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Solution precision fixes #25199

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122 changes: 122 additions & 0 deletions Content.IntegrationTests/Tests/Chemistry/SolutionRoundingTest.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,122 @@
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Robust.Shared.GameObjects;

namespace Content.IntegrationTests.Tests.Chemistry;

[TestFixture]
[TestOf(typeof(ChemicalReactionSystem))]
public sealed class SolutionRoundingTest
{
// This test tests two things:
// * A rounding error in reaction code while I was making chloral hydrate
// * An assert with solution heat capacity calculations that I found a repro for while testing the above.

[TestPrototypes]
private const string Prototypes = @"
- type: entity
id: SolutionRoundingTestContainer
components:
- type: SolutionContainerManager
solutions:
beaker:
maxVol: 100

# This is the Chloral Hydrate recipe fyi.
- type: reagent
id: SolutionRoundingTestReagentA
name: reagent-name-nothing
desc: reagent-desc-nothing
physicalDesc: reagent-physical-desc-nothing

- type: reagent
id: SolutionRoundingTestReagentB
name: reagent-name-nothing
desc: reagent-desc-nothing
physicalDesc: reagent-physical-desc-nothing

- type: reagent
id: SolutionRoundingTestReagentC
name: reagent-name-nothing
desc: reagent-desc-nothing
physicalDesc: reagent-physical-desc-nothing

- type: reagent
id: SolutionRoundingTestReagentD
name: reagent-name-nothing
desc: reagent-desc-nothing
physicalDesc: reagent-physical-desc-nothing

- type: reaction
id: SolutionRoundingTestReaction
impact: Medium
reactants:
SolutionRoundingTestReagentA:
amount: 3
SolutionRoundingTestReagentB:
amount: 1
SolutionRoundingTestReagentC:
amount: 1
products:
SolutionRoundingTestReagentD: 1
";

[Test]
public async Task Test()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var testMap = await pair.CreateTestMap();

Solution solution = default;
Entity<SolutionComponent> solutionEnt = default;

await server.WaitPost(() =>
{
var system = server.System<SolutionContainerSystem>();
var beaker = server.EntMan.SpawnEntity("SolutionRoundingTestContainer", testMap.GridCoords);

system.TryGetSolution(beaker, "beaker", out var newSolutionEnt, out var newSolution);

solutionEnt = newSolutionEnt!.Value;
solution = newSolution!;

system.TryAddSolution(solutionEnt, new Solution("SolutionRoundingTestReagentC", 50));
system.TryAddSolution(solutionEnt, new Solution("SolutionRoundingTestReagentB", 30));

for (var i = 0; i < 9; i++)
{
system.TryAddSolution(solutionEnt, new Solution("SolutionRoundingTestReagentA", 10));
}
});

await server.WaitAssertion(() =>
{
Assert.Multiple(() =>
{
Assert.That(
solution.ContainsReagent("SolutionRoundingTestReagentA", null),
Is.False,
"Solution should not contain reagent A");

Assert.That(
solution.ContainsReagent("SolutionRoundingTestReagentB", null),
Is.False,
"Solution should not contain reagent B");

Assert.That(
solution![new ReagentId("SolutionRoundingTestReagentC", null)].Quantity,
Is.EqualTo((FixedPoint2) 20));

Assert.That(
solution![new ReagentId("SolutionRoundingTestReagentD", null)].Quantity,
Is.EqualTo((FixedPoint2) 30));
});
});

await pair.CleanReturnAsync();
}
}
20 changes: 10 additions & 10 deletions Content.IntegrationTests/Tests/Damageable/DamageableTest.cs
Original file line number Diff line number Diff line change
Expand Up @@ -170,19 +170,19 @@ await server.WaitAssertion(() =>

// Check that damage works properly if it is NOT perfectly divisible among group members
types = group3.DamageTypes;
damageToDeal = FixedPoint2.New(types.Count * 5 - 1);
damage = new DamageSpecifier(group3, damageToDeal);

Assert.That(types, Has.Count.EqualTo(3));

damage = new DamageSpecifier(group3, 14);
sDamageableSystem.TryChangeDamage(uid, damage, true);

Assert.Multiple(() =>
{
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(damageToDeal));
Assert.That(sDamageableComponent.DamagePerGroup[group3.ID], Is.EqualTo(damageToDeal));
Assert.That(sDamageableComponent.Damage.DamageDict[type3a.ID], Is.EqualTo(damageToDeal / types.Count));
Assert.That(sDamageableComponent.Damage.DamageDict[type3b.ID], Is.EqualTo(damageToDeal / types.Count));

// last one will get 0.01 less, since its not perfectly divisble by 3
Assert.That(sDamageableComponent.Damage.DamageDict[type3c.ID], Is.EqualTo(damageToDeal / types.Count - 0.01));
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(FixedPoint2.New(14)));
Assert.That(sDamageableComponent.DamagePerGroup[group3.ID], Is.EqualTo(FixedPoint2.New(14)));
Assert.That(sDamageableComponent.Damage.DamageDict[type3a.ID], Is.EqualTo(FixedPoint2.New(4.66f)));
Assert.That(sDamageableComponent.Damage.DamageDict[type3b.ID], Is.EqualTo(FixedPoint2.New(4.67f)));
Assert.That(sDamageableComponent.Damage.DamageDict[type3c.ID], Is.EqualTo(FixedPoint2.New(4.67f)));
});

// Heal
Expand Down Expand Up @@ -224,7 +224,7 @@ await server.WaitAssertion(() =>

Assert.Multiple(() =>
{
Assert.That(sDamageableComponent.Damage.DamageDict[type3a.ID], Is.EqualTo(FixedPoint2.New(1.33)));
Assert.That(sDamageableComponent.Damage.DamageDict[type3a.ID], Is.EqualTo(FixedPoint2.New(1.34)));
Assert.That(sDamageableComponent.Damage.DamageDict[type3b.ID], Is.EqualTo(FixedPoint2.New(3.33)));
Assert.That(sDamageableComponent.Damage.DamageDict[type3c.ID], Is.EqualTo(FixedPoint2.New(0)));
});
Expand Down
24 changes: 23 additions & 1 deletion Content.Shared/Chemistry/Components/Solution.cs
Original file line number Diff line number Diff line change
Expand Up @@ -92,6 +92,12 @@ public bool CanAddSolution(Solution solution)
/// </summary>
[ViewVariables] private bool _heatCapacityDirty = true;

[ViewVariables(VVAccess.ReadWrite)]
private int _heatCapacityUpdateCounter;

// This value is arbitrary btw.
private const int HeatCapacityUpdateInterval = 15;

public void UpdateHeatCapacity(IPrototypeManager? protoMan)
{
IoCManager.Resolve(ref protoMan);
Expand All @@ -103,6 +109,8 @@ public void UpdateHeatCapacity(IPrototypeManager? protoMan)
_heatCapacity += (float) quantity *
protoMan.Index<ReagentPrototype>(reagent.Prototype).SpecificHeat;
}

_heatCapacityUpdateCounter = 0;
}

public float GetHeatCapacity(IPrototypeManager? protoMan)
Expand All @@ -112,6 +120,15 @@ public float GetHeatCapacity(IPrototypeManager? protoMan)
return _heatCapacity;
}

public void CheckRecalculateHeatCapacity()
{
// For performance, we have a few ways for heat capacity to get modified without a full recalculation.
// To avoid these drifting too much due to float error, we mark it as dirty after N such operations,
// so it will be recalculated.
if (++_heatCapacityUpdateCounter >= HeatCapacityUpdateInterval)
_heatCapacityDirty = true;
}

public float GetThermalEnergy(IPrototypeManager? protoMan)
{
return GetHeatCapacity(protoMan) * Temperature;
Expand Down Expand Up @@ -165,6 +182,7 @@ public Solution(Solution solution)
Temperature = solution.Temperature;
_heatCapacity = solution._heatCapacity;
_heatCapacityDirty = solution._heatCapacityDirty;
_heatCapacityUpdateCounter = solution._heatCapacityUpdateCounter;
ValidateSolution();
}

Expand Down Expand Up @@ -193,7 +211,7 @@ public void ValidateSolution()
var cur = _heatCapacity;
_heatCapacityDirty = true;
UpdateHeatCapacity(null);
DebugTools.Assert(MathHelper.CloseTo(_heatCapacity, cur));
DebugTools.Assert(MathHelper.CloseTo(_heatCapacity, cur, tolerance: 0.01));
}
#endif
}
Expand Down Expand Up @@ -380,7 +398,9 @@ public void AddReagent(ReagentId id, FixedPoint2 quantity, bool dirtyHeatCap = t
public void AddReagent(ReagentPrototype proto, ReagentId reagentId, FixedPoint2 quantity)
{
AddReagent(reagentId, quantity, false);

_heatCapacity += quantity.Float() * proto.SpecificHeat;
CheckRecalculateHeatCapacity();
}

public void AddReagent(ReagentQuantity reagentQuantity)
Expand Down Expand Up @@ -419,6 +439,7 @@ public void ScaleSolution(int scale)

_heatCapacity *= scale;
Volume *= scale;
CheckRecalculateHeatCapacity();

for (int i = 0; i < Contents.Count; i++)
{
Expand Down Expand Up @@ -752,6 +773,7 @@ public void AddSolution(Solution otherSolution, IPrototypeManager? protoMan)
}

_heatCapacity += otherSolution._heatCapacity;
CheckRecalculateHeatCapacity();
if (closeTemps)
_heatCapacityDirty |= otherSolution._heatCapacityDirty;
else
Expand Down
38 changes: 23 additions & 15 deletions Content.Shared/FixedPoint/FixedPoint2.cs
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,9 @@ public struct FixedPoint2 : ISelfSerialize, IComparable<FixedPoint2>, IEquatable
public static FixedPoint2 Epsilon { get; } = new(1);
public static FixedPoint2 Zero { get; } = new(0);

// This value isn't picked by any proper testing, don't @ me.
private const float FloatEpsilon = 0.00001f;

#if DEBUG
static FixedPoint2()
{
Expand Down Expand Up @@ -47,7 +50,17 @@ public static FixedPoint2 New(int value)

public static FixedPoint2 New(float value)
{
return new((int) MathF.Round(value * ShiftConstant, MidpointRounding.AwayFromZero));
return new((int) ApplyFloatEpsilon(value * ShiftConstant));
}

private static float ApplyFloatEpsilon(float value)
{
return value + FloatEpsilon * Math.Sign(value);
}

private static double ApplyFloatEpsilon(double value)
{
return value + FloatEpsilon * Math.Sign(value);
}

/// <summary>
Expand All @@ -60,17 +73,12 @@ public static FixedPoint2 NewCeiling(float value)

public static FixedPoint2 New(double value)
{
return new((int) Math.Round(value * ShiftConstant, MidpointRounding.AwayFromZero));
return new((int) ApplyFloatEpsilon(value * ShiftConstant));
}

public static FixedPoint2 New(string value)
{
return New(FloatFromString(value));
}

private static float FloatFromString(string value)
{
return float.Parse(value, CultureInfo.InvariantCulture);
return New(Parse.Float(value));
}

public static FixedPoint2 operator +(FixedPoint2 a) => a;
Expand All @@ -85,17 +93,17 @@ private static float FloatFromString(string value)

public static FixedPoint2 operator *(FixedPoint2 a, FixedPoint2 b)
{
return new((int) MathF.Round(b.Value * a.Value / (float) ShiftConstant, MidpointRounding.AwayFromZero));
return new(b.Value * a.Value / ShiftConstant);
}

public static FixedPoint2 operator *(FixedPoint2 a, float b)
{
return new((int) MathF.Round(a.Value * b, MidpointRounding.AwayFromZero));
return new((int) ApplyFloatEpsilon(a.Value * b));
}

public static FixedPoint2 operator *(FixedPoint2 a, double b)
{
return new((int) Math.Round(a.Value * b, MidpointRounding.AwayFromZero));
return new((int) ApplyFloatEpsilon(a.Value * b));
}

public static FixedPoint2 operator *(FixedPoint2 a, int b)
Expand All @@ -105,12 +113,12 @@ private static float FloatFromString(string value)

public static FixedPoint2 operator /(FixedPoint2 a, FixedPoint2 b)
{
return new((int) MathF.Round((ShiftConstant * a.Value) / (float) b.Value, MidpointRounding.AwayFromZero));
return new((int) (ShiftConstant * (long) a.Value / b.Value));
}

public static FixedPoint2 operator /(FixedPoint2 a, float b)
{
return new((int) MathF.Round(a.Value / b, MidpointRounding.AwayFromZero));
return new((int) ApplyFloatEpsilon(a.Value / b));
}

public static bool operator <=(FixedPoint2 a, int b)
Expand Down Expand Up @@ -185,7 +193,7 @@ public readonly double Double()

public readonly int Int()
{
return (int) ShiftDown();
return Value / ShiftConstant;
}

// Implicit operators ftw
Expand Down Expand Up @@ -266,7 +274,7 @@ public void Deserialize(string value)
if (value == "MaxValue")
Value = int.MaxValue;
else
this = New(FloatFromString(value));
this = New(Parse.Float(value));
}

public override readonly string ToString() => $"{ShiftDown().ToString(CultureInfo.InvariantCulture)}";
Expand Down
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