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make thief a subgamemode #25740
make thief a subgamemode #25740
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At some point this just needs to be dynamic but better than whatever got merged before. |
Does this stop thieves from spawning on nukie rounds? |
no its just refactor
|
nvm i just didnt opt in to thief |
@@ -93,6 +93,7 @@ | |||
showInVote: false | |||
rules: | |||
- Traitor | |||
- SubGamemodes |
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- SubGamemodes | |
- SubGamemodesRule |
troll
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phone webedit ops to the rescue
About the PR
thing ripped out of turf war so it can be merged now
Why / Balance
adding rule components for 1 gamemode onto another gamemode is evil
Technical details
see other pr
Media
the smite still works

adding game rule is real

roundstart random thief rule works, on traitor preset

Breaking changes
ruleChance
removed fromThiefRule
, which is no longer added to random gamemodes' rules. use theSubGamemodes
component instead.Changelog
no cl no fun