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Define basic starting gear for all jobs. #532

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PJB3005 opened this issue Jan 21, 2020 · 2 comments · Fixed by #573
Closed

Define basic starting gear for all jobs. #532

PJB3005 opened this issue Jan 21, 2020 · 2 comments · Fixed by #573
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P1: High Priority: Higher priority than other items, but isn't an emergency.

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@PJB3005
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PJB3005 commented Jan 21, 2020

Right now only a few select jobs have starting gear set. Others are falling back to assistant.

Somebody should fill these in with various bits of clothing we have defined. If necessary we should probably import more clothing items to fill the gaps.

@PJB3005 PJB3005 added P1: High Priority: Higher priority than other items, but isn't an emergency. Junior Job labels Jan 21, 2020
@PKPenguin321
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This file seems to be a good example on how to tackle this: https://github.com/space-wizards/space-station-14/blob/master/Resources/Prototypes/Jobs/Civilian/Assistant.yml

You'd want to do this for every job under this folder, for example the HoS who currently has AssistantGear as his startingGear.

May look into it more when I have more time.

@ike709
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ike709 commented Jan 27, 2020

I'm working on this.

rbertoche pushed a commit to rbertoche/space-station-14 that referenced this issue Oct 9, 2022
Ilya246 pushed a commit to Ilya246/space-station-14 that referenced this issue Oct 10, 2024
* readds removed maps

* requested fixes, did not build to test as am busy

* un 1984s saltern
Ilya246 pushed a commit to Ilya246/space-station-14 that referenced this issue Oct 10, 2024
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this issue Oct 11, 2024
…pace-wizards#532)

* Adds new lobby music from FNV and moves all N14 music to subfolder

* fix missing file path
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P1: High Priority: Higher priority than other items, but isn't an emergency.
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