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Do not allow sending messages after sending a close frame #74

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Sep 20, 2019
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18 changes: 9 additions & 9 deletions src/protocol/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -230,9 +230,14 @@ impl WebSocketContext {
where
Stream: Read + Write,
{
// Do not write to already closed connections.
// When terminated, return AlreadyClosed.
self.state.check_active()?;

// Do not write after sending a close frame.
if !self.state.is_active() {
return Err(Error::Protocol("Sending after closing is not allowed".into()));
}

if let Some(max_send_queue) = self.config.max_send_queue {
if self.send_queue.len() >= max_send_queue {
// Try to make some room for the new message.
Expand Down Expand Up @@ -332,6 +337,9 @@ impl WebSocketContext {
Stream: Read + Write,
{
if let Some(mut frame) = self.frame.read_frame(stream, self.config.max_frame_size)? {
if !self.state.can_read() {
return Err(Error::Protocol("Remote sent frame after having sent a Close Frame".into()));
}
// MUST be 0 unless an extension is negotiated that defines meanings
// for non-zero values. If a nonzero value is received and none of
// the negotiated extensions defines the meaning of such a nonzero
Expand Down Expand Up @@ -383,9 +391,6 @@ impl WebSocketContext {
OpCtl::Reserved(i) => Err(Error::Protocol(
format!("Unknown control frame type {}", i).into(),
)),
OpCtl::Ping | OpCtl::Pong if !self.state.can_read() => {
Ok(None)
}
OpCtl::Ping => {
let data = frame.into_data();
// No ping processing after we sent a close frame.
Expand All @@ -398,11 +403,6 @@ impl WebSocketContext {
}
}

OpCode::Data(_) if !self.state.can_read() => {
// No data processing while closing.
Ok(None)
}

OpCode::Data(data) => {
let fin = frame.header().is_final;
match data {
Expand Down
55 changes: 55 additions & 0 deletions tests/no_send_after_close.rs
Original file line number Diff line number Diff line change
@@ -0,0 +1,55 @@
//! Verifies that we can read data messages even if we have initiated a close handshake,
//! but before we got confirmation.

use std::net::TcpListener;
use std::process::exit;
use std::thread::{sleep, spawn};
use std::time::Duration;

use tungstenite::{accept, connect, Error, Message};
use url::Url;

#[test]
fn test_no_send_after_close() {
env_logger::init();

spawn(|| {
sleep(Duration::from_secs(5));
println!("Unit test executed too long, perhaps stuck on WOULDBLOCK...");
exit(1);
});

let server = TcpListener::bind("127.0.0.1:3013").unwrap();

let client_thread = spawn(move || {
let (mut client, _) = connect(Url::parse("ws://localhost:3013/socket").unwrap()).unwrap();

let message = client.read_message().unwrap(); // receive close from server
assert!(message.is_close());

let err = client.read_message().unwrap_err(); // now we should get ConnectionClosed
match err {
Error::ConnectionClosed => {}
_ => panic!("unexpected error: {:?}", err),
}
});

let client_handler = server.incoming().next().unwrap();
let mut client_handler = accept(client_handler.unwrap()).unwrap();

client_handler.close(None).unwrap(); // send close to client

let err = client_handler
.write_message(Message::Text("Hello WebSocket".into()));

assert!( err.is_err() );

match err.unwrap_err() {
Error::Protocol(s) => { assert_eq!( "Sending after closing is not allowed", s )}
e => panic!("unexpected error: {:?}", e),
}

drop(client_handler);

client_thread.join().unwrap();
}