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NPCs are so fucking stupid around railings #26330
NPCs are so fucking stupid around railings #26330
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NPC's in general right now are fucking stupid, they get stuck in walking loops and just start walking and stop randomly in the centre of rooms for prolonged periods of time, i dunno what even changed it, they were fine before. They need a full behavior rework imo |
Has nothing to do with this. |
It does, i'm suggesting they need a rework and saying that they have become more stupid in general, not just around railings |
This is coming from me, a 1-line change to pathfindersystem does not warrant throwing out 2k lines of code. |
## Mirror of PR #26351: [NPC steering tweaks](space-wizards/space-station-14#26351) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `64b648ff3c5183393b28285909e6b62c2b66663e` PR opened by <img src="https://avatars.githubusercontent.com/u/31366439?v=4" width="16"/><a href="https://github.com/metalgearsloth"> metalgearsloth</a> at 2024-03-23 01:33:33 UTC --- PR changed 2 files with 20 additions and 18 deletions. The PR had the following labels: --- <details open="true"><summary><h1>Original Body</h1></summary> > - Fix the free node check considering the whole tile and not the poly, this fixes 26330. > - Clear maps on direction resets. > - More robust arrival checks for pathfinding nodes. > > Resolves space-wizards/space-station-14#26330 > > 🆑 > - fix: Fix NPCs getting stuck on railings. > </details> Signed-off-by: VMSolidus <[email protected]> Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: VMSolidus <[email protected]>
they just stop moving
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