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Makes table placement range locked #209

Merged
merged 1 commit into from
Apr 25, 2019
Merged

Makes table placement range locked #209

merged 1 commit into from
Apr 25, 2019

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DamianX
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@DamianX DamianX commented Apr 24, 2019

Fixes #208

I don't know if this is the right way to go about it.

Added ClickLocation variable to AttackByEventArgs
@ghost ghost added the W: In Progress label Apr 24, 2019
@PJB3005 PJB3005 merged commit b16768f into space-wizards:master Apr 25, 2019
@ghost ghost removed the W: In Progress label Apr 25, 2019
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this pull request Oct 1, 2022
* Update submodule

* Emergency lights fixes (space-wizards#8454)

* Automatic changelog update

* Corrects the fact the dim layers were fixed in place due to an indentation error. (space-wizards#8461)

* fix cargo fuel tank order (space-wizards#8460)

* Automatic changelog update

* Fix action icons (space-wizards#8436)

* Automatic changelog update

* Fix emitter crash on non-exact power float (space-wizards#8459)

* Update submodule

* Completions for the warp command (space-wizards#8470)

* Give station events command completions, cleanup (space-wizards#8464)

* Singulo eats unpowered containment gens (space-wizards#8343)

* Add static "IsPowered" method (space-wizards#8434)

* Add static "IsPowered" method

* Use IsPowered in more places

Co-authored-by: wrexbe <[email protected]>

* Automatic changelog update

* Allows people to resist out of crates (space-wizards#8471)

* Automatic changelog update

* OnTriggerCollide Bug fix (space-wizards#8467)

* ez gg dubskis

* meteor

* Update meteors.yml

* Automatic changelog update

* Fixes the singularity bouncing off the station. (space-wizards#8452)

* Fixes the singularity bouncing off the station.

* Update Content.Shared/Singularity/SharedSingularitySystem.cs

Co-authored-by: wrexbe <[email protected]>

Co-authored-by: wrexbe <[email protected]>

* Automatic changelog update

* Fix inaccessible ready button in lobby (space-wizards#8465)

* Fix inaccesible ready button in lobby

* a

* vote popups

* splitz

* Automatic changelog update

* Mini Gravity Generator (space-wizards#8449)

* meenee

* Update Resources/Prototypes/Entities/Structures/Machines/gravity_generator.yml

Co-authored-by: metalgearsloth <[email protected]>

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Nukes the arrivals shuttle thrusters on Delta. (space-wizards#8473)

* Automatic changelog update

* Engine UI FrameUpdate compat, Speech bubble first frame fix (space-wizards#8472)

* Compat fix for engine UI FrameUpdate order change.

Engine is getting FrameUpdate changed to run BEFORE style & layout. This is needed to avoid exploding.

* Fix speech bubble layout on first frame.

* Extended access system (space-wizards#8469)

* Extended access system

Allows jobs to specify "extended" access levels, which will be granted if the round-start crew count is below a certain threshold.

* Extended accesses for jobs

* Spook

* Automatic changelog update

* Atmos sign (space-wizards#8462)

* Add files via upload

* Update meta.json

* Update meta.json

* Update signs.yml

* Update meta.json

* Adds twenty-one new smites, moves the explosion smite to the verb category. (space-wizards#8456)

* Adds seven new smites, moves the explosion smite to the verb category.

* adds even more smites.

* Even more smites, some messages for specific smites.

* Adds even more smites.

* Removes some junk, adds a smite that angers the pointing arrows.

* get rid of dumb component.

* Remove mistake from verb menu presentation.

* How did that happen?

* whoops

* c

* e

* fuck

* Loading...

* removes the BoM go away

* adds the funny kill sign. Fixes ghost smite.

* Move systems around.

* Adjust organ vomit.

* Adds a smite that turns people into an instrument, and one that removes their gravity.

* oops

* typo

Co-authored-by: Veritius <[email protected]>

* Automatic changelog update

* pillar minor update (space-wizards#8466)

* Automatic changelog update

* Spationaut Resprite (space-wizards#8458)

* resprite

* inhand fix

* small engi fix

* losing my mind aaaa fuck me

* what the hell is wrong with me

* Update Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json

Co-authored-by: wrexbe <[email protected]>

* Update Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json

Co-authored-by: wrexbe <[email protected]>

Co-authored-by: wrexbe <[email protected]>

* Automatic changelog update

* Fix rules popup (space-wizards#8485)

* CVar to show rules popup for localhost.

For testing purposes.

* Fix rules popup being broken and throwing.

😐

* Hotfix weightless riding (space-wizards#8477)

* Hotfix weightless riding

* a

* Finally fixes file templates (space-wizards#8476)

* Add entitysystem and component templates.

* Adds doc comments to templates and also a prototype template.

* Add an inheriting prototype template.

* add inheritdocs where appropriate.

* rebalance pressure, airloss, cold (space-wizards#8482)

* Automatic changelog update

* Play sound and request window on cloning (space-wizards#8323)

ECS TBD. Fish did a pr but it was doing a lot at once.

* Allow ghosts to ignore obstructions (space-wizards#8397)

* Automatic changelog update

* Mousetrap fixes/tweaks (space-wizards#8484)

* fixes issues with mousetraps, adds activation popup

* sure

* me when i scroll up a bit in discord

* Fix StepTrigger error (space-wizards#8480)

* Fix StepTrigger error

* Changed it

* Update Content.Shared/StepTrigger/StepTriggerSystem.cs

Co-authored-by: metalgearsloth <[email protected]>

* Update Content.Shared/StepTrigger/StepTriggerSystem.cs

Co-authored-by: metalgearsloth <[email protected]>

* Update StepTriggerSystem.cs

* Update StepTriggerSystem.cs

Co-authored-by: metalgearsloth <[email protected]>

* Attempt to reduce audio helper resolves (space-wizards#8493)

* Bump engine to 0.19.0.0 (space-wizards#8417)

* Remove IgnoreComponents on the client (space-wizards#8308)

* Fix GasThermoMachine upgrading (space-wizards#8313)

* Automatic changelog update

* fix hardhat shading (space-wizards#8508)

* step trigger fix + optimization (space-wizards#8503)

* Underplating Must Die (The Movie) (The Video Game) (space-wizards#8498)

* Add a BRB Sign (space-wizards#8437)

* Automatic changelog update

* Set alert level command (space-wizards#8507)

* Add force mode for setting alert level

* Add console command for changing alert level

* Filename typo

* Return delta disableSelection property

* Make locked a component property

* Not lock green level after nuke disarm

* Add completions to the damage command (space-wizards#8510)

* Fix map rendering (space-wizards#8514)

* Fix negative grids

* Map renderer: skip, and warn on empty grids.

* Fix local transform

* Improve the templates, add networked entity system templates. (space-wizards#8518)

* Update submodule

* Simple Magic Spellbook System (space-wizards#7823)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Make AdminLogsSystem an IoC manager  (space-wizards#8492)

* Make log not entity system

* Fixes

* Remove extra ;

* Gamma & Epsilon alerts levels (space-wizards#8517)

* Add Gamma & Epsilon alert levels

* Add license for epsilon sound

* Remove mention about gamma armory

* Add missing license sources

* Delete unused sound

* Automatic changelog update

* Waystation: The Station That Will Succeed Packed's Legacy (space-wizards#8398)

* Waystation: The Station That Will Succeed Packed's Legacy

* Hopefully fixes YAML errors

* Fixes missing HV wires

* Security door

* Addresses review

* Add station component to waystation

* Fix minor stuff

* BecomeStation Casing Weh

Co-authored-by: wrexbe <[email protected]>

* Automatic changelog update

* Decouples starting gear from UtilityAI (space-wizards#8512)

* Interrupt uncuff on target movement (space-wizards#8511)

* Fix mapping actions for engine PR (space-wizards#8296)

* Adds TimedDespawn component to Invisible Walls, nukes DeleteAfterTime (space-wizards#8528)

* Adds TimedDelete component to Invisible Walls

* Removes Delete After Time

* Dirty Command (space-wizards#8533)

Dirty Command

Co-authored-by: metalgearsloth <[email protected]>

* Dirty command fix (space-wizards#8534)

* Fix server update restarts when server paused. (space-wizards#8509)

* Examinable Anchors (space-wizards#8407)

* Automatic changelog update

* Update Changelog.yml

* More github action tests (space-wizards#7301)

* Update submodule

* Surveillance cameras (space-wizards#8246)

* cameras but i didn't feel like git stashing them

* Adds more functionality server-side for surveillance cameras

* rider moment

* Adds skeleton for SurveillanceCameraMonitorBoundUi on client

* whoops

* makes surveillance camera monitor UI more defined

* removes tree from SurveillanceCameraMonitorWindow

* surveillance camera active flag, other routing things

* actually sets how SurveillanceCameraMonitorSystem sends camera info to clients

* adds entity yaml, changes field

* adds the camera/monitor entities, makes the UI open

* SurveillanceCameraRouters (not implemented fully)

* subnets for cameras, server-side

* it works!

* fixes rotation in cameras

* whoops

restores surveillance cameras to ignored components
makes it so that switching cameras now lerps the other camera

* makes the UI work

* makes it so that cameras actually refresh now

* cleanup

* adds camera.rsi

* cleans up prototypes a bit

* adds camera subnet frequencies, cameras in subnets

* adds surveillance camera router subnets

* might fix testing errors

* adds the circuit board to the surveillance camera monitor

* fixes up the camera monitor (the detective will get his tv soon)

* adds heartbeat, ensures subnet data is passed into cameras to send

* fixes up a few things

* whoops

* changes to UI internals

* fixes subnet selection issue

* localized strings for UI

* changes 'test' id to 'camera' for cameras

* whoops

* missing s

* camera static!

* adds a delay to camera switching

* adjusts a few things in camera timing

* adds setup for cameras/routers, localization for frequency names

* adds setup ui for routers, makes subnet names in monitor window follow frequency name in prototype

* localization, some cleanup

* ui adjustments

* adds surveillance camera visuals

* fixes a bug when closing the UI for monitors

* adds disconnect message to UI

* adds construction graph to cameras

* adds the camera to the construction menu

* fixes network selection for setup, tweak to assembly

* adds surveillance camera router construction, fixes up surveillance camera wire cutting

* adds disconnect button to monitor UI

* switches around the status text

* tweaks monitor UI

* makes the address actually show

* might make tests pass

* UI adjustments, hard name limit

* ok, that didn't work

* adds wireless cameras

* makes the television work/look nicer

* adds tripod cameras in addition to mobile cameras

* makes wireless cameras constructable

* fixes up those prototypes

* reorganization in C#, small cleanup

* ensures that power changes deactivate some devices

* adds a component to the television, comments out a function

* actually, never mind, i forgot that wireless cameras existed/are creatable for a second

* tweaks to router construction, removes SubnetTest from prototypes

* removes it from frequencies too

* Apply suggestions from code review

Co-authored-by: metalgearsloth <[email protected]>

* type serializers into components

* setup window opens centered, enum is now byte

* replaces active monitor list with ActiveSurveillanceCameraMonitorComponent

* adds paused/deleted entity checks, changes how verbs are given

* removes EntitySystem.Get<T>() references

* fixes bug related to selecting network from setup, alphabet-orders network listing in setup

* rider moment

* adds minwidth to surveillance camera setup window

* addresses reviews

* should fix the issue with camera visuals not updating properly

* addresses some reviews

* addresses further review

* addresses reviews related to RSIs

* never needed a key there anyways

* changes a few things with routers to ensure that they're active

* whoops

* ensurecomp over addcomp

* whoops

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Makes camera monitors/the television constructable (space-wizards#8542)

* Update emergency light animation. (space-wizards#8531)

* Adds health analyzer to 3 first aid kits (space-wizards#8535)

* adds healthanalyzer to 3 first aid kits

normal, advanced and combat kits only

* increase first aid kit sizes

* Automatic changelog update

* Fix bug where being eaten as a mouse tethers your ghost to who ate you (space-wizards#8338)

* Check if the ghost spawn position is in inventory/default/null-space

* attach to grid instead of default spawn point

* Simply attach to grid first before entity is deleted

* Alert level reloads (space-wizards#8530)

* adds prototype reload for AlertLevelSystem, reorganizes selectable alerts a bit

* makes alert levels not necessarily require localization

* oops

* sus

* does the same for announcements as well

* oh, that's not how that works at all

* ok, NOW it works

* fixes localization, adds event for when alerts are reloaded

* addresses review

* Automatic changelog update

* Modular landmines (space-wizards#8351)

* Automatic changelog update

* Gun refactor (space-wizards#8301)

Co-authored-by: Kara <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: ElectroJr <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Update submodule

* Update submodule

* Saltern Update 3.5 (space-wizards#8567)

* Bagel Update 13.6 (space-wizards#8563)

* Marathon Update 1.7 (space-wizards#8566)

* Cleanup gun containers (probably last time) (space-wizards#8575)

- snake_case instead of kebab-case
- Remove old MagazineBarrel containers
- Remove old event

* AccessReader IsAllowed use resolve (space-wizards#8527)

* Re-implement hitscan sounds (space-wizards#8581)

I forgor. Also added RW to ballistic prototype for funsies.

* Goon floor pack 1 (space-wizards#8267)

* floors boxing, arcadeblue2 and carpet clown

* adds gym, metaldiamond and carpetoffice from goon

* adds variants for boxing and gym

* tile variants updated

* Fix access system (space-wizards#8585)

* Add an access system proxy(space-wizards#8586)

* Gun whitelist fixies (space-wizards#8587)

* Gun sound fixes (space-wizards#8592)

* Automatic changelog update

* Update submodule

* Add files via upload (space-wizards#8591)

* Adds the ability to not play admin sounds (space-wizards#8242)

Co-authored-by: ike709 <[email protected]>
Co-authored-by: Vera Aguilera Puerto <[email protected]>

* Automatic changelog update

* Fix thruster shutdown (space-wizards#8598)

* Nerf SMG accuracy (space-wizards#8589)

* Automatic changelog update

* Fix invalid XAML markup cases

Rider EAP is highlighting these now

* Post Light sprite fix and state (space-wizards#8578)

* adjusted post light sprite and added empty state

* update construction location

* Automatic changelog update

* Reduces the nuke detonation time to 120 (space-wizards#8599)

* weh

Multiplies the amount of power used by the battery guns, triple-ish for the laser cannon and a fuckton more for the xray

* Reduces nuke detonation time

* comment

* Update Content.Server/Nuke/NukeComponent.cs

Co-authored-by: wrexbe <[email protected]>

* Automatic changelog update

* Fix aghost crashes (space-wizards#8556)

There's still some oddity around MobObserver / AdminObserver where if you move after suicide then aghost you return to your original body, but at least you won't spawn a billion AdminObservers anymore or crash if you controlmob one.

* Adds max pressure to gas miners (space-wizards#8543)

* adds max pressure to gas miners

300kPA down from max (4500)

* reduces the gas amount

* Automatic changelog update

* Hotfix revolver serialization (space-wizards#8561)

* Hotfix revolver serialization

* a

* wakemkiaofalliance (space-wizards#8603)

* Adds security cameras to Delta, also more decals. (space-wizards#8605)

* Automatic changelog update

* Dwarves are no longer selectable. (space-wizards#8596)

* Automatic changelog update

* Shotgun nerfs (space-wizards#8590)

- Bojevic firerate dropped from 3 to 2
- Pellet damage from 13 to 8 (3 shotting players instead of 2 shot)
- Slightly more spread in line with the design doc. Slug spread I made as accurate as an SMG (so not quite full-screen mob hits but pretty close).

* Automatic changelog update

* Emitter 1984 - cargo and construction (space-wizards#8606)

* Automatic changelog update

* Fix debug tests with engine change (space-wizards#8609)

* Re-enable sandbox for <5 players (space-wizards#8610)

* Automatic changelog update

* Floor tile ECS (space-wizards#8577)

* Add ContainerContainer to boards (space-wizards#8569)

* Add ContainerContainer for powered stuff (space-wizards#8570)

* Fix pipe net conservation laws (space-wizards#8540)

* adds destructible to power structures (space-wizards#8536)

* Automatic changelog update

* Fix spray collision (space-wizards#8612)

* Automatic changelog update

* Prune most yml ambientsound entries (space-wizards#8573)

* Remove (some?) pop-up error spam. (space-wizards#8538)

* Emergency Response Team (space-wizards#6258)

* Clothing pass 1

Backpacks, hardsuits and helmets pass 1

* ERT Leader Role first pass

* ERT Backpacks (nearly there)

* ERT Backpacks final

* ERT helmets pass 1

* remaining hardsuit sprites added.

* ERT leader ID

* removed duplicates

* hardsuits + helmets entities

* ID + PDA for ERT

* ERT leader role pass 1

* job icons / markers for ERT

* military / ert name dataset

* starting gear pass 1 for ERT

* removed in favor of singular ERT roles file

* ERT mobs for spawning

* ERT spawn points added

* fixed case on ERT name

* Increased ERT access to most areas

* ERT ghost role takeover fixes

* ERT removed invalid parent

* path issue resolved

* more file path fixes

* fixes random naming pt 1

* Buffs ERT hardsuits and integrates helmet

parents ert to syndie hardsuit and adds toggleable helmet

* Adds suit storage slot and cargo access

* Adds backpack fills for ERT

* Updates ERT loadout for filled backpacks

+ other misc changes

* buff ERT backpack storage

* fixes ert jani backpack fills

* tweaks spawn loadout to EVA

* gave centcom official AA

* formatting

* ERT shuttle mapped with spawners

* update access

* Automatic changelog update

* Communications Console: The ECSining (space-wizards#8374)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Holofan Projector Upstream from Nyano (space-wizards#8352)

Co-authored-by: metalgearsloth <[email protected]>

* Implements item pricing, and piracy. (space-wizards#8548)

* Start implementing item pricing.

* Flesh out prices a bit, add the appraisal tool.

* Add prices to more things.

* YARRRRRRR

* gives pirates an appraisal tool in their pocket.

* Makes the various traitor objectives valuable. Also nerfs the price of a living person, so it's easier to bargain for them.

* Address reviews.

* Address reviews.

* Automatic changelog update

* Fix pirates. Whoops. (space-wizards#8623)

* Fix pirates. Whoops.

* Remove debug logs.

* Reduce the amount of drinks per robust softdrinks machine (space-wizards#8629)

* Automatic changelog update

* Makes ERT roles not show up on role select (space-wizards#8630)

* Fixes circuit printing for generators and emitter (space-wizards#8613)

* Automatic changelog update

* Fix nullable error (space-wizards#8632)

* Prevent inflatables from being placed on walls/doors (space-wizards#8624)

* Check if tile is blocked

* Move check to IsTileClear

* Automatic changelog update

* Don't cancel pulling a corpse because the player ghosted (space-wizards#8621)

* Check if pullable is dead

* Update SharedPullableSystem.cs

Co-authored-by: wrexbe <[email protected]>

* Automatic changelog update

* Revolver fix (again) (space-wizards#8635)

* Gun spread overlay (space-wizards#8588)

* Fixes ID/Names for Sterile masks / latex gloves. Adds nitrile glove box (space-wizards#8607)

* fixes box ID/names for mask and gloves. Adds nitrile box

* map update for ID change

* crate fills fix

* Automatic changelog update

* Change map prototype for gloves/mask

* Fix shotgun spent visuals (space-wizards#8639)

* Make shift laser gun (space-wizards#8125)

* Added the TechFabCircuitboards and made them spawn in the head's lockers

* Added the construction graph for makeshift laser

* Added the construction graph to the yml of makeshiftlaser

* Resolving branching issues

* resolving branching issues

* resolving branching issues

* Small fixes

* Update battery_guns.yml

* Update battery_guns.yml

* Update battery_guns.yml

Co-authored-by: wrexbe <[email protected]>
Co-authored-by: wrexbe <[email protected]>

* Automatic changelog update

* LMG nerf (space-wizards#8637)

* Fix docking fixture crash (space-wizards#8640)

* Automatic changelog update

* Missing nullables (space-wizards#8634)

* Refactor magvisualizer (space-wizards#8568)

* Fix comms consoles not working (space-wizards#8644)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* update

* Revert "update"

This reverts commit bab6c6c.

* Marathon Update 1.8 (space-wizards#8647)

* Add files via upload

* Name sec medical camera

Co-authored-by: wrexbe <[email protected]>

* Fix floor tile lattice bug (space-wizards#8653)

* Set subfloor sprites to invisible by default (space-wizards#8571)

* Set subfloor sprites to invisible by default

* s

* Revert "s"

This reverts commit 3ed9c3c.

* Give post-lights interaction outlines (space-wizards#8656)

they were missing.

* Automatic changelog update

* More nullable component fixes (space-wizards#8659)

* Remove .ToArray() allocations from StepTriggerSystem Update (space-wizards#8658)

* Add a merge conflict check. (space-wizards#8626)

* Add a merge conflict check.

This is directly copied from OpenDreamProject/OpenDream#648

* Update .github/workflows/conflict-labeler.yml

Co-authored-by: ike709 <[email protected]>

Co-authored-by: ike709 <[email protected]>

* Buff crates (space-wizards#8622)

* Set PDA music user to allow OnMidiEventRx to send the sound to other players (space-wizards#8580)

* Automatic changelog update

* Iconsmoothing: Subtile metrics (🦆 Edition) (space-wizards#8307)

* Remove emitter hitsound (space-wizards#8666)

* Automatic changelog update

* Stop NPCs steering around non-hard fixtures (space-wizards#8668)

* Automatic changelog update

* Add editor copy keybinding (space-wizards#8369)

* Automatic changelog update

* Anchorable popups (space-wizards#8667)

* Automatic changelog update

* Spread items when dumping contents out of a bag (space-wizards#8678)

Co-authored-by: Kara <[email protected]>

* Automatic changelog update

* Port stethoscopes + innate verbs from nyano (space-wizards#8228)

* port stethoscopes from nyanotrasen

* remove mono crash wtf

* don't touch puddle

* Switch to using action

* both verb and action

* Address reviews

* Automatic changelog update

* Update submodule

* Remove Shuttle Powering Crate from cargo catalogue (space-wizards#8664)

* Automatic changelog update

* Muted status effect + 2 reagent sources of it (space-wizards#8673)

* Automatic changelog update

* Fix dual port vents 2: Electric Boogaloo (space-wizards#8396)

* Remove "nogga black" (space-wizards#8684)

* Update submodule

* use matrix CreateTransform (space-wizards#8687)

* chr (space-wizards#8674)

* weh

Multiplies the amount of power used by the battery guns, triple-ish for the laser cannon and a fuckton more for the xray

* chr

chr

* Update chair.yml

* Update chairs.yml

* Revert submodule

* Opt-in nukies (space-wizards#8541)

* save changes

* naming rules

* changes

* changes

* last touches

* e

* use default

* better looping

* better prototype ig

* f

* c

* Revert "changes"

This reverts commit 111a7f3

* fuck i'm bad at git

* changes

* mfw

* e

* e

* Change default preset to secret (space-wizards#8694)

It gets voted for at the start every time anyway and traitor isn't even voteable.

* Automatic changelog update

* Syndicate Names (space-wizards#8692)

* Syndicate Names

* Update syndicate.yml

* Update NukeopsRuleSystem.cs

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Fix roundstart audio

* Fix some friend access violations by allowing others access. (space-wizards#8594)

Rename Friend attribute to Access attribute.
Updates submodule to v0.21.0.0 as well.

* Revert "Fix some friend access violations by allowing others access. (space-wizards#8594) (space-wizards#8703)

* Revert "Revert "Fix some friend access violations by allowing others access. (space-wizards#8594) (space-wizards#8703)" (working this time) (space-wizards#8704)

* ConstructionSystem handles InteractUsing before AnchorableSystem. (space-wizards#8700)

* Automatic changelog update

* buffs tables and counters (space-wizards#8698)

25 (+10) health for metal, 15 for wood

* Automatic changelog update

* Clear cancel token on failed use (space-wizards#8705)

* Bagel Update 13.7 (space-wizards#8690)

* fuck shit ass shit

* Add files via upload

* blurgy bop boo botto (space-wizards#8689)

* Automatic changelog update

* Fix mind unvisit crash (space-wizards#8682)

* Add loc strings and completions to mapping command (space-wizards#8726)

* fix match-matchbox interaction (space-wizards#8715)

* Automatic changelog update

* Fix character ui crash (space-wizards#8717)

* Update wires-component.ftl (space-wizards#8714)

* Automatic changelog update

* Atlas: The Video Game (Update 2.0) (space-wizards#8725)

* Update some nugets (space-wizards#8738)

* Device network DeviceLists and the NetworkConfigurator (Makes air alarms usable) (space-wizards#7697)

* Implement DeviceList
Implement NetworkConfigurator
I sould really get into the habit of making smaller commits

* Remove ApcNetworkComponent from vents, scrubbers anf firelocks

* Change BeforeBroadcastAttemptEvent#Recepients to readonly IReadonlySet and add a ModifiedRecepients field

* Address revievs in NetworkConfigurationSystem

* Fix red and green button styles

* Change NetworkConfiguratorSystem#UpdateState to remove saved entites that don't exist anymore

* Add AtmosDevices device net id

* Add const strings for style classes
Fix wrong margin for NetworkConfiguratorConfigurationMenu

* Hello? Github?

* Add access check before opening the configuration ui

* Address reviews

* Fix call to access reader

* You shall not live again IgnoreComponent

* Fix interaction verb check

* Fix configuration window not closing when target gets deleted / out of range

* Change device is already saved message to say 'network device: ... is already saves'

* Apply suggestions from code review

Co-authored-by: Leon Friedrich <[email protected]>

* Fix applied suggestion

Co-authored-by: wrexbe <[email protected]>
Co-authored-by: Leon Friedrich <[email protected]>

* Automatic changelog update

* Fix friend -> Access for some components

* Nuget fix (space-wizards#8742)

* Add default lag (space-wizards#8739)

* Add whitelist to captain/hop pda (space-wizards#8746)

* Automatic changelog update

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
Co-authored-by: PJBot <[email protected]>
Co-authored-by: Moony <[email protected]>
Co-authored-by: Emisse <[email protected]>
Co-authored-by: Leon Friedrich <[email protected]>
Co-authored-by: wrexbe <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: wrexbe <[email protected]>
Co-authored-by: keronshb <[email protected]>
Co-authored-by: EmoGarbage404 <[email protected]>
Co-authored-by: TimrodDX <[email protected]>
Co-authored-by: Veritius <[email protected]>
Co-authored-by: Peptide90 <[email protected]>
Co-authored-by: Flipp Syder <[email protected]>
Co-authored-by: 20kdc <[email protected]>
Co-authored-by: efzapa <[email protected]>
Co-authored-by: Morbo <[email protected]>
Co-authored-by: ShuttleEnjoyer <[email protected]>
Co-authored-by: DrSmugleaf <[email protected]>
Co-authored-by: themias <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: ElectroJr <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: Vera Aguilera Puerto <[email protected]>
Co-authored-by: Ripmorld <[email protected]>
Co-authored-by: Visne <[email protected]>
Co-authored-by: WilliamECrew <[email protected]>
Co-authored-by: Pancake <[email protected]>
Co-authored-by: lapatison <[email protected]>
Co-authored-by: Julian Giebel <[email protected]>
Morb0 pushed a commit to Morb0/space-station-14 that referenced this pull request Oct 30, 2022
* Update keys.ftl

* Update buckleable.ftl

* Update fun.ftl

* Update signal-linker-component.ftl

* Update butcherable-component.ftl

* Update health-examinable-comp.ftl

* Update cable-multitool-system.ftl

* Update gas-analyzable-system.ftl
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this pull request Aug 16, 2023
…erflaps

air cannisters can go under flaps
DrSmugleaf pushed a commit to DrSmugleaf/space-station-14 that referenced this pull request Jan 3, 2024
whateverusername0 pushed a commit to whateverusername0/space-station-14-wizden that referenced this pull request Jun 3, 2024
deltanedas pushed a commit to deltanedas/space-station-14 that referenced this pull request Jun 19, 2024
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this pull request Oct 11, 2024
* default ore, lead, berry mentats, mentats

* more mentats

* start of crafting benches

* Adds all ammo to the ammo workbench

* remove unused ui

* lead ore pt 2

* gunpowder, fertilizer, mining, sulfur, lead, forging

* wastelandblood added for creatures

* dirty stimpak crafting and reorg folders

* sack crafting and gunpowder fix

* adds material composition to pre war food
Zap527 pushed a commit to Zap527/space-station-14 that referenced this pull request Nov 26, 2024
youtissoum pushed a commit to youtissoum/space-station-14 that referenced this pull request Dec 21, 2024
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2 participants