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Remove spacepens #23970
Remove spacepens #23970
Conversation
# Conflicts: # Resources/migration.yml
May lord have mercy on my soul about the players reaction. |
but removing spacepens will also remove the only source of barozine |
Exactly! |
I think we need another way to get barozine. What about liquid anomaly and artifacts? |
I think FULLY removing these pens just doesn't seem right. I can see them as a rare or administrative item for various events, but to completely remove them.... |
It was pointed out to me on discord. I will decide something soonish |
Space should be made more deadly again imo. Using your only space pen to survive an otherwise deadly situation is a really cool moment. Though taking one to walk around for more than a minute in space with how it is rn isn't. |
For anyone not on Discord. There was a discussion of buffing spacing as well. In theory, making space more deadly. |
CL should be one sentence, not two. |
make spacing a threat instead of this |
What about both? Hate to bring the "SS13 does this" card but ss13 does not have space pens. And space is far deadly there as well. We got emergency suits and I bearly see people using them, honestly neither do I see space medipens used much, coming back to the "space is not deadly enough" argument.People also like stacking space medipens to use as an attack weapon by mass injecting someone, which I guess is pretty creative. From what I see in this discussion. I need to buff the speed at which rooms leak air into space to make it more deadly. Which will most likely be a separate PR |
i once got killed by a tider that had 7 spacepens after i stole ian therefore remove |
we had super powerful space damage a couple years back and it was utterly miserable - anything gets blown up and half of the station dies, being in a spaced area was basically always a death sentence unless you had a bagged hardsuit or speedran a door/unpowered airlock before your death we do have emergency suits now I do think spacing should be a little more dangerous but not to the same degree as it was |
this is the wrong conclusion to come to when faced with weak spacing |
Even without pens spacing is still weak; I only use the pens when I get forcibly put into space either by teleportation etc etc Buffing spacing/barotrauma is what you actually need to do, removing the pens only takes away a few extra seconds /shrug |
Personally I think doing both is a good choice. Buffing spacing speed (messed a little with this. 0.15 looked like a good speed) Gives you time to escape while being reasonably fast before the room is out of air |
the problem about emergency suits is that you can often get out of the spacing in the time it takes you to get a spare emergency suit |
Bit of an opinion here, sorry, and it wouldn't surprise me if I'm wrong about one mechanic or another: This seems like a binary solution to a complicated problem to do with spacing balance. But the solution isn't to buff the deadliness of space (space is deadly due to suffocation and getting blasted by the local star, not exposure as per se - you don't even freeze in space, that's a trope based on a misunderstanding about how thermal radiation works). If you're out in space and are forced to use a space pen, that should be a trip to medical afterwards etc just to remedy the damage you've endured, but you're not dead. That means the tiers would be No equipment: you die Fumbling to get your emergency internals working before suffocating is a core part of Space Station; it's why internals feature in so much official art for both 13 and 14. So uh TLDR is "nerf the pen rather than remove it so players have choice but magic-pen-say-space-safe goes away" |
internals doesnt matter airloss will fully recover as long as you arent crit |
an alternative solution is to just make the pen more annoying to use or have a downside also to prevent pen spacewalking, and also discourage non-hardsuited people from being in space, we could make people without plating under them take radiation damage (from space) so you have to not go into space or get a hardsuit |
What I think people forgot is that temperature damage was a big part of why the pen was needed. If you didn't use the pen but managed to get to safety it was likely that you'd still go into crit and quickly die because your body didn't heat up fast enough. The space pen contains a temperature stabilizing chemical which forces your temperature to normal. |
One thing I don't get (and I'm strongly against) is why does this nuke space pens from the game entirely? The problem isn't existence of space pens. The problem is how common and readily available they are. Nuke the inventory. Keep it as a feature. If your station was pummeled by asteroids - now there's incentive for cargo to order crates of space pens to ease the pains of living on a swiss-cheese station (don't think there are crates of it, but that's another matter). Or if you anticipate some spacing may happen - you may want to stock up on it as a precaution. This creates interesting gameplay. Spacepens as a feature are fine. How common they are is not - 100% YES from me for removing from emergency boxes. But please keep them in game. |
I know I'm just joining the bikeshed here, but maybe we could just make it harder to get space medipens? (and maybe energency medipens 👀) tgstation has a Medipen Refiller machine, so maybe medipens could be balanced by Chemistry needing to fill them? (medifab could print empty ones with plastic.) |
Spacepens: absurdly broken pressure immunity yet we only get one for the entire shift (>1 hr) Spacings (one-offs in non-critical areas and repaired or chasing suspect out of airlock): easily forgettable, just go to med or take a bic pill Spacing (station is dying, no meds, sabotage is everywhere, evac is on the other side of the station): never emergency eva nearby, space pen keeps you alive for a bit but simply prolongs your demise, even surviving you're usually left in severe red health Solution: more emergency evas (rather than in maints have them populate arrivals and evac), make space pens with multiple injects but nerf barozine/replace with bruizine (seriously you can survive plasmafloods with this stuff too) |
we could add some kind of emergency suit storage and map it on the walls of hallways in addition to random locker suits |
Space osha demands (along with many other things) emergency eva at front entrance od every dept, and lockers seperated no more than two zones of firelocks away Maybe we could also make firesuits somewhat low pressure resistant (but not immune) since they're mapped everywhere already too, and don't ever seem to help in fires |
I like space pens because (even with slowmos, please return us to fastmos I beg) its totally possible to die to a spacing if you aren't paying attention or moving with a purpose. Quick space pen use is one of the only things in the game you have to actively improve at. |
I'll add an implant that mimics the Pen to my Implant-O-Matic PR. Having to go to Medical to get an implant that does this adds some round interaction. Am thinking the implant would be made using the same reagent chem Space Pens use? And be one-time use. T1 research to get access, then you get Med to implant you. Then restrict the number of pens on the station so it cannot be horded by a space-walking tider. |
Little findings on how space medipens effect survivability With a lizard directly going out into space, from going into space and injecting to death with space medipen having: Armour does not effect time (except hardsuits) 45 seconds crit 1:30 dead both barozine and lipozine Conclusion: In my opinion, space needs a buff yes. |
I don't think space should be deadlier than it is right now, spacepens included. Why? SS14 is a videogame first and foremost, death is of course intended, but what is a death that contributes to gameplay or can be considered "fun"? Spacing and small spaced sections are common right now, despite weak space damage and spacepens being a common consumable, buffing space damage will lead to the relative "strength" of spacing methods increasing, leading to a possible shift in player thinking when it comes to playing antags that have easy spacing methods (see: ninja, traitor, nukie) Death by spacing is, I hope, agreeably one of the least "fun" methods of death, you're not dying in a fight, you're not dying to someone at all, you're not being enveloped by the plasmafire you just unleashed, you're not dying as a part of a joke, your death is caused by a passive gameplay element that something, or someone, caused in hopes of putting themselves into a better "active" gameplay position later on, as an example you'd see nukies spacing everything they can to create: Spaced areas, constant firelock prying, the need to use hardsuits or emergency suits to traverse without taking passive damage, and more leads to...
The list is obviously not complete, and there may be variable tactical or strategical advantages that spacing, and space damage grant the hypothetical antagonist, speaking of the list as a whole... These are some pretty strong advantages already, despite being incomplete. And yet these are all "passive" gameplay factors that come out of spacing, I've intentionally left out tactical (e.g. spacing security before breaking in) and strategical (e.g. nukie plan dictates dedicated nukie goes out to space everything under the sun while avoiding direct combat) use cases of spacing, which is, reminder, extremely common. Now then, back to dying, how does a death by spacing look like for the completely unprepared? The room they're in, assuming they're alone, gets spaced and they make an attempt to make it out or cry for help, in the end they get taxed for the majority of their health or die assuming they don't have a crowbar, or their room doesn't have an emergency suit, a scenario like this, despite sounding edge-case-y, could easily occur in maint. Old spacing was brought up a lot here, but even if we had 1:1 old spacing from Packedstation in the modern day it would be miles worse because of the hardsuit nerfs, introduction of easier spacing methods, hardbombs, antagonists that play heavily on spacing (nukies came after spacing nerfs, let alone ninja), larger maps, materials being harder to carry in bulk. This doesn't sound way too bad in theory, yet in gameplay practice this unfolds very fast and is nowhere near the level of gameplay a death by fight with an antagonist brings even with our miserably low TTK. Now then to conclude the spacing portion of this comment, I bring up the point that comes out of previous statements: Spacing is strong as-is, it doesn't need buffs. Intermission, I know this is a spacepen PR and all but there's tons of talk regarding space damage in general in the comments, besides the two are intertwined anyway, so? Massive spacing-related text wall. Arguments again de-spacepenning the game:
Proper understanding of your capabilities and the ability to act fast in a spaced area also allows for more gameplay opportunities as well leading to great scenarios like a secoff temporarily going outside the station into space to arrest a criminal without having a hardsuit, not having spacepens makes scenarios like these either limited to exceptionally good players, which isn't very good, or flat out impossible. conclusion!!!!!!!!!!!!!!!!!!!!!!!! inb4 this makes zero sense i aint re-reading all'at!!!!!!!!!!!!!!! |
Getting spaced is deadly enough as is if you're one of the unfortunate people to not have access to a crowbar and space pens barely help. The most common case in which spacing are deadly is shuttle bombings in my experience. If anything I do think spacing should be mildly more dangerous but space pens also probably shouldn't be removed in absence of other changes. |
solution to this part of spacing is remove firelocks they are so fucking annoying other than that yeah good stuff |
Why are you testing with Lipozine? Lipozine just makes you hungry, you'd wanna test with Leporazine. |
Thats what I meant. Apologizes I tested with the correct chemical |
Unironically replace them with holofan projections Then watch as power dies and entire station is spaced |
Yes 2.2 blunt dmg/s isn't a lot at first but will maim/kill you since: Don't get me wrong, spacing should be lethal, but being spaced seems completely random currently (could be an antag, could be a shitter or sci exploding) |
Slimes literally die in 30 seconds from barotrauma without a spacesuit or medipen. Now, you want to remove the most common possibility for them to survive and get to a place where there is at least 80 kPa of pressure in the atmosphere. They are already the most debuffed race in the game after they started to rot. |
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The medical refactor that is in the works would bulldoze space pens anyway and change up how space damage works.
The one thing I think needs improving regardless is making depressurization a bit faster, but that's not part of this PR.
Medical refactor was in the works for a while now, neither is this the first time medical refactor has been rumored to being finished soon, I don't think it's a good thing to rely on the idea of changes being made being bulldozed by something that may come god knows when. |
Medical refactor is in the works, development never stopped and you are welcome to help contribute #19383 It will come soon when people help with implementing it. It's one of the biggest reworks on this project so no shit its gonna take a while. It's all currently done just by one person as of now. Saying its coming "Soon" is a joke. |
We did it reddit |
32 votes against and no alternative. It would be nice if you could add an alternative before deleting something. You could just remove the negative effects of medipen... |
we dont want an alternative |
Github reactions on PRs is not a fucking voting system |
sanest ss14 dev commentary |
About the PR
This pr removes spacepens
Some more info here #17840
A bit of discussion here:
https://discord.com/channels/310555209753690112/770682801607278632/1195274995044192339
https://discord.com/channels/310555209753690112/770682801607278632/1195322989714096148
Why / Balance
Spacepens were added as a side effect to when spacings were more deadly and instantly vacuumed the air. Now that spacing is slower and less deadly space pens are no longer needed. Players should not use emergency hardsuits and/or evacuate to a safe area.
Media
Changelog
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