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Make Attackby (etc) parameters use event args. #184

Merged
merged 9 commits into from
Apr 6, 2019
Merged

Make Attackby (etc) parameters use event args. #184

merged 9 commits into from
Apr 6, 2019

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PrPleGoo
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@PrPleGoo PrPleGoo commented Apr 5, 2019

AttackBy with an EventArg object for a parameter
AttackHand with an EventArg object for a parameter
AttackByEventArgs inherits from EventArgs again
RangedAttackBy with an EventArg object for a parameter
AfterAttack with an EventArg object for a parameter
UseEntity with an EventArg object for a parameter
Activate with an EventArg object for a parameter
Fixes #74

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PrPleGoo commented Apr 5, 2019

It also includes some renaming of inconsistent names of the involved interfaces, their methods and their parameters.

.gitmodules Outdated
@@ -1,4 +1,4 @@
[submodule "RobustToolbox"]
path = RobustToolbox
url = https://github.com/space-wizards/RobustToolbox.git
url = https://github.com/PrPleGoo/RobustToolbox.git

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bruh sound effect 2

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@PrPleGoo PrPleGoo Apr 5, 2019

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Thanks, fixed.

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@gradientvera gradientvera left a comment

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Looks pretty good, and I like that you changed the naming of everything to make it consistent.

@PJB3005 PJB3005 merged commit f6af1a4 into space-wizards:master Apr 6, 2019
@ghost ghost removed the W: In Progress label Apr 6, 2019
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this pull request Oct 1, 2022
* Bullet flyby sounds (space-wizards#8317)

* Automatic changelog update

* fixed pressure pump multiplying transferred moles by 8 (PEMDAS) (space-wizards#8326)

* Automatic changelog update

* Lobby music bundle number 3? (space-wizards#8328)

* Add files via upload

* Update licenses.txt

* Add files via upload

* Update lobby.yml

* Delete every light is blinking at once.ogg

* Add files via upload

* Update lobby.yml

* Automatic changelog update

* Before equipping, check if item can be dropped, but don't do it (space-wizards#8333)

This fixes the issue space-wizards#8179.

* Automatic changelog update

* Remove sec access from syndie segway (space-wizards#8304)

* Fix being able to access wires without opening the panel (space-wizards#8335)

Co-authored-by: ike709 <[email protected]>

* Automatic changelog update

* Fix drop/equip code (space-wizards#8336)

* Redial Button II - Now with magic! (space-wizards#8237)

* Redial Button II - Now with magic!

* 15-second timer before redial is allowed

* Automatic changelog update

* Add connect sound for gastank internals (space-wizards#8318)

* Gun tweaks (space-wizards#8320)

* Automatic changelog update

* Adds a new lobby song: Spac Stac (space-wizards#8309)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Don't pathfind on deleted grid (space-wizards#8300)

* Allow game presets to have min/max players (space-wizards#8327)

Co-authored-by: Vera Aguilera Puerto <[email protected]>

* Automatic changelog update

* More robust bullet impact sounds (space-wizards#8325)

* Automatic changelog update

* Merge sugar and glucose, touch up how some drinks metabolize. (space-wizards#7398)

* Automatic changelog update

* Update submodule

* Change doafter damage threshold default (space-wizards#8350)

* Automatic changelog update

* Nuclear Operative Medic (space-wizards#8274)

* Update belts.yml

* Add files via upload

* Update hypospray.yml

* Update hypospray.yml

* Update belt.yml

* Update belts.yml

* Add files via upload

* Update misc_startinggear.yml

* Update belts.yml

* Update misc_startinggear.yml

* Update misc_startinggear.yml

* Update belt.yml

* Update duffelbag.yml

* Update duffelbag.yml

* Update misc_startinggear.yml

* Update belts.yml

* Update chemistry-bottles.yml

* Update chemistry-bottles.yml

* Update belt.yml

* Update belt.yml

* Unrestrict device net ids (space-wizards#8332)

* map update (space-wizards#8355)

* Automatic changelog update

* Saltern Update 3.4 (space-wizards#8346)

* Moose Update 2.2 (space-wizards#8345)

* Marathon Update 1.6 (space-wizards#8344)

* Bagel 13.4 (space-wizards#8342)

* Set the Medical Scanner to Climbable (space-wizards#8270)

* Allow the Medical Scanner to be climbed to avoid stuck patients

* Set medical scanner and cloning machine collision layers to allow mobs to pass through

* Revert "Set medical scanner and cloning machine collision layers to allow mobs to pass through"

This reverts commit e15e294.

* Automatic changelog update

* Make sandbox the local gamemode (space-wizards#8360)

* Adds a reoccurrence delay to station events (space-wizards#8359)

* Adds a reoccurence delay to station events

* typo

* total minutes

* Update Content.Server/StationEvents/Events/StationEvent.cs

* Update Content.Server/StationEvents/Events/StationEvent.cs

* reset

Co-authored-by: ike709 <[email protected]>

* Automatic changelog update

* Command Locked and Captain Locked High Sec Doors (space-wizards#8340)

* Update access.yml

* Update access.yml

* Fix airlocks on some maps (space-wizards#8363)

* Fix airlocks on some maps

* Make MapsLoadableTest say the map that failed

* Pirate Shuttle Update 1 (space-wizards#8347)

* Add files via upload

* Add files via upload

* Maid outfit for janidrobe (space-wizards#8071)

Co-authored-by: metalgearsloth <[email protected]>

* Fix stack overflow on rigged power cell explosion. (space-wizards#8382)

Remove the set to cell charge from explosion code. I assume the cell won't see much use since it's about to be deleted anyways.

* Microwave was stuck in busy state on some BeingMicrowavedEvents (space-wizards#8381)

* Make all animals and pets disease carriers (space-wizards#8376)

* Automatic changelog update

* Adds a cvar for server rules (space-wizards#8365)

Co-authored-by: Veritius <[email protected]>
Co-authored-by: ike709 <[email protected]>

* Automatic changelog update

* Fix negative block game speed values (space-wizards#8389)

* Fix flashlight item status not updating on insert/eject of cell. (space-wizards#8388)

* Wires patches (space-wizards#8385)

* Port vomit from Nyano (space-wizards#8349)

* Automatic changelog update

* Fixes some high speed item issues (space-wizards#8361)

* Automatic changelog update

* Fix issue where empty power cells would still explode in the microwave (space-wizards#8393)

* Automatic changelog update

* Barratry Hotfix (space-wizards#8391)

* unbork

* fIXES

* Markings tweaks (space-wizards#8394)

* fixes issue with indexing into colors on multi-sprite markings

* should rebuild the dummy upon character profile switch in client

* markings, when selected, should now default to the current character's skin color

* whoops, missed one

* adds a type serializer into marking points

* that has to be a list serializer, oops

* Update submodule

* Muting lobby music now mutes round-end music (space-wizards#8418)

Co-authored-by: ike709 <[email protected]>

* Automatic changelog update

* Adds brig access to hop (space-wizards#8379)

* Adds brig access to hop

* removed security access in favor of brig

* Automatic changelog update

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* Add VVAccess to SignalTransmitterComponent (space-wizards#8400)

* Make asteroid rocks smooth with walls (space-wizards#8358)

* Prevent dead mobs from healing in beds (space-wizards#8419)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Fix cursor popups (space-wizards#8401)

* Fix cursor popups

* RemoveSwap

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* Automatic changelog update

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* Automatic changelog update

* Clarify that the repo contains non-commercial assets (space-wizards#8438)

* Clarify that the repo contains non-commercial assets

* Update README.md

* Mime cleanup (space-wizards#8433)

* Bagel Update 13.5 (space-wizards#8410)

* Pillar update 090522 (space-wizards#8386)

* Automatic changelog update

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* Automatic changelog update

* Update bucket.yml (space-wizards#8443)

* Automatic changelog update

* Mousetraps (space-wizards#8440)

Co-authored-by: Kara <[email protected]>

* Automatic changelog update

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* Kill unarmed combat comp (space-wizards#8420)

* New parallax, again (space-wizards#8395)

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Multiplies the amount of power used by the battery guns, triple-ish for the laser cannon and a fuckton more for the xray

* Parallax again

* Automatic changelog update

* Verb icon tiling (space-wizards#8457)

* webedit fix moment. Fixes right click menu separation.

* Update submodule

* Emergency lights fixes (space-wizards#8454)

* Automatic changelog update

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* fix cargo fuel tank order (space-wizards#8460)

* Automatic changelog update

* Fix action icons (space-wizards#8436)

* Automatic changelog update

* Fix emitter crash on non-exact power float (space-wizards#8459)

* Update submodule

* Completions for the warp command (space-wizards#8470)

* Give station events command completions, cleanup (space-wizards#8464)

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* Add static "IsPowered" method

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* Automatic changelog update

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* Update meteors.yml

* Automatic changelog update

* Fixes the singularity bouncing off the station. (space-wizards#8452)

* Fixes the singularity bouncing off the station.

* Update Content.Shared/Singularity/SharedSingularitySystem.cs

Co-authored-by: wrexbe <[email protected]>

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* Automatic changelog update

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* Fix inaccesible ready button in lobby

* a

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* Mini Gravity Generator (space-wizards#8449)

* meenee

* Update Resources/Prototypes/Entities/Structures/Machines/gravity_generator.yml

Co-authored-by: metalgearsloth <[email protected]>

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Nukes the arrivals shuttle thrusters on Delta. (space-wizards#8473)

* Automatic changelog update

* Engine UI FrameUpdate compat, Speech bubble first frame fix (space-wizards#8472)

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Engine is getting FrameUpdate changed to run BEFORE style & layout. This is needed to avoid exploding.

* Fix speech bubble layout on first frame.

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* Extended access system

Allows jobs to specify "extended" access levels, which will be granted if the round-start crew count is below a certain threshold.

* Extended accesses for jobs

* Spook

* Automatic changelog update

* Atmos sign (space-wizards#8462)

* Add files via upload

* Update meta.json

* Update meta.json

* Update signs.yml

* Update meta.json

* Adds twenty-one new smites, moves the explosion smite to the verb category. (space-wizards#8456)

* Adds seven new smites, moves the explosion smite to the verb category.

* adds even more smites.

* Even more smites, some messages for specific smites.

* Adds even more smites.

* Removes some junk, adds a smite that angers the pointing arrows.

* get rid of dumb component.

* Remove mistake from verb menu presentation.

* How did that happen?

* whoops

* c

* e

* fuck

* Loading...

* removes the BoM go away

* adds the funny kill sign. Fixes ghost smite.

* Move systems around.

* Adjust organ vomit.

* Adds a smite that turns people into an instrument, and one that removes their gravity.

* oops

* typo

Co-authored-by: Veritius <[email protected]>

* Automatic changelog update

* pillar minor update (space-wizards#8466)

* Automatic changelog update

* Spationaut Resprite (space-wizards#8458)

* resprite

* inhand fix

* small engi fix

* losing my mind aaaa fuck me

* what the hell is wrong with me

* Update Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json

Co-authored-by: wrexbe <[email protected]>

* Update Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json

Co-authored-by: wrexbe <[email protected]>

Co-authored-by: wrexbe <[email protected]>

* Automatic changelog update

* Fix rules popup (space-wizards#8485)

* CVar to show rules popup for localhost.

For testing purposes.

* Fix rules popup being broken and throwing.

😐

* Hotfix weightless riding (space-wizards#8477)

* Hotfix weightless riding

* a

* Finally fixes file templates (space-wizards#8476)

* Add entitysystem and component templates.

* Adds doc comments to templates and also a prototype template.

* Add an inheriting prototype template.

* add inheritdocs where appropriate.

* rebalance pressure, airloss, cold (space-wizards#8482)

* Automatic changelog update

* Play sound and request window on cloning (space-wizards#8323)

ECS TBD. Fish did a pr but it was doing a lot at once.

* Allow ghosts to ignore obstructions (space-wizards#8397)

* Automatic changelog update

* Mousetrap fixes/tweaks (space-wizards#8484)

* fixes issues with mousetraps, adds activation popup

* sure

* me when i scroll up a bit in discord

* Fix StepTrigger error (space-wizards#8480)

* Fix StepTrigger error

* Changed it

* Update Content.Shared/StepTrigger/StepTriggerSystem.cs

Co-authored-by: metalgearsloth <[email protected]>

* Update Content.Shared/StepTrigger/StepTriggerSystem.cs

Co-authored-by: metalgearsloth <[email protected]>

* Update StepTriggerSystem.cs

* Update StepTriggerSystem.cs

Co-authored-by: metalgearsloth <[email protected]>

* Attempt to reduce audio helper resolves (space-wizards#8493)

* Bump engine to 0.19.0.0 (space-wizards#8417)

* Remove IgnoreComponents on the client (space-wizards#8308)

* Fix GasThermoMachine upgrading (space-wizards#8313)

* Automatic changelog update

* fix hardhat shading (space-wizards#8508)

* step trigger fix + optimization (space-wizards#8503)

* Underplating Must Die (The Movie) (The Video Game) (space-wizards#8498)

* Add a BRB Sign (space-wizards#8437)

* Automatic changelog update

* Set alert level command (space-wizards#8507)

* Add force mode for setting alert level

* Add console command for changing alert level

* Filename typo

* Return delta disableSelection property

* Make locked a component property

* Not lock green level after nuke disarm

* Add completions to the damage command (space-wizards#8510)

* Fix map rendering (space-wizards#8514)

* Fix negative grids

* Map renderer: skip, and warn on empty grids.

* Fix local transform

* Improve the templates, add networked entity system templates. (space-wizards#8518)

* Update submodule

* Simple Magic Spellbook System (space-wizards#7823)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Make AdminLogsSystem an IoC manager  (space-wizards#8492)

* Make log not entity system

* Fixes

* Remove extra ;

* Gamma & Epsilon alerts levels (space-wizards#8517)

* Add Gamma & Epsilon alert levels

* Add license for epsilon sound

* Remove mention about gamma armory

* Add missing license sources

* Delete unused sound

* Automatic changelog update

* Waystation: The Station That Will Succeed Packed's Legacy (space-wizards#8398)

* Waystation: The Station That Will Succeed Packed's Legacy

* Hopefully fixes YAML errors

* Fixes missing HV wires

* Security door

* Addresses review

* Add station component to waystation

* Fix minor stuff

* BecomeStation Casing Weh

Co-authored-by: wrexbe <[email protected]>

* Automatic changelog update

* Decouples starting gear from UtilityAI (space-wizards#8512)

* Interrupt uncuff on target movement (space-wizards#8511)

* Fix mapping actions for engine PR (space-wizards#8296)

* Adds TimedDespawn component to Invisible Walls, nukes DeleteAfterTime (space-wizards#8528)

* Adds TimedDelete component to Invisible Walls

* Removes Delete After Time

* Dirty Command (space-wizards#8533)

Dirty Command

Co-authored-by: metalgearsloth <[email protected]>

* Dirty command fix (space-wizards#8534)

* Fix server update restarts when server paused. (space-wizards#8509)

* Examinable Anchors (space-wizards#8407)

* Automatic changelog update

* Update Changelog.yml

* More github action tests (space-wizards#7301)

* Update submodule

* Surveillance cameras (space-wizards#8246)

* cameras but i didn't feel like git stashing them

* Adds more functionality server-side for surveillance cameras

* rider moment

* Adds skeleton for SurveillanceCameraMonitorBoundUi on client

* whoops

* makes surveillance camera monitor UI more defined

* removes tree from SurveillanceCameraMonitorWindow

* surveillance camera active flag, other routing things

* actually sets how SurveillanceCameraMonitorSystem sends camera info to clients

* adds entity yaml, changes field

* adds the camera/monitor entities, makes the UI open

* SurveillanceCameraRouters (not implemented fully)

* subnets for cameras, server-side

* it works!

* fixes rotation in cameras

* whoops

restores surveillance cameras to ignored components
makes it so that switching cameras now lerps the other camera

* makes the UI work

* makes it so that cameras actually refresh now

* cleanup

* adds camera.rsi

* cleans up prototypes a bit

* adds camera subnet frequencies, cameras in subnets

* adds surveillance camera router subnets

* might fix testing errors

* adds the circuit board to the surveillance camera monitor

* fixes up the camera monitor (the detective will get his tv soon)

* adds heartbeat, ensures subnet data is passed into cameras to send

* fixes up a few things

* whoops

* changes to UI internals

* fixes subnet selection issue

* localized strings for UI

* changes 'test' id to 'camera' for cameras

* whoops

* missing s

* camera static!

* adds a delay to camera switching

* adjusts a few things in camera timing

* adds setup for cameras/routers, localization for frequency names

* adds setup ui for routers, makes subnet names in monitor window follow frequency name in prototype

* localization, some cleanup

* ui adjustments

* adds surveillance camera visuals

* fixes a bug when closing the UI for monitors

* adds disconnect message to UI

* adds construction graph to cameras

* adds the camera to the construction menu

* fixes network selection for setup, tweak to assembly

* adds surveillance camera router construction, fixes up surveillance camera wire cutting

* adds disconnect button to monitor UI

* switches around the status text

* tweaks monitor UI

* makes the address actually show

* might make tests pass

* UI adjustments, hard name limit

* ok, that didn't work

* adds wireless cameras

* makes the television work/look nicer

* adds tripod cameras in addition to mobile cameras

* makes wireless cameras constructable

* fixes up those prototypes

* reorganization in C#, small cleanup

* ensures that power changes deactivate some devices

* adds a component to the television, comments out a function

* actually, never mind, i forgot that wireless cameras existed/are creatable for a second

* tweaks to router construction, removes SubnetTest from prototypes

* removes it from frequencies too

* Apply suggestions from code review

Co-authored-by: metalgearsloth <[email protected]>

* type serializers into components

* setup window opens centered, enum is now byte

* replaces active monitor list with ActiveSurveillanceCameraMonitorComponent

* adds paused/deleted entity checks, changes how verbs are given

* removes EntitySystem.Get<T>() references

* fixes bug related to selecting network from setup, alphabet-orders network listing in setup

* rider moment

* adds minwidth to surveillance camera setup window

* addresses reviews

* should fix the issue with camera visuals not updating properly

* addresses some reviews

* addresses further review

* addresses reviews related to RSIs

* never needed a key there anyways

* changes a few things with routers to ensure that they're active

* whoops

* ensurecomp over addcomp

* whoops

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Makes camera monitors/the television constructable (space-wizards#8542)

* Update emergency light animation. (space-wizards#8531)

* Adds health analyzer to 3 first aid kits (space-wizards#8535)

* adds healthanalyzer to 3 first aid kits

normal, advanced and combat kits only

* increase first aid kit sizes

* Automatic changelog update

* Fix bug where being eaten as a mouse tethers your ghost to who ate you (space-wizards#8338)

* Check if the ghost spawn position is in inventory/default/null-space

* attach to grid instead of default spawn point

* Simply attach to grid first before entity is deleted

* Alert level reloads (space-wizards#8530)

* adds prototype reload for AlertLevelSystem, reorganizes selectable alerts a bit

* makes alert levels not necessarily require localization

* oops

* sus

* does the same for announcements as well

* oh, that's not how that works at all

* ok, NOW it works

* fixes localization, adds event for when alerts are reloaded

* addresses review

* Automatic changelog update

* Modular landmines (space-wizards#8351)

* Automatic changelog update

* Gun refactor (space-wizards#8301)

Co-authored-by: Kara <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: ElectroJr <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Update submodule

* Update submodule

* Saltern Update 3.5 (space-wizards#8567)

* Bagel Update 13.6 (space-wizards#8563)

* Marathon Update 1.7 (space-wizards#8566)

* Cleanup gun containers (probably last time) (space-wizards#8575)

- snake_case instead of kebab-case
- Remove old MagazineBarrel containers
- Remove old event

* AccessReader IsAllowed use resolve (space-wizards#8527)

* Re-implement hitscan sounds (space-wizards#8581)

I forgor. Also added RW to ballistic prototype for funsies.

* Goon floor pack 1 (space-wizards#8267)

* floors boxing, arcadeblue2 and carpet clown

* adds gym, metaldiamond and carpetoffice from goon

* adds variants for boxing and gym

* tile variants updated

* Fix access system (space-wizards#8585)

* Add an access system proxy(space-wizards#8586)

* Gun whitelist fixies (space-wizards#8587)

* Gun sound fixes (space-wizards#8592)

* Automatic changelog update

* Update submodule

* Add files via upload (space-wizards#8591)

* Adds the ability to not play admin sounds (space-wizards#8242)

Co-authored-by: ike709 <[email protected]>
Co-authored-by: Vera Aguilera Puerto <[email protected]>

* Automatic changelog update

* Fix thruster shutdown (space-wizards#8598)

* Nerf SMG accuracy (space-wizards#8589)

* Automatic changelog update

* Fix invalid XAML markup cases

Rider EAP is highlighting these now

* Post Light sprite fix and state (space-wizards#8578)

* adjusted post light sprite and added empty state

* update construction location

* Automatic changelog update

* Reduces the nuke detonation time to 120 (space-wizards#8599)

* weh

Multiplies the amount of power used by the battery guns, triple-ish for the laser cannon and a fuckton more for the xray

* Reduces nuke detonation time

* comment

* Update Content.Server/Nuke/NukeComponent.cs

Co-authored-by: wrexbe <[email protected]>

* Automatic changelog update

* Fix aghost crashes (space-wizards#8556)

There's still some oddity around MobObserver / AdminObserver where if you move after suicide then aghost you return to your original body, but at least you won't spawn a billion AdminObservers anymore or crash if you controlmob one.

* Adds max pressure to gas miners (space-wizards#8543)

* adds max pressure to gas miners

300kPA down from max (4500)

* reduces the gas amount

* Automatic changelog update

* Hotfix revolver serialization (space-wizards#8561)

* Hotfix revolver serialization

* a

* wakemkiaofalliance (space-wizards#8603)

* Adds security cameras to Delta, also more decals. (space-wizards#8605)

* Automatic changelog update

* Dwarves are no longer selectable. (space-wizards#8596)

* Automatic changelog update

* Shotgun nerfs (space-wizards#8590)

- Bojevic firerate dropped from 3 to 2
- Pellet damage from 13 to 8 (3 shotting players instead of 2 shot)
- Slightly more spread in line with the design doc. Slug spread I made as accurate as an SMG (so not quite full-screen mob hits but pretty close).

* Automatic changelog update

* Emitter 1984 - cargo and construction (space-wizards#8606)

* Automatic changelog update

* Fix debug tests with engine change (space-wizards#8609)

* Re-enable sandbox for <5 players (space-wizards#8610)

* Automatic changelog update

* Floor tile ECS (space-wizards#8577)

* Add ContainerContainer to boards (space-wizards#8569)

* Add ContainerContainer for powered stuff (space-wizards#8570)

* Fix pipe net conservation laws (space-wizards#8540)

* adds destructible to power structures (space-wizards#8536)

* Automatic changelog update

* Fix spray collision (space-wizards#8612)

* Automatic changelog update

* Prune most yml ambientsound entries (space-wizards#8573)

* Remove (some?) pop-up error spam. (space-wizards#8538)

* Emergency Response Team (space-wizards#6258)

* Clothing pass 1

Backpacks, hardsuits and helmets pass 1

* ERT Leader Role first pass

* ERT Backpacks (nearly there)

* ERT Backpacks final

* ERT helmets pass 1

* remaining hardsuit sprites added.

* ERT leader ID

* removed duplicates

* hardsuits + helmets entities

* ID + PDA for ERT

* ERT leader role pass 1

* job icons / markers for ERT

* military / ert name dataset

* starting gear pass 1 for ERT

* removed in favor of singular ERT roles file

* ERT mobs for spawning

* ERT spawn points added

* fixed case on ERT name

* Increased ERT access to most areas

* ERT ghost role takeover fixes

* ERT removed invalid parent

* path issue resolved

* more file path fixes

* fixes random naming pt 1

* Buffs ERT hardsuits and integrates helmet

parents ert to syndie hardsuit and adds toggleable helmet

* Adds suit storage slot and cargo access

* Adds backpack fills for ERT

* Updates ERT loadout for filled backpacks

+ other misc changes

* buff ERT backpack storage

* fixes ert jani backpack fills

* tweaks spawn loadout to EVA

* gave centcom official AA

* formatting

* ERT shuttle mapped with spawners

* update access

* Automatic changelog update

* Communications Console: The ECSining (space-wizards#8374)

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Holofan Projector Upstream from Nyano (space-wizards#8352)

Co-authored-by: metalgearsloth <[email protected]>

* Mergerino

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: PJBot <[email protected]>
Co-authored-by: TheIntoxicatedCat <[email protected]>
Co-authored-by: Todd <[email protected]>
Co-authored-by: rok-povsic <[email protected]>
Co-authored-by: Veritius <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: Leon Friedrich <[email protected]>
Co-authored-by: 20kdc <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: Putnam3145 <[email protected]>
Co-authored-by: Vera Aguilera Puerto <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: Emisse <[email protected]>
Co-authored-by: wrexbe <[email protected]>
Co-authored-by: EmoGarbage404 <[email protected]>
Co-authored-by: themias <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
Co-authored-by: Flipp Syder <[email protected]>
Co-authored-by: keronshb <[email protected]>
Co-authored-by: Peptide90 <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: Moony <[email protected]>
Co-authored-by: wrexbe <[email protected]>
Co-authored-by: TimrodDX <[email protected]>
Co-authored-by: efzapa <[email protected]>
Co-authored-by: Morbo <[email protected]>
Co-authored-by: ShuttleEnjoyer <[email protected]>
Co-authored-by: DrSmugleaf <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
Co-authored-by: ElectroJr <[email protected]>
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this pull request Aug 11, 2023
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this pull request Oct 21, 2023
* Map Edits

* Oops, forgot something really important

* Add cargo bounty console

* Freezer/Cow fix

* Accidentally deleted a warp point

---------

Co-authored-by: Jeff <[email protected]>
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this pull request Oct 21, 2023
deltanedas pushed a commit to deltanedas/space-station-14 that referenced this pull request Jun 2, 2024
Add Robotic Police Officer costume + Hiding Hair/Nose Fixes to GreyStation clothes
iaada pushed a commit to iaada/space-station-14 that referenced this pull request Sep 2, 2024
3nderall pushed a commit to 3nderall/space-station-14 that referenced this pull request Nov 16, 2024
qwerltaz pushed a commit to qwerltaz/space-station-14 that referenced this pull request Jan 31, 2025
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4 participants