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Simple Research #40
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This is my proposal for simple research stuff. Gameplay stuff RD Servers keep track of research points, and get a certain amount passively. Technical stuff
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* Mail polish * Make mail recyclable too
* Fix use delay (space-wizards#6031) * Add small railing corner (space-wizards#6036) * Add more chat filters (space-wizards#6034) * Xeno improvements (space-wizards#6032) * Automatic changelog update * Removed capsaicin oil from the chem dispenser (space-wizards#6042) * Automatic changelog update * Add ability to resist out of welded lockers and locked closets (space-wizards#5958) * Enable lighting of Cigars with IsHotEvent Subscribed to IsHotEvent in ThrusterSystem, added AfterInteractEvent to SmokingSystem.Cigar which will set SmokableState to Lit if IsHotEvent returns true This should mean that cigs/Cigars should light on anything hot * Revert "Enable lighting of Cigars with IsHotEvent" This reverts commit db896e1. * Add the ability to kick your way out of welded or locked closets Added a ResistLocker component/system that hooks into OnRelayMove to begin resisting out of lockers so that players aren't stuck in lockers forever Also added check to EntityStorageComponent to not print out welded shut message if the entity attempting to open the locker is inside of it. * Changes based on review minor formatting changes make components passed into AttemptResist nullable and resolve them inside of the function Remove incorrectly named .ftl file * Changes based on review Ditched async DoAfter Used PopupSystem over User.PopupMessage Added Cancel token to ResistLockerComponent Subscribed to EntRemovedFromContainer event to cancel DoAfter if the player is removed from a container * I am in formatting hell, apparently * Changes based on review Added TryComp for the EntityStorageComponent instead of the event passed one * Changes based on review * Apply suggestions from code review Co-authored-by: ShadowCommander <[email protected]> * Formatting changes based on review * Shuffle functions around in LockSystem to properly trigger visualizer Moved all the unlocking logic to a Lock method inside of LockSystem and TryUnlock calls this method if the user passes all of the access checks * Formatting, replacing Resolve with TryComp and making AttemptResist arguments optional Co-authored-by: Leon Friedrich <[email protected]> * Check if the player is inside THE container not A container me no read good * ok ok I give my code is bad Co-authored-by: ShadowCommander <[email protected]> Co-authored-by: Leon Friedrich <[email protected]> * Automatic changelog update * Make smoking cool again. (space-wizards#6046) * Automatic changelog update * Fixes minor issues with Reach and Dart. (space-wizards#6035) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Adds filled versions of coloured wardrobes (space-wizards#6012) * Automatic changelog update * Add content to radiation closets and medicine lockers (space-wizards#6006) * Automatic changelog update * Interrupt do-afters when the user gets incapacitated. (space-wizards#6059) * Fix foldable-pickup interactions. (space-wizards#6057) Co-authored-by: Leon Friedrich <[email protected]> Co-authored-by: Delete69 <[email protected]> Co-authored-by: ZeroDayDaemon <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: PJBot <[email protected]> Co-authored-by: Rane <[email protected]> Co-authored-by: JustinTime <[email protected]> Co-authored-by: ShadowCommander <[email protected]> Co-authored-by: LittleBuilderJane <[email protected]> Co-authored-by: Lamrr <[email protected]>
This reverts commit fe139a9.
* Beautify end screen and add support for start delay * Update preset-stationware.ftl
* add buckle logs (space-wizards#13206) * add buckle logs Co-authored-by: Chief-Engineer <[email protected]> Co-authored-by: lunar-crater-ex <[email protected]>
* yippee * yippee more guides
Edit in atmos pipes prototype + add new Behavior and new Class.
…l-items adds a fuckton of personal stuff
These were removed by a botched merge in space-wizards#40 (commit 80a9a1b).
These were removed by a botched merge in space-wizards#40 (commit 80a9a1b).
Re-Add Atomicamnesiammx Song
* Update test-packaging.yml * Update build-map-renderer.yml * Update build-test-debug.yml * Update yaml-linter.yml * Update publish.yml * Update build-docfx.yml
This reverts commit 8c45dfc.
…re_branch Revert "Добавление лорных фракций v.2 (более корректная)"
update auto-changelog (cherry picked from commit 4c2edad)
(cherry picked from commit 7cb8c13)
Raise tech levels, unlocks using materials to create new object types.
Simple various types of possible tech (steal from ss13)
Assign a few parts these tech levels
A simple machine that you use attackhand on, brings up a UI, select a research type, after certain amount of time has passed research completes and new tech level unlocks.
Finally a second machine with another UI that lets you input materials and print objects if you have the requisite tech level unlocked
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