - add: Added fun! > - remove: Removed fun! > - tweak: Changed fun! > - fix: Fixed fun! > --> > :cl: > - tweak: Changed Monkey Reinf Price to 6TC </details> Co-authored-by: SimpleStation14 <Unknown> * Mirror: Updated the TEG page (#260) ## Mirror of PR #26170: [Updated the TEG page](https://github.com/space-wizards/space-station-14/pull/26170) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `353784bfaed731b8a803a3191e51c9afaf6e5bb4` PR opened by <img src="https://avatars.githubusercontent.com/u/85469138?v=4" width="16"/><a href="https://github.com/Terraspark4941"> Terraspark4941</a> at 2024-03-16 05:21:22 UTC --- PR changed 1 files with 166 additions and 13 deletions. The PR had the following labels: - No C# - Status: Needs Review --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > Updated the TEG page to have actual information/meta about setting up the TEG > Ported from guidebook-cleanup branch on my fork > [ This information has been certified by a TEG-setup expert ] > > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > It made me angry reading the old page and not getting the information that I needed > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > > - [X] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > **Changelog** > <!-- > Make players aware of new features and changes that could affect how they play the game by adding a Changelog entry. Please read the Changelog guidelines located at: https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog > --> > > :cl: > - tweak: The TEG page in the guidebook has been updated with proper information! > > </details> Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: VMSolidus <[email protected]> * Mirror: Red Neck Gaiter (#214) ## Mirror of PR #25891: [Red Neck Gaiter](https://github.com/space-wizards/space-station-14/pull/25891) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `1938768ea69ad2f69758036816142a205552eb63` PR opened by <img src="https://avatars.githubusercontent.com/u/110078045?v=4" width="16"/><a href="https://github.com/Nairodian"> Nairodian</a> at 2024-03-06 22:32:25 UTC --- PR changed 8 files with 41 additions and 0 deletions. The PR had the following labels: - No C# - Changes: Sprites --- <details open="true"><summary><h1>Original Body</h1></summary> > ## About the PR > Real simple. Adds a (shameless) recolor of the existing neck gaiter in a red variant and adds two of it to the AutoDrobe > > ## Why / Balance > I felt like a proper red face mask style was missing to go with the new cowboy stuff. > > ## Media >  > - [X] I have added screenshots/videos to this PR showcasing its changes ingame. > > **Changelog** > :cl: > - add: Added a new red neck gaiter to the AutoDrobe. > </details> --------- Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: VMSolidus <[email protected]> * Mirror: Add PVS command permissions (#207) ## Mirror of PR #26124: [Add PVS command permissions](https://github.com/space-wizards/space-station-14/pull/26124) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `361092a40b110049b85187e935f4eb531f36a99f` PR opened by <img src="https://avatars.githubusercontent.com/u/60421075?v=4" width="16"/><a href="https://github.com/ElectroJr"> ElectroJr</a> at 2024-03-15 03:05:58 UTC --- PR changed 1 files with 1 additions and 0 deletions. The PR had the following labels: - No C# - Status: Needs Review --- <details open="true"><summary><h1>Original Body</h1></summary> > Requires https://github.com/space-wizards/RobustToolbox/pull/4958 </details> Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: VMSolidus <[email protected]> * Mirror: fix admin verb to set unspawned ballisic ammo count (#375) ## Mirror of PR #26411: [fix admin verb to set unspawned ballisic ammo count](https://github.com/space-wizards/space-station-14/pull/26411) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `451890b85b49e17a0019d107db4a31a48cdd3518` PR opened by <img src="https://avatars.githubusercontent.com/u/107586145?v=4" width="16"/><a href="https://github.com/IProduceWidgets"> IProduceWidgets</a> at 2024-03-24 21:06:57 UTC --- PR changed 2 files with 15 additions and 3 deletions. The PR had the following labels: - Status: Needs Review --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > Fixed #26362 > > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > I made the UpdateBallisticAppearance function public, I can't think of any reason that's a bad idea. > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > > - [X] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > ## Breaking changes > <!-- > List any breaking changes, including namespace, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be pasted in #codebase-changes. > --> > > **Changelog** > <!-- > Make players aware of new features and changes that could affect how they play the game by adding a Changelog entry. Please read the Changelog guidelines located at: https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog > --> > > <!-- > Make sure to take this Changelog template out of the comment block in order for it to show up. > :cl: > - add: Added fun! > - remove: Removed fun! > - tweak: Changed fun! > - fix: Fixed fun! > --> > :ADMIN: > - fix: setting ballistic ammo counts for a magazine should no longer be able to crash your game. </details> Co-authored-by: SimpleStation14 <Unknown> * Glorious Tools! (#407) <!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Glorious Tools! <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Add//Change a bunch of tools sprites that was in the tool category to make them fit better in general, Old TG... please update.exe Anywho here they are! --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Import Sprites --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p>  </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - tweak: New Tools Sprites! * Mirror: new book - Tales of a Tired Janitor (#278) ## Mirror of PR #24441: [new book - Tales of a Tired Janitor](https://github.com/space-wizards/space-station-14/pull/24441) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `0a6921d5ef90ebaaf1e054178f2889889eea661c` PR opened by <img src="https://avatars.githubusercontent.com/u/149967078?v=4" width="16"/><a href="https://github.com/Boaz1111"> Boaz1111</a> at 2024-01-23 09:28:08 UTC --- PR changed 2 files with 22 additions and 0 deletions. The PR had the following labels: - No C# --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > I added a new book, as requested by someone in the discord. This book is about the life of a janitor working aboard a (presumably NT) space station "14". They describe the things they have to deal with, the disrespect from others, the lack of good equipment. > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > More variety in books, especially books indirectly talking about life on a space station, and the jobs on said station. > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > > - [X] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > ## Breaking changes > <!-- > List any breaking changes, including namespace, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be pasted in #codebase-changes. > --> > > **Changelog** > <!-- > Make players aware of new features and changes that could affect how they play the game by adding a Changelog entry. Please read the Changelog guidelines located at: https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog > --> > > <!-- > Make sure to take this Changelog template out of the comment block in order for it to show up. > :cl: > - add: Added fun! > - remove: Removed fun! > - tweak: Changed fun! > - fix: Fixed fun! > --> > no cl </details> Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: VMSolidus <[email protected]> * Automatic Changelog Update (#407) * Add More Suggested VSCode Extensions (#414) Co-authored-by: Danger Revolution! <[email protected]> * Mirror: Obsolete `Logger` cleanup for `EntitySystem`s part 2 (#237) ## Mirror of PR #26159: [Obsolete `Logger` cleanup for `EntitySystem`s part 2](https://github.com/space-wizards/space-station-14/pull/26159) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `7d275a4b5e4188db424cc417c609dced3f9aca89` PR opened by <img src="https://avatars.githubusercontent.com/u/27449516?v=4" width="16"/><a href="https://github.com/LordCarve"> LordCarve</a> at 2024-03-15 20:15:41 UTC --- PR changed 14 files with 36 additions and 25 deletions. The PR had the following labels: - Status: Needs Review --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > Part 2 of 2, continuation of #25941 > Gets rid of the remaining obsolete `Logger` method calls from all `EntitySystem`s and uses the expected `Log` to get at the proper sawmill. > > In particular: > 1. Make the `ExamineSystemShared`'s `InRangeUnObstructed` non-`static` (so finally able to use instance-based `Log` rather than `Logger`) and inject dependency to all systems that were using it as `static`. > 2. Adjust 4 more `EntitySystem`s to use `Log` rather than `Logger` that were missed in the previous PR. > > Tested that the game runs and the affected systems direct logs to the correct sawmill. > > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > Using Logger directly for logging is marked obsolete. Brings some order to logs (i.e. all `EntitySystem` logs start with a preceding `system.`). > > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > I'm pretty sure `ExamineSystemShared`'s `InRangeUnObstructed` not being `static` is the intended way since it being `static` dodges the IoC entirely. It even has dirty hacks such as getting the occluder system inside to make it happen. I didn't fix any of that as it's beyond the scope of this PR, but it's another thing that needs improving. > > These are the changes to the log sawmills: > `ExamineSystemShared.cs`: BEFORE: `root` -> NEW: `system.examine` > `AtmosphereSystem.Monstermos.cs`: BEFORE: `root` -> NEW: `system.atmosphere` > `TypingIndicatorSystem.cs`: BEFORE: `root` -> NEW: `system.typing_indicator` > `PiratesRuleSystem.cs` BEFORE: `pirates` -> NEW: `system.pirates_rule` > `TabletopSystem.Session.cs` BEFORE: `root` -> NEW: `system.tabletop` > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > > - [X] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > ## Breaking changes > <!-- > List any breaking changes, including namespace, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be pasted in #codebase-changes. > --> > Some logs now fall under a different sawmill (more precise). Any software that analyzes logs and makes assumptions on which sawmill do these logs fall to will need to be adjusted. </details> --------- Signed-off-by: VMSolidus <[email protected]> Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: VMSolidus <[email protected]> * Mirror: CargoConsoleMenu localization (#127) ## Mirror of PR #25931: [CargoConsoleMenu localization](https://github.com/space-wizards/space-station-14/pull/25931) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `6e38b992cfc607e09178efc178b86f35152f0cde` PR opened by <img src="https://avatars.githubusercontent.com/u/87994977?v=4" width="16"/><a href="https://github.com/modern-nm"> modern-nm</a> at 2024-03-08 14:46:29 UTC PR merged by <img src="https://avatars.githubusercontent.com/u/19864447?v=4" width="16"/><a href="https://github.com/web-flow"> web-flow</a> at 2024-03-09 06:56:40 UTC --- PR changed 20 files with 211 additions and 195 deletions. The PR had the following labels: - Changes: UI --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > This PR adds localization capability for CargoConsoleMenu (name of entity: ComputerCargoOrders) > > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > > Please let me tell you a story of my vision. First i decided to make these changes on one of russian community servers. But taking into account future changes of .yml files by space-wizards community (they are regularly added to our space-station build), we will have to constantly edit xml files to remove duplicate categories — imagine someone added cargoproduct with category "Fun", when we have tons of items with category "Развлечения". > > To summarize: my PR makes possible to localize categories of "cargoproduct" and makes communities do less work when upstream comes > > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > > New code considers strings comparisons of prototype.Category (Content.Client/Cargo/UI/CargoConsoleMenu.xaml.cs) using Loc.GetString(...). And that's all. > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > Off course there are no visible changes on eng-localization > >  > > That's how these changes look like on our community build, using other .ftl file > >  > > > - [x] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > ## Breaking changes > <!-- > List any breaking changes, including namespace, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be pasted in #codebase-changes. > --> > > > .yml > - every category of type "cargoProduct" was edited to "cargoproduct-category-name-{categoryName}" > > .ftl > - file "cargoproduct-categories.ftl" was added to english localization to localize categories of cargoProduct > > .cs > - CargoConsoleMenu.xaml.cs got tweaks which prevent issues with strings comparisons > > **Changelog** > <!-- > Make players aware of new features and changes that could affect how they play the game by adding a Changelog entry. Please read the Changelog guidelines located at: https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog > --> > </details> --------- Signed-off-by: VMSolidus <[email protected]> Co-authored-by: MODERN <[email protected]> Co-authored-by: VMSolidus <[email protected]> * Updates spawners with new content (#86) ## Mirror of PR #1032: [Updates spawners with new content](https://github.com/DeltaV-Station/Delta-v/pull/1032) from <img src="https://avatars.githubusercontent.com/u/131613340?v=4" alt="DeltaV-Station" width="22"/> [DeltaV-Station](https://github.com/DeltaV-Station)/[Delta-v](https://github.com/DeltaV-Station/Delta-v) <aside>PR opened by <img src="https://avatars.githubusercontent.com/u/107660393?v=4" width="16"/><a href="https://github.com/IamVelcroboy"> IamVelcroboy</a> at 2024-03-28 21:03:53 UTC</aside> <aside>PR merged by <img src="https://avatars.githubusercontent.com/u/107660393?v=4" width="16"/><a href="https://github.com/IamVelcroboy"> IamVelcroboy</a> at 2024-03-28 21:28:31 UTC</aside> <sup> `5e397c6e7b2d2513f49948fbba1eb1d658fe4a9e` </sup> --- PR changed 0 files with 0 additions and 0 deletions. The PR had the following labels: - Changes: YML --- <details open="true"><summary><h1>Original Body</h1></summary> > ## About the PR > Title. Updates box, device, hat, machinepart, and seed spawners. > Will do Items later. > > ## Why / Balance > Just catching up </details> --------- Co-authored-by: Velcroboy <[email protected]> Co-authored-by: VMSolidus <[email protected]> Co-authored-by: Danger Revolution! <[email protected]> * Update PsionicRegenerationPowerSystem.cs * Revert "Merge branch 'VMSolidus-Psionic-Power-Refactor'" This reverts commit 15fc457e8f1ffa3a05966566dff93dbe6994310a, reversing changes made to c62f777aee0c5e28df70953f77de950009e42c13. * Update PsionicRegenerationPowerSystem.cs * aaaaaaaaa * Update PsionicRegenerationPowerSystem.cs * fun pvs fixes * Mirror: Fixes store purchase events and adds support to raise a directed event (#364) ## Mirror of PR #26389: [Fixes store purchase events and adds support to raise a directed event](https://github.com/space-wizards/space-station-14/pull/26389) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `4dced51f0d8d008714a14675b48c8fa2b7fa0ace` PR opened by <img src="https://avatars.githubusercontent.com/u/54602815?v=4" width="16"/><a href="https://github.com/keronshb"> keronshb</a> at 2024-03-24 14:16:44 UTC --- PR changed 2 files with 8 additions and 3 deletions. The PR had the following labels: - Status: Needs Review --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > > When testing around some things with the magic PR I found that the purchase event wasn't being compared correctly. Also I added support to raise the purchase event directed at the buyer instead of just a broadcast event. > > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > The equals method will now check for purchase event type instead of comparing the references. To make this stronger we should talk about creating a base store purchase event class. > > For directing the event I added a bool to raise on user and we check if that's true. > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > > - [x] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase </details> Co-authored-by: SimpleStation14 <Unknown> * Mirror: Adds logging for refunds (#275) ## Mirror of PR #26274: [Adds logging for refunds](https://github.com/space-wizards/space-station-14/pull/26274) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `85f4b43db1c0256e6d4c48a01558e8cc0a883ada` PR opened by <img src="https://avatars.githubusercontent.com/u/54602815?v=4" width="16"/><a href="https://github.com/keronshb"> keronshb</a> at 2024-03-19 23:42:22 UTC --- PR changed 2 files with 4 additions and 0 deletions. The PR had the following labels: - Status: Needs Review --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > > Refunds now have logging > > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > > Good for admins to keep track of. > > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > A Store Refund entry was added into the logging enum and a log entry is made when a refund is successful. </details> Signed-off-by: VMSolidus <[email protected]> Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: VMSolidus <[email protected]> * Mirror: Fix artifact report guidebook info (#268) ## Mirror of PR #26252: [Fix artifact report guidebook info](https://github.com/space-wizards/space-station-14/pull/26252) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `e70928fad8c849ac0fd48da1415b6b134f9336a8` PR opened by <img src="https://avatars.githubusercontent.com/u/32827189?v=4" width="16"/><a href="https://github.com/Vermidia"> Vermidia</a> at 2024-03-19 03:17:41 UTC --- PR changed 1 files with 1 additions and 1 deletions. The PR had the following labels: - No C# - Status: Needs Review --- <details open="true"><summary><h1>Original Body</h1></summary> > Fix conflicting info > > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > > The line about current value still treated extracting points from artifacts as destroying them, so I've changed it to clarify how it works better. > > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > > Really confusing when part of the guide tells you to always extract and the other says to be careful since it'll get destroyed. > > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > > - [ ] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > ## Breaking changes > <!-- > List any breaking changes, including namespace, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be pasted in #codebase-changes. > --> > > **Changelog** > <!-- > Make players aware of new features and changes that could affect how they play the game by adding a Changelog entry. Please read the Changelog guidelines located at: https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog > --> > :cl: > - tweak: Made the Artifact Reports page up to date with current Xenoarchaeology > <!-- > Make sure to take this Changelog template out of the comment block in order for it to show up. > --> > </details> Signed-off-by: VMSolidus <[email protected]> Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: VMSolidus <[email protected]> * Mirror: More good looking inventory part 2.2 (instruments version) (#189) ## Mirror of PR #26090: [More good looking inventory part 2.2 (instruments version)](https://github.com/space-wizards/space-station-14/pull/26090) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `91aa6445714d6b833474fcb911c4c8555a54f799` PR opened by <img src="https://avatars.githubusercontent.com/u/124214523?v=4" width="16"/><a href="https://github.com/lzk228"> lzk228</a> at 2024-03-13 18:52:29 UTC --- PR changed 4 files with 12 additions and 4 deletions. The PR had the following labels: - No C# --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > - media > - fix tophat name > > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> >  > > - [X] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > ## Breaking changes > <!-- > List any breaking changes, including namespace, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be pasted in #codebase-changes. > --> > > **Changelog** > <!-- > Make players aware of new features and changes that could affect how they play the game by adding a Changelog entry. Please read the Changelog guidelines located at: https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog > --> > no cl no fun > <!-- > Make sure to take this Changelog template out of the comment block in order for it to show up. > :cl: > - add: Added fun! > - remove: Removed fun! > - tweak: Changed fun! > - fix: Fixed fun! > --> > </details> Signed-off-by: VMSolidus <[email protected]> Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: VMSolidus <[email protected]> * Mirror: Syringes that spawn with content start in inject mode (#129) ## Mirror of PR #25881: [Syringes that spawn with content start in inject mode](https://github.com/space-wizards/space-station-14/pull/25881) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `5cb48c922fa7236d07b463f0c38ada2d5805e54b` PR opened by <img src="https://avatars.githubusercontent.com/u/58439124?v=4" width="16"/><a href="https://github.com/Plykiya"> Plykiya</a> at 2024-03-06 13:43:59 UTC PR merged by <img src="https://avatars.githubusercontent.com/u/19864447?v=4" width="16"/><a href="https://github.com/web-flow"> web-flow</a> at 2024-03-09 10:19:03 UTC --- PR changed 3 files with 25 additions and 23 deletions. The PR had the following labels: - Status: Needs Review --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > Made it so that syringes that spawn with content start out in inject mode rather than draw mode. Also got rid of unnecessary DataField names if they matched. > > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > Grab bic syringe from medkit, use it on patient, it's in draw mode by default, cry. > > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > I added a new yml entity for prefilled syringes that starts in inject mode. > > I attempted to do it the "smart way" by changing the ComponentInit code to check for the solution amount and toggle based on that, but for some reason the solution was returning false on the server-side but not on the client-side so there was a desync in the Inject state. Couldn't really figure out how to fix it, so I just went with the dumb simple method instead. > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > > - [ X ] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > ## Breaking changes > <!-- > List any breaking changes, including namespace, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be pasted in #codebase-changes. > --> > None > > **Changelog** > <!-- > Make players aware of new features and changes that could affect how they play the game by adding a Changelog entry. Please read the Changelog guidelines located at: https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog > --> > > <!-- > Make sure to take this Changelog template out of the comment block in order for it to show up. > :cl: > - add: Added fun! > - remove: Removed fun! > - tweak: Changed fun! > - fix: Fixed fun! > --> > :cl: > - tweak: Pre-filled syringes start in inject mode now. </details> Signed-off-by: VMSolidus <[email protected]> Co-authored-by: Plykiya <[email protected]> Co-authored-by: VMSolidus <[email protected]> * Mirror: Fix vox custom sprites (#186) ## Mirror of PR #25989: [Fix vox custom sprites](https://github.com/space-wizards/space-station-14/pull/25989) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `8a77722f91a94846f0027f56b8d8f2ec76254d81` PR opened by <img src="https://avatars.githubusercontent.com/u/35878406?v=4" width="16"/><a href="https://github.com/Errant-4"> Errant-4</a> at 2024-03-11 09:29:16 UTC --- PR changed 1 files with 2 additions and 0 deletions. The PR had the following labels: - No C# - Status: Needs Review --- <details open="true"><summary><h1>Original Body</h1></summary> > ## About the PR > Clothing with custom sprites for vox have been displaying the default sprites due to a component accident. > > ## Media > - [X] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > **Changelog** > :cl: Errant > - fix: Clothes with alternate sprites for vox once again show the alternate sprites, instead of the defaults. > </details> Co-authored-by: SimpleStation14 <Unknown> * Mirror: Code cleanup: Purge calls to obsolete EntityCoordinates methods (#289) ## Mirror of PR #26292: [Code cleanup: Purge calls to obsolete EntityCoordinates methods](https://github.com/space-wizards/space-station-14/pull/26292) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `f4cb02fb0ca385c858569c07c51afb0d24ade949` PR opened by <img src="https://avatars.githubusercontent.com/u/85356?v=4" width="16"/><a href="https://github.com/Tayrtahn"> Tayrtahn</a> at 2024-03-20 16:04:43 UTC --- PR changed 34 files with 70 additions and 56 deletions. The PR had the following labels: - Status: Needs Review --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > Cleaned up some outdated code. > > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > Clean code is happy code. > > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > Updated all calls to obsolete EntityCoordinates methods (ToMap, ToMapPos, FromMap, ToVector2i, InRange) to non-obsolete ones (by passing in SharedTransformSystem as an arg). > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > Code > - [X] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > ## Breaking changes > <!-- > List any breaking changes, including namespace, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be pasted in #codebase-changes. > --> > > **Changelog** > <!-- > Make players aware of new features and changes that could affect how they play the game by adding a Changelog entry. Please read the Changelog guidelines located at: https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog > --> > > <!-- > Make sure to take this Changelog template out of the comment block in order for it to show up. > :cl: > - add: Added fun! > - remove: Removed fun! > - tweak: Changed fun! > - fix: Fixed fun! > --> > </details> --------- Signed-off-by: VMSolidus <[email protected]> Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: VMSolidus <[email protected]> * Mirror: Snore is a trait now (#299) ## Mirror of PR #26322: [Snore is a trait now](https://github.com/space-wizards/space-station-14/pull/26322) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `3b3b874dd9222770da616ba07277842d6b7a09be` PR opened by <img src="https://avatars.githubusercontent.com/u/124214523?v=4" width="16"/><a href="https://github.com/lzk228"> lzk228</a> at 2024-03-21 23:18:00 UTC --- PR changed 4 files with 24 additions and 1 deletions. The PR had the following labels: --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > Title. > Snore sound is emitting with trait. Without trait not. > > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > Someone told me that snoring is a disease, and not every should have it so i decided to do this pr. > > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > > - [ ] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > ## Breaking changes > <!-- > List any breaking changes, including namespace, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be pasted in #codebase-changes. > --> > > **Changelog** > <!-- > Make players aware of new features and changes that could affect how they play the game by adding a Changelog entry. Please read the Changelog guidelines located at: https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog > --> > > > Make sure to take this Changelog template out of the comment block in order for it to show up. > :cl: > - tweak: Snoring is now a trait in character preference menu. > > </details> Co-authored-by: SimpleStation14 <Unknown> * Mirror: Sanitize "ig" (#298) ## Mirror of PR #26328: [Sanitize "ig"](https://github.com/space-wizards/space-station-14/pull/26328) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `4f816b4b2f74db8da32cd157110df538e50eed1a` PR opened by <img src="https://avatars.githubusercontent.com/u/77215380?v=4" width="16"/><a href="https://github.com/Doctor-Cpu"> Doctor-Cpu</a> at 2024-03-22 05:20:30 UTC --- PR changed 2 files with 7 additions and 3 deletions. The PR had the following labels: - No C# --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > "ig" gets replaced with "i guess" > > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > Common slang online which I've seen being attempted to be used before. > > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > N/A > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > > - [X] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > ## Breaking changes > <!-- > List any breaking changes, including namespace, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be pasted in #codebase-changes. > --> > N/A > > **Changelog** > <!-- > Make players aware of new features and changes that could affect how they play the game by adding a Changelog entry. Please read the Changelog guidelines located at: https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog > --> > > <!-- > Make sure to take this Changelog template out of the comment block in order for it to show up. > :cl: > - add: Added fun! > - remove: Removed fun! > - tweak: Changed fun! > - fix: Fixed fun! > --> > Don't feel like one is needed. </details> Co-authored-by: SimpleStation14 <Unknown> * Mirror: Fix placement mode on chairs (#183) ## Mirror of PR #26041: [Fix placement mode on chairs](https://github.com/space-wizards/space-station-14/pull/26041) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `bcc147634af1fea7b5f53f18d136f44ed46cb053` PR opened by <img src="https://avatars.githubusercontent.com/u/107660393?v=4" width="16"/><a href="https://github.com/IamVelcroboy"> IamVelcroboy</a> at 2024-03-12 14:45:33 UTC --- PR changed 1 files with 8 additions and 7 deletions. The PR had the following labels: - No C# --- <details open="true"><summary><h1>Original Body</h1></summary> > ## About the PR > Placement mode on chairs was donked up a little bit recently. This returns the ability to free place certain(unanchored) chairs while mapping. > > ## Why / Balance > More dynamic mapping > > ## Technical details > n/a > > ## Media > - [x] I have added screenshots/videos to this PR showcasing its changes in-game, **or** this PR does not require an in-game showcase > > ## Breaking changes > n/a > > **Changelog** > n/a </details> Signed-off-by: VMSolidus <[email protected]> Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: VMSolidus <[email protected]> * Mirror: Fix mice steering (#134) ## Mirror of PR #25965: [Fix mice steering](https://github.com/space-wizards/space-station-14/pull/25965) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `819ec6361d0d2792b43357a6c45f8c95cb08d9ed` PR opened by <img src="https://avatars.githubusercontent.com/u/31366439?v=4" width="16"/><a href="https://github.com/metalgearsloth"> metalgearsloth</a> at 2024-03-10 14:57:30 UTC PR merged by <img src="https://avatars.githubusercontent.com/u/19864447?v=4" width="16"/><a href="https://github.com/web-flow"> web-flow</a> at 2024-03-10 15:41:42 UTC --- PR changed 1 files with 24 additions and 1 deletions. The PR had the following labels: --- <details open="true"><summary><h1>Original Body</h1></summary> > Thinks there's obstacles when there isn't. Blending exposed it but it was an issue before. > > > :cl: > - fix: Fix NPC mouse movement. > </details> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: VMSolidus <[email protected]> * Mirror: Create DeviceNetworkJammerComponent & System as a general way for entities to act as jammers (#382) ## Mirror of PR #26342: [Create DeviceNetworkJammerComponent & System as a general way for entities to act as jammers](https://github.com/space-wizards/space-station-14/pull/26342) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `266cc85f57c883b3a604a66da91d94bb1e18ec5d` PR opened by <img src="https://avatars.githubusercontent.com/u/32041239?v=4" width="16"/><a href="https://github.com/nikthechampiongr"> nikthechampiongr</a> at 2024-03-22 19:17:23 UTC --- PR changed 7 files with 91 additions and 25 deletions. The PR had the following labels: - Status: Needs Review --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > This PR creates the DeviceNetworkJammerComponent & System as a general way for entities to act as jammers for the DeviceNetwork. > > Additionally it adjusts the JammerSystem for the radio jammer to use this, and rips out the previous special code for jamming suit sensors. > > As a result of this, the radio jammer can now additionally jam the suit sensor server itself from receiving DeviceNetwork packets. > > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > This pr was requested by a maintainer. > > Additionally a general jamming system can have some utility in the future. E.g. an artifact effect. > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > > Whenever a device attempts to send a packet, the > DeviceNetworkJammerSystem listens for the BeforePacketSentEvent. > From there if any entity with the jammer component is within range of > either the sender or receiver of the packet the event will be cancelled. > Additionally jammers can only block packets in certain networks. If a > packet is not being transmitted in one of the networks it can block then > even if the jammer is in range the event will not be cancelled. > > The range is stored in the jammer c…
Update CCVars.cs
…lock-access Grant Command and Security firelock access
Adds a construction room to the map. It makes use of autolathes and tool lockers which have been in game for a while but aren't anywhere else on the map yet. This also adds an airlock above the room instead of having a hole into space as we have now.