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Armor isn't predicted #15273

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mirrorcult opened this issue Apr 10, 2023 · 0 comments · Fixed by #20560
Closed

Armor isn't predicted #15273

mirrorcult opened this issue Apr 10, 2023 · 0 comments · Fixed by #20560
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D3: Low Difficulty: Some codebase knowledge required. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.

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@mirrorcult
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Description

should be easy enough to fix by just putting the relay code in shared

Reproduction

  1. check out Let people melee attack themselves #15272
  2. wear captains armor
  3. attack self repeatedly with spear or something
  4. mispredict because client thinks you should be taking more damage than you actually are

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Additional context

@ElectroJr ElectroJr added D3: Low Difficulty: Some codebase knowledge required. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. labels Apr 11, 2023
zhoan1 added a commit to zhoan1/space-station-14 that referenced this issue Apr 18, 2023
Armor mitigation should be properly when attacking self. Changes made via moving ArmorComponent.cs to a new folder in Shared and adding a new file called ArmorDamageSystem in that same folder.
zhoan1 added a commit to zhoan1/space-station-14 that referenced this issue Apr 18, 2023
Resolving issue: "Armor isn't predicted space-wizards#15273"
zhoan1 added a commit to zhoan1/space-station-14 that referenced this issue Apr 18, 2023
Armor mitigation should be properly when attacking self. Changes made via moving ArmorComponent.cs to a new folder in Shared and adding a new file called ArmorDamageSystem in that same folder.
@EmoGarbage404 EmoGarbage404 mentioned this issue Sep 28, 2023
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Labels
D3: Low Difficulty: Some codebase knowledge required. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
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