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offgrid friction in island solver #5263
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offgrid friction in island solver #5263
EmoGarbage404
wants to merge
7
commits into
space-wizards:master
from
EmoGarbage404:offgrid-friction-physics
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float? linearDampingOverride = null; | ||
var entity = new Entity<PhysicsComponent, TransformComponent>(body.Owner, body, xform); | ||
OnGetLinearDampingOverride?.Invoke(ref entity, ref linearDampingOverride); | ||
var linearDamping = linearDampingOverride ?? body.LinearDamping; | ||
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linearVelocity *= Math.Clamp(1.0f - data.FrameTime * linearDamping, 0.0f, 1.0f); |
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Couple more questions:
- Do you have the content code that will be using this PRd? As it looks like the linked content PR doesn't use it.
- Does just subscribing to entity parent changes and using the body's lineardamping work? As this will also severely impact servers like RMC14 with the overhead.
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- the linked content PR uses the
OnGetLinearDampingOverride
. - i don't follow what you mean with the suggestion of using the parent.
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part 2 of space-wizards/space-station-14#29383
adds support for friction to be modified when off grid.
this is primarily to help facilitate different gameplay levels when working off-grid vs while working on a weightless grid.
pretty shrimple pr.